carl corey
Deity
A little off topic: what happens if you go extremly coastal?
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Notice it was the same turn. Poor Hannibal.
Before

After

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Notice it was the same turn. Poor Hannibal.

Good catch!Not so bad, I think - you run an irrigation line north from the jungle tile along the river NE of Carthage, past the gold mine.
Did you not notice that the tile 1S of the sugar is also coastal? Yet it minimizes the number of water tiles, which I also prefer. And it would have sugar and wheat to feed its citizens, and not have to share those with another city. By mid-game when I approach the health cap I'll be very glad to have all three cereal resources. Are you suggesting going for that location because of its proximity to the capital, to get the copper on-line ASAP?That's the right long term play, but I would give serious consideration to placing the city one north of the copper. Carthage has plenty of sugar cubes; I'd be tempted to let Coppertino share the corn (which it can use before the first border pop, thanks to overlap.
Putting Coppertino on the coast also gives you a chance to throw a workboat together there for the clams.
Another good catch, and I was wonder which was better myself. I feel better now about farming the two riverside sugar tiles, especially since I was so close to Pottery for cottages. With this advice in hand, however, I'll leave them farmed until Calendar and cottage the other sugar tiles.On sugar plantations vs. cots on sugar: river commerce + sugar plantation commerce = 2c, kicking in the financial coin for 3c. Non-river sugar plantation is 1c, no financial boost. Riverside cot is 1+1=3c for Fin, but the cot will mature to hamlet for 2c kicking in the financial coin there even if not riverside. So I would definitelly plantate riverside sugar and cot non-river sugar instead. It's just one coint we're talking about, but hey - each coin counts.
Regarding horse city... the city's primary purpose is to grab horses. It might not be a great city like Carthage will (that food surplus + cottability leads to Oxford for sure), but working plains horse + oasis + rice (not irrigated) + two grass hills will bring in hammers. And hammers with horses means Numidian Cavalry. That city should be just fine early on, and even if it'll never be a great city, it has a role to play.
I very much dislike horse city. Grabs 3 resources, no argument there, but even if you were to irrigate every single tile you'd still only have 8 food surplus (excluding the resource & hill tiles for a moment) until the advent of Biology. Moreover, it would have only 6 semi-valuable tiles: the horse, the incense, the oasis, 2 grassland hills and 1 yucky desert hill.
It'd be next to worthless early on - a definite no-no for one of the first cities IMO - and can grow into a drag on your economy later on at best (keeping the cost of city maintenance and civics in mind) Even production would be mediocre.
I think you're trying to hard to take advantage of the UU. While i understand that you want to leverage the numidain cavalry i think you'd have more success founding copper city, one south of sugar as u suggested and switch research to mysticism 4 the border pop... you should found the copper city and axe rush someone.
AARRGGHHH!! It's "would have" or "would've". BAD kniteowl, BAD!! Go sit in the corner like I just smacked your nose with a rolled-up newspaper.MAN... Your Capital would of made a really good GP Farm once you had Calander....
B) There are zero or only 1 Civ who starts with Myst Tech in this game, the other Civ would of gone for the Hindu Religion.
Er... sorry for the grammar police attack. Leftover pet peeve from my days as an English teacher.![]()
High school English and Social Studies, for three years. Loved the kids, couldn't stand the administrators.You were an english teacher???... learn something new every day LOL
I live in an english speaking country (New Zealand) ... and didn't like the english subject at school... was more of a maths person... and no worries apology accepted LOL.