Round 14: to 1894 AD
War with the Vikings Part 2: the Offensive War
As the next part of the round started, I noticed that Alexander, of all people, had a useful tech to offer in trade: Communism! That would allow me to switch to State Property for big savings right away, and to build Scotland Yard for Spies. I immediately went to see him.
Not a bad trade, I thought; I was obviously hoping he would adopt Free Market--though as you'll see, that became a moot point before the end of the round. It seems Alexander wasn't exactly playing Dale Carnegie and making friends and influencing people over on his continent:
Yeah, Isabella declared war on him, and a few turns later, Churchill decided to join in on the fun. The earlier tech trade, shown above, earned my a -3 diplomatic demerit with Churchill, but he remained "Pleased". By this time I was ahead of him in power anyway, so I figured I didn't have much to worry about, especially since the AI is still not all that great at amphibious invasions, as poor Ragnar was proving.
Ah, yes, good ol' Ragnar, my hapless, cow-fixated foil. With my Bombers, Fighters, Tanks, and Marines all hyped and ready to go, it was time to take an offensive tack in this war.
I decided to focus on his inland cities first. I could then absorb any further counter-attacks, if they came. Then I would send several of my best defensive units (Marines) onto Transports moored outside of Madras to become offensive units that would attack the Vikings' western coastal cities.
The next city I took from him contained a nice surprise:
I'd forgotten that Ragnar had been such a wonder hog in this game! Yep, the Spiral Minaret certainly gave my economy a shot in the arm, thanks to all those Buddhist temples I'd built earlier.
A few turns later, Churchill showed up with an interesting proposition:
Hmmm... well, I was trying to keep Churchill happy with me (since he was the only one who was anymore), and the diplomatic bonuses for fighting a phony war against the Greeks seemed attractive. Heck, Isabella might even warm up to me and throw some sugar and spice my way. (I know, it sounds like I'm talking about something else, doesn't it?) So, yeah, I went to war with Greece and never fired a shot. Well, except for the Longbowman Alexander had left hanging around down south on the ice after I'd flipped Ephesus. A tank took care of him.
Meanwhile, my amphibious force was finally ready to prove its worth.
I decided to use all my city raider veterans in this part of the war effort. They couldn't keep up with the Tanks on land, after all. Once the Bombers and some Artillery made mincemeat of the coastal city's defenders, they did all right, despite the lack of an amphibious promotion. I didn't lose a single one of them. Not even the lone Grenadier I still had, valiantly trying to earn his Level 5 promotion.
However, war weariness was becoming an issue. I had already raised the culture slider one tick, and I was reluctant to raise it further. Not when I had a way to turn one of my military buildings into the equivalent of two temples:
Goodbye, Vassalage and Theocracy, hello, Nationhood and Organized Religion. I had built more than enough units by this point to finish off Ragnar, so I didn't really need the empire-wide XP boost. I did continue producing units in Delhi and Bangalore, what with their military bonuses and all. Both cities also had airports now, so I could airdrop a City Garrison II or III Marine into a city on the same turn that I captured it--a handy way to keep up with the fast-moving Tanks! Also, Organized Religion would help me with some additional infrastructure; observatories in particular, in anticipation of the space race. Some of my cities were hitting their health limits and needed Grocers and Aqueducts as well.
Ah, Great People--I almost forgot. I did get my Great Prophet in Delhi and used him to build the Dai Miao in Tokyo--a nice boost to my income and Tokyo's cultural border pressure. Organized Religion would also help me spread Taoism throughout my empire (and overseas) to make the shrine even more lucrative. My next GP came out of my GP farm, Lahore. The two leading candidates there were a Great Artist (meh), or a Great Engineer. Guess which one I got?
Woot! I love GEs. I finished the Three Gorges Dam a few turns early to further rush the infrastructure I was now focusing on in my cities.
Meanwhile, overseas, Churchill now had Artillery and Tanks to poor Alexander's Riflemen. So as you can imagine, he captured several Greek cities, and Alexander, finally and inevitably, capitulated:
One turn later, I got a bit of a surprise when I checked the diplomatic advisor, because Churchill now had
two vassals!
Obviously, Isabella submitted willingly to Churchill. (Okay, more disturbing imagery there.) So now if I want to war with any of them, I'll be warring with
all of them. I think this argues in favour of pursuing a space race win, but we can discuss that shortly, of course.
Meanwhile, I continued capturing cities, and wonders:
Notre Dame was a welcome addition, since it immediately helped with mounting war weariness. The Hagia Sophia is obsolete, of course, but the Kremlin is not. I foresee a change to Universal Suffrage before too long; the extra hammers are very useful for the space race. I decided to start accumulating gold by running the science slider a little lower than I needed to.
And then I captured Sigtuna and another wonder:
The Statue of Liberty. Niiiiiice. It was awfully thoughtful of Ragnar to build all those wonders for me, don't you think?
Finally, in 1894, my amphibious force proved its worth by capturing
two Viking cities in the same turn:
I can't recall ever doing that before. Another advantage of the Syrian doctrine. Ragnar had several Infantry outside of Lodose, which I killed, partly for the XPs. I'm now 8 XPs away from my next (and probably final) Great General, so I'm thinking of capturing the last two Viking cities on that northern island in order to get him. I thought I might build a Military Academy in Madras with him.
So I now, at long last, own my continent. Phew! It took a lot longer than it usually does. I'll follow this post with a "state of the world" update, then we can discuss victory conditions and how to best achieve them.