ALC Game #10: India/Asoka

flamingzaroc121 said:
attack Toku early because his Gunpowder units get CG1 Drill1 and Combat1 a very dangerous combination.

I agree completely. He will be much nastier 500 years from now than Mehmed will be. Triple City Garrison is a tough nut to crack, even with Cannons.
 
Well, if I make Ragnar my buddy, it makes sense that I'd go after Mehmed and then Toku.

Heh. I'm reminded of a line from an Arnie movie: "I like you. I'm going to kill you last." :D
 
Round 6: to 100 BC

Mission accomplished.

Sort of.

Okay, so once Delhi finished its barracks, I put it to work on a Buddhist monastery. In fact, I whipped the barracks with 1 turn left; the overflow cut the build time of the monastery in half, from 8 turns down to 4:

ALC10_100BC_01.jpg


Well worth it, in my considered opinion.

Meanwhile, to save me at least two missionaries, Buddhism spread to Madras and Bangalore on its own, in the same turn, no less:

ALC10_100BC_02.jpg


And a good thing too. Working the clam tiles will help that city grow, and Madras, as you'll soon see, needs all the culture it can get.

Still, time was passing on, and my research slider was slowly plunging. So I went to Mehmed to do some more shopping:

ALC10_100BC_03.jpg


I figure Sailing's coastal trade routes should help Buddhism spread. It did indeed spread to Mehmed some time later, though that could have been over the land route I laid down. Nonetheless, Sailing is a good tech to get in this game. If I take out Mehmed and the other two prove recalcitrant with their techs, I'll probably need to bee-line to Optics to make contact with the other continent sooner than usual.

My Flanking I/Sentry Chariot kept exploring the south and made an interesting discovery. It seems Tokugawa has my much-coveted marble as well!

ALC10_100BC_04.jpg


We'll have to talk about this development further. Everyone's been urging me to go after Toku as soon as possible, and now I have even more incentive. However, Japan's marble city is so far from me that it would have exorbitant maintenance costs at first. And the other AIs have been doing their usual expansion, so I may have to go through Mehmed and/or Ragnar to get to Tokugawa.

Here's an example of what I'm talking about. I built a Chariot in Madras and sent him south as escort to a Fast Worker, all to get a trade route to Ragnar built so I could spread Buddhism to him. It turns out I didn't have far to go:

ALC10_100BC_05.jpg


Cripes, Raggy, are you that hard-up to get elephants? Now I'll have to load up some extra culture in Madras to keep you from stealing my bananas, which will be key to working that gold mine. In fact, once its Axeman build finished, I started on a Buddhist monastery in Madras, and a Library and a temple may follow, in between the military builds. I need those bananas, damn it! I'd also like to deny Ivory and War Elephants to everyone else. I'm really hoping to overwhelm that little Viking city with culture. If it flips, should I raze it or keep it?

Well, let's not go counting chickens.

Meanwhile, I built my first Buddhist missionary and sent him south. I could have saved time and sent the missionary to Bjorgvin, but I don't want that city to have a culture advantage over Madras. Ragnar has another city just south of Cuman, but again, I want to minimize cultural boundary wars. So I sent my missionary further south, to the Viking capital:

ALC10_100BC_06.jpg


Back home, I had pumped out a few Axemen and sent them to Cuman. Once I had 5 Axes and 1 Chariot to the barbs' 3 Archers, I attacked, trusting to my "barb luck" to see me through.

ALC10_100BC_07.jpg


I did better than expected. All 3 Axes who attacked were successful and earned their City Raider II promotions. One I game Combat I and fortified in my new city. 2 more Axemen are unpromoted; now that I have Iron for Swordsmen, I'd rather give them Combat I (and hopefully Shock before too long) and use them as stack or city defenders. They're all waiting in Cuman for our decision regarding what to do next.

Ragnar converted to Buddhism very quickly, so I decided it was high time I did the same:

ALC10_100BC_08.jpg


That didn't loosen up his techs, and he's still cautious, but I have a +1 for shared faith which will grow over time. So it wasn't the magic wand I was looking for. Oh well. I still think I should go after Mehmed, as much for that marble as anything else.

ALC10_100BC_09.jpg


That's a good thing, because I know I'll soon be getting a "close borders" demerit before long. I already have one with Mehmed, though he soon converted to Buddhism as well.

