Round 6: to 100 BC
Mission accomplished.
Sort of.
Okay, so once Delhi finished its barracks, I put it to work on a Buddhist monastery. In fact, I whipped the barracks with 1 turn left; the overflow cut the build time of the monastery in half, from 8 turns down to 4:
Well worth it, in my considered opinion.
Meanwhile, to save me at least two missionaries, Buddhism spread to Madras and Bangalore on its own, in the same turn, no less:
And a good thing too. Working the clam tiles will help that city grow, and Madras, as you'll soon see, needs all the culture it can get.
Still, time was passing on, and my research slider was slowly plunging. So I went to Mehmed to do some more shopping:
I figure Sailing's coastal trade routes should help Buddhism spread. It did indeed spread to Mehmed some time later, though that could have been over the land route I laid down. Nonetheless, Sailing is a good tech to get in this game. If I take out Mehmed and the other two prove recalcitrant with their techs, I'll probably need to bee-line to Optics to make contact with the other continent sooner than usual.
My Flanking I/Sentry Chariot kept exploring the south and made an interesting discovery. It seems Tokugawa has my much-coveted marble as well!
We'll have to talk about this development further. Everyone's been urging me to go after Toku as soon as possible, and now I have even more incentive. However, Japan's marble city is so far from me that it would have exorbitant maintenance costs at first. And the other AIs have been doing their usual expansion, so I may have to go through Mehmed and/or Ragnar to get to Tokugawa.
Here's an example of what I'm talking about. I built a Chariot in Madras and sent him south as escort to a Fast Worker, all to get a trade route to Ragnar built so I could spread Buddhism to him. It turns out I didn't have far to go:
Cripes, Raggy, are you
that hard-up to get elephants? Now I'll have to load up some extra culture in Madras to keep you from stealing my bananas, which will be key to working that gold mine. In fact, once its Axeman build finished, I started on a Buddhist monastery in Madras, and a Library and a temple may follow, in between the military builds. I
need those bananas, damn it! I'd also like to deny Ivory and War Elephants to everyone else. I'm really hoping to overwhelm that little Viking city with culture. If it flips, should I raze it or keep it?
Well, let's not go counting chickens.
Meanwhile, I built my first Buddhist missionary and sent him south. I could have saved time and sent the missionary to Bjorgvin, but I don't want that city to have a culture advantage over Madras. Ragnar has another city just south of Cuman, but again, I want to minimize cultural boundary wars. So I sent my missionary further south, to the Viking capital:
Back home, I had pumped out a few Axemen and sent them to Cuman. Once I had 5 Axes and 1 Chariot to the barbs' 3 Archers, I attacked, trusting to my "barb luck" to see me through.
I did better than expected. All 3 Axes who attacked were successful and earned their City Raider II promotions. One I game Combat I and fortified in my new city. 2 more Axemen are unpromoted; now that I have Iron for Swordsmen, I'd rather give them Combat I (and hopefully Shock before too long) and use them as stack or city defenders. They're all waiting in Cuman for our decision regarding what to do next.
Ragnar converted to Buddhism very quickly, so I decided it was high time I did the same:
That didn't loosen up his techs, and he's still cautious, but I have a +1 for shared faith which will grow over time. So it wasn't the magic wand I was looking for. Oh well. I still think I should go after Mehmed, as much for that marble as anything else.
That's a good thing, because I know I'll soon be getting a "close borders" demerit before long. I already have one with Mehmed, though he soon converted to Buddhism as well.
Meanwhile, imagine my shock when I discovered that Tokugawa is willing to trade a resource--and he's not even Buddhist yet! Not only that, it's the one I want!
Not that he's asking much for it--just my sole source of horses! I may be able to offer him clams soon, once I get that NW city running, but somehow I think he'll want more for it. Ivory? For War Elephants? Fat chance, pal!
And as if I wasn't having pretty good luck thus far, look what popped up in the mine just south of Bombay:
Well, pluck my feathers and call me baldy. Can you believe that? I think that's the first time I've seen silver near jungle in this game--usually it appears near tundra. Between the silver, gold, my religion, and the forges I'll build before too long, it will be some time before happiness is a problem in my cities. There's wine and dye yet to come as well, and further south, silk.
I only researched one tech this round, once again, and it finished on the last turn of the round:
So this begs the question--what next? If I'm going to war, Construction is tempting for War Elephants and Catapults. However, I think I may need Calendar for Madras' bananas so I can work that gold mine. Then again, my economy isn't doing too badly--I'm almost breaking even at 60%, thanks in large part to the silver discovery and the cottages I'm starting to lay down.
Here's a look at the northern half of the map:
And the southern half:
As you can see, Tokugawa's marble is quite far away. I can see why Ragnar has expanded in my direction--Toku really left him with little choice. This continent feels a little smaller than usual, what with the lack of the usual northern quadrant. It's going to be annoying to fight a cultural war near Madras.
Here's the power standings:
Everybody's more or less neck-and-neck so far, as you can see; I'm bringing up the rear, but I'm not far off the mark.
In terms of technology, Ragnar and Tokugawa both have Monarchy and Calendar on me, while Mehmed and Ragnar also have Polytheism, and Mehmed has Horseback Riding. Mehmed is the only one willing to trade, and only Polytheism. I have Alphabet and Metal Casting to offer him (in fact, those are the only two techs I have on everybody). Either one, for Polytheism, would make for a uneven trade. I'm tempted to wait and see what tech Mehmed completes next, while my army advances towards his borders. Let's not forget that I could also gain techs from wars, though I find that's not always 100% reliable.
So we should talk about a variety of things--builds in my cities, my economy, what I should start researching next, who I should attack, how soon I should build the northern fishing village, how to best take advantage of the wheat, and anything else you want to comment upon. Fire away!