aelf said:Now that you got Clammy Horse, I think Mehmed can wait. Like you said, he's your best trading partner after all. And he definitely doesn't stack units the way Toku and Ragnar do. They are somewhat bigger threats at least up to late mid-game.
NaZdReG said:I just have to weigh in that the price of moving your capitol that one square has been revealed by the positioning of the surrounding resources. if you had left it one SE you could have settled the fish spot and one to claim the iron and eles and wheat.. but such is life. hopefully it will weigh on the decision to move the capitol at all in future alc games
NaZ
Sisiutil said:The problem with leaving Mehmed alone for now is the marble. It will be darn hard building the Great Library in Cuman without it; the city has all of two grassland tiles and no forests.
Sisiutil said:It's always nice to get contradictory advice...![]()
Sisiutil said:If Ragnar's warming up to us, then I think Mehmed dies. If things go awry (say he founds a religion on us and converts to it) then we'll have to rethink things.
Sounds like Kylerean's peaceful Gandhi game except with that other Indian leader.pax said:Along these lines, should you try to prevent someone else founding a religion by hogging them to yourself? At first blush, that doesn't seem to me to be the best strategy, but maybe someone's inclined to work it up into something useful.
The word you're looking for is trebuchet. They may cost more hammers since the patch, but they still seem to be disproportionately effective at wounding or winning with very low odds.pax said:In the transition from BC to AD, many of Toku's archers had fended off attacks from Barbarians. Coupled with Barracks, and you're potentially stuck fighting Longbowmen with a +125% ( 75% CG 1-3, 25% in City, 25% fortify) bonus (add an extra 10% if you're attacking with melee units) and 1-2 first strikes. The word you're looking for is OW.![]()
I'd say that unless you're prepared to spend a lot of time and effort spreading the good word of Buddha, leave founding the remaining religions to others, preferably those on the other continent. Having another religion spreading on your own continent increases the chances of an AI adopting it and complicating the diplomatic situation further. Ragnar's unlikely to found his own and Toku generally lags too much in tech to do so (if he misses out on the earliest ones), so Mehmed's the only real threat there and if he does...pax said:Along these lines, should you try to prevent someone else founding a religion by hogging them to yourself? At first blush, that doesn't seem to me to be the best strategy, but maybe someone's inclined to work it up into something useful.
patagonia said:The word you're looking for is trebuchet. They may cost more hammers since the patch, but they still seem to be disproportionately effective at wounding or winning with very low odds.
attack Toku early because his Gunpowder units get CG1 Drill1 and Combat1 a very dangerous combination.pax said:This is all to say, if you're going to attack Toku, do so early (Archers) or late (first Gunpowder units). In either case, try to have a military tech advantage. I'm not saying Toku should be your target, but if he is, go now. Otherwise, plan to wait for a while.