Meanwhile, imagine my shock when I discovered that Tokugawa is willing to trade a resource--and he's not even Buddhist yet! Not only that, it's the one I want!

ALC10_100BC_10.jpg


Not that he's asking much for it--just my sole source of horses! I may be able to offer him clams soon, once I get that NW city running, but somehow I think he'll want more for it. Ivory? For War Elephants? Fat chance, pal!

And as if I wasn't having pretty good luck thus far, look what popped up in the mine just south of Bombay:

ALC10_100BC_11.jpg


Well, pluck my feathers and call me baldy. Can you believe that? I think that's the first time I've seen silver near jungle in this game--usually it appears near tundra. Between the silver, gold, my religion, and the forges I'll build before too long, it will be some time before happiness is a problem in my cities. There's wine and dye yet to come as well, and further south, silk.

I only researched one tech this round, once again, and it finished on the last turn of the round:

ALC10_100BC_12.jpg


So this begs the question--what next? If I'm going to war, Construction is tempting for War Elephants and Catapults. However, I think I may need Calendar for Madras' bananas so I can work that gold mine. Then again, my economy isn't doing too badly--I'm almost breaking even at 60%, thanks in large part to the silver discovery and the cottages I'm starting to lay down.

Here's a look at the northern half of the map:

ALC10_100BC_13.jpg


And the southern half:

ALC10_100BC_14.jpg


As you can see, Tokugawa's marble is quite far away. I can see why Ragnar has expanded in my direction--Toku really left him with little choice. This continent feels a little smaller than usual, what with the lack of the usual northern quadrant. It's going to be annoying to fight a cultural war near Madras.

Here's the power standings:

ALC10_100BC_15.jpg


Everybody's more or less neck-and-neck so far, as you can see; I'm bringing up the rear, but I'm not far off the mark.

In terms of technology, Ragnar and Tokugawa both have Monarchy and Calendar on me, while Mehmed and Ragnar also have Polytheism, and Mehmed has Horseback Riding. Mehmed is the only one willing to trade, and only Polytheism. I have Alphabet and Metal Casting to offer him (in fact, those are the only two techs I have on everybody). Either one, for Polytheism, would make for a uneven trade. I'm tempted to wait and see what tech Mehmed completes next, while my army advances towards his borders. Let's not forget that I could also gain techs from wars, though I find that's not always 100% reliable.

So we should talk about a variety of things--builds in my cities, my economy, what I should start researching next, who I should attack, how soon I should build the northern fishing village, how to best take advantage of the wheat, and anything else you want to comment upon. Fire away!
 
Hmm...looks like it'll be a while before the AI gets any gold-mines online. Unfortunately, they've also got a lot of floodplain.

I think you'd best kill them. Kill them all...;)
 
Sisiutil said:
Okay, so once Delhi finished its barracks, I put it to work on a Buddhist monastery.

Let me guess - you wanted to take advantage of the 10% research boost from the barracks while you were building the monastery. No wait.... I'll take another guess: :smoke:

Sisiutil said:
Well, pluck my feathers and call me baldy. Can you believe that? I think that's the first time I've seen silver near jungle in this game--usually it appears near tundra.

Mine pops are dice rolls, local map conditions have no effect - only whether or not you can see the minable resource in question.

Sisiutil said:
Between the silver, gold, my religion, and the forges I'll build before too long, it will be some time before happiness is a problem in my cities.

Sounds like a hint that you aren't growing fast enough.
 
You have an opportunity to take Bursa before it gets walls or culture. It would be even better to take Edirne to block him in, but you'd lose a few turns scouting it out. Bursa, you could keep one Axe in Cuman, send one to Bangalore, and just walk into Bursa, then just defend. The benefit would be taking it before it has walls or culture, saving you hammers. And using your stack instead of having it sit around.

Unfortunately it looks like each time you attack Mehmed you'll get a demerit with Ragnar and Toku, which is all kinds of suck. Toku is pleased with Mehmed, with OB - give me a ******* break. :lol: But you have plenty of health, and fish and wheat not hooked up, so you could give Ragnar your pigs.

An advantage of waiting could be to see if someone gets Christianity, and doing diplomacy accordingly. Seems like they could be close to it.
 
happiness : OK (religion + gold + silver + forges = +5 :), + a temple if necessary = +6)
Health? you could use some rice, wouldn't you? hint there is a green rice bowl served in marble dishes eastwards :)
IMHO it's time for pointy stick research.
Madras will build up some culture, and hopefully flip the viking bug. Don't raze it if it does, it would be settled again a bit further south and claim horses. You don't want to offer horses do you?

An artist or two could help, but you don't have drama. Building culture could help but you don't have music. I'd go for litterature and music, and settle the free GA in madras. A little money + a better push and if you switch to representation you'll enjoy 3 free beakers.
Culture bomb is faster but the target is so miserable it's almost a waste.

In the meantime a few swords, chariots and axes could rampage Mehmed and offer you this bowl of rice.

edit : I know you have rice already, but I needed something to put in the dishes
 
Hmm... I just don't trust the traditional warmonger AIs, especially after the patch. Well, if you're that confident that you can take the other two on later without losing too much, go ahead and kill Mehmed soon.

From my experience, Mehmed builds quite a strong economy and is not a pushover in terms of military, but once you are more advanced and have more production than him, you can defeat him and reap great rewards. Toku grows very dangerous mid-game but tends to fall behind soon after. Ragnar is similar to Toku but generally has better prospects after mid-game. Both of them stack units and aren't so good at the economic aspect. If you give them the chance to build their weapon stockpiles, they'll wear you down with numbers when you fight them and give you considerably less reward after that for conquering their lands.

Your choice ;)
 
alternative :
you have all the room you need for a cultural victory :
on this map, you'll see
- in red, your cities
- in green, "no contest" cities = no need to rush, you can build them when you need them
- in pink, useful cities (or remotely useful) you would need to grab before the AI does if you want them. (there is one pink too many in the north because i only counted to 9 "sure cities")
ALC10_100BC_cultural.JPG


This is not saying that you should go for cultural, but only showing it is possible.

edit : that SW pink dot is :smoke:, if you go for this site, settle on the desert!
 
I would definately kill someone quick. Mehmed seems the best choice. You don't want these guys to start out teching you in the middle ages. You need to expand to keep up, or else "ho-ho now i've got knights" will be the last thing you hear.
 
Fetch said:
I would definately kill someone quick. Mehmed seems the best choice. You don't want these guys to start out teching you in the middle ages.

Yeah...kill kill kill
 
Kill mehmed first... you might lose a trading partner but the territory is more valuable. means though you'll have to get out into the water and see if you can come across another trading partner. once you make a good trade with toku and share religion, he MIGHT be willing to trade tech with you.. but will be almost guaranteed to go to war with ragnar if you wish.

otherwise when your econ stabillizes get those guaranteed city spots settled. as far as the viking city at culture war I'd keep it for the horse rice and 2nd ele. might screw the overall size of your copper city but oh well. or raze it and settle 1 south of there for a little less overlap

NaZ
 
Looking at the current situation:

Batchelor #1: Tokugawa's probably the least useful to you, but geographically he's the least sensible to take on first.

Batchelor #2: Ragnar's probably more of a long-term threat than Mehmed since the Ottoman has been pushed into a relatively thin strip of territory down one coast of the continent whilst the Viking has better land and is financial to make good use of it (assuming he actually builds cottages post-patch). However, his cities are further from your capital and he could well make a better ally if Toku gets a bit feisty.

Batchelor #3: Mehmed will lack horses or elephants unless someone else trades them to him, making him a relatively weak opponent to pounce on first. However, he always seems to be everyone's friend in my games and can be a useful trading partner. You'll certainly run into WFYABTA (or WTFWYT if you prefer) later with him than you will with the other two. He's the least threat militarily in terms of the troops he'll produce and the chances of him attacking you (especially now he's Buddhist) are lower. However, you've also got less chance of bribing him into a war when one starts so you can't count on him to dogpile one of the others.

Numerically, your continent outnumbers the other one 4-3 and peaceful harmony always results in faster teching than lots of warmongering, so the best way to leverage this might be to build up what you've got, develop the embryonic Buddhist brotherhood and unleash the fury a bit further down the line. It flies in the face of the early war dogma, but you don't actually need one the way the early land-grab has worked out. A spell of vertical growth now, consolidating by filling in a few of the dots cabert suggested and then a spell of aggressive expansion in the middle ages would be my preferred option.

PS Use the peace to get the Colossus built in Delhi. You've already got 3 coastal cities and room for more, and grabbing it before the AI makes better use of the MC-slingshot you pulled from the Oracle.
 
Patagonia expressed what I wanted to point with the "alternative" post much better than I did, and I vote for the colossus too. Not necessarily in Delhi though : Madras needs a lot of fast culture, and it has a good stack of annoying forests (no good defensively). Whip a forge asap, then chop for the colossus (whipping wonders is really expensive).
Bengalore needs culture too (it gets attacked by Mehmed's capital), and it has a lot of minable terrain. Could do the trick too.

edit : you have room for 14 cities right now (13 I dotted, + one risky next to Mehmed's capital), so war would be good only for it's slowing effect on AIs.
 
NaZdReG said:
once you make a good trade with toku and share religion, he MIGHT be willing to trade tech with you.. but will be almost guaranteed to go to war with ragnar if you wish.

I don't think Tokugawa ever trades technology. In the leader configurations, his value for iTechTradeKnownPercent is 100. I'm not sure exactly what that means, but it can't be good. It's definitely extremely difficult to get him to trade technology. I think it's impossible.

He will trade resources though if he likes you enough, and he's an outstanding war ally, because you can gift him useful technologies without worrying that they'll fall into the wrong hands.
 
Dr Elmer Jiggle said:
I don't think Tokugawa ever trades technology. In the leader configurations, his value for iTechTradeKnownPercent is 100. I'm not sure exactly what that means, but it can't be good. It's definitely extremely difficult to get him to trade technology. I think it's impossible.

He will trade resources though if he likes you enough, and he's an outstanding war ally, because you can gift him useful technologies without worrying that they'll fall into the wrong hands.
Pre-patch, I've traded resources, techs and had defensive pacts with Toku (to be fair, I think he was scared of Monty, but as I was on the other continent, I wasn't). The one thing I've never been able to get him to agree to is trading his map.
 
Tokugawa is already off the list of targets, IMHO, because the chances are very high that he'll have Feudalism by the time you could get an army there-- if he doesn't have it already. (It looks as if you lucked out, though, and Toku hasn't built key cities on Hills.) It's Grenadiers or bust at this point.

Early war against Mehmed seems the best option. Pre-patch, you could count on Toku and Ragnar neglecting science in the mid-game; I think those days are gone, and you'll need the extra beakers from Mehmed's cities to keep up. (And as a pessimist, the safe bet seems to be assuming the other continent is a lovefest of tech-trading, until shown otherwise.) The diplomatic penalty will only be -1, not too hard to overcome; if you get Feudalism during the conflict, Vassalizing Mehmed will be a bad idea IMO, though that's open for debate.

Ragnar's the biggest long term threat, but your options seem limited right now. The capitol is a long way south, and just taking (or razing) Bjorking or Haithabu won't slow him down much, unless there's not enough land to the south for another city. (Time to check out the Trireme unit graphics?) If you do go to war later, remember my warning: Ragnar loves Trebuchets, so a Medic 3 General unit might be advisable if you get one from killing Mehmed.
 
cabert said:
Patagonia expressed what I wanted to point with the "alternative" post much better than I did, and I vote for the colossus too. Not necessarily in Delhi though : Madras needs a lot of fast culture, and it has a good stack of annoying forests (no good defensively). Whip a forge asap, then chop for the colossus (whipping wonders is really expensive).
Bengalore needs culture too (it gets attacked by Mehmed's capital), and it has a lot of minable terrain. Could do the trick too.

edit : you have room for 14 cities right now (13 I dotted, + one risky next to Mehmed's capital), so war would be good only for it's slowing effect on AIs.

Finally some attention to the peace idea! Why is it always war war war! You are pretty late for some of this though. You really could have used the Great Lighthouse and the Temple of Artemis. You need a shrine asap and get that religion spread around!
 
Given that tok doesn't have iron he doesn't have samurai, he's not going to be a great trading partner but will be aggressive eventually so maybe he's lining himself up as a target. Its a distance away but that why they introduced forbidden palace.
Alternatively you could go for a defensive cultural game.
 
patagonia said:
Numerically, your continent outnumbers the other one 4-3 and peaceful harmony always results in faster teching than lots of warmongering, so the best way to leverage this might be to build up what you've got, develop the embryonic Buddhist brotherhood and unleash the fury a bit further down the line. It flies in the face of the early war dogma, but you don't actually need one the way the early land-grab has worked out..

One more vote for a peaceful buildup-phase before the coup-de-grace on the other continent here. For starters, it might be something new in the ALC not to devour your closest neighbours.:D And it might make up for an excellent big war.
 
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