Round 4: 775 BC to 620 AD - Part 2
So there I was, falling behind in techs. Time to make some trades:
That last one was pretty important. It opened the way for me to pursue Construction for Catapults, and also game me a pile of gold so I could research at a deficit for several turns.
To complicate things further, Kublai founded a religion!
Hmmm... interesting. I left Hippo without a faith for now, just to see if Christianity would spread to it. It didn't, and Hippo may have a very different religious fate, as we'll soon see.
Some good news arrived in 500 AD, thanks to Organized Religion, marble, some chops, and some scientists I put to work in the mines. Hey, at least I didn't whip them!
A few turns later, that and the previously built-up Great Person Points in Carthage gave me my first Great Person, a Great Scientist. I didn't use him right away, though, because I had finished researching Construction and was part way through researching Code of Laws. Once CoL was completed, you see, the GS can pop for...
And no, Taoism has not been founded yet:
Yes, Philosophy, to found Taoism! So... should I? Hippo is my only city without religion, and so it is guaranteed to become the holy city. Since it's surrounded by grassland (under all that jungle), I was going to cottage it like crazy anyway, and it would make a darn good holy city. It just might take awhile to get a Great Prophet somewhere. Another religion could be useful for diplomatic purposes. I also think that Shaka somehow founded Confucianism, but I'm not 100% sure. I'll have to get a unit down to his territory to see if one of them is the Confucian holy city.
I like the idea of snagging Philosophy for help with Liberalism later on. My next Great Person will also come out of Carthage, and relatively quickly thanks to the 4 scientists and the GL--less than 20 turns, IIRC, so I can get an Academy there before too long. Philosophy would also be handy for trading and help me catch up some more:
Toku, in fact, is primed and ready for this trade:
So I could probably get Currency and Calendar from Shaka for Philosophy. As Borat would say, n-i-i-i-ce.
Now for some bad news...the power grid:
Ewwww. And guess what I've seen in some of my rivals' cities? Longbowmen. Ugh.
And the demographics are ugly too:
Dead last in almost everything! But I do have a good base to build on--I'm 3rd in land, after all.
Now here's a look at the map:
Another thought: I should send some units up and take that barb city, Thracian. I have my first few Numidian Cavalry, it would be good experience for them, and a catapult or two would ensure that they're successful. It's a well-placed city--one I would have founded myself eventually, so I think that's my next goal. I could leave it sans religion in the hope Christianity spreads there--just in case I need to court Kublai. I should also take out the other barb city on the west coast, though I think it should be razed since it's 1 TILE FROM THE COAST!! ARRGH!!

Stoopid AI...
As for everything else--well, what to do, what to do? Obviously I need to stop with the civilian builds and focus on military for a few turns (I already have some NCs and Cats on the way). Then what? If I can make those trades, I was thinking of going after Engineering very soon for Trebuchets, though maybe Civil Service should come first. Yes, I'm thinking of fighting my way out of this hole. Screw peace! I'm gettin' bored anyway, and I want to see the Numidian Cavalry in action before they're obsolete. (I'm really beginning to think I should switch the speed of the ALCs to Epic.)
If I go that route, Christian heretic Kublai seems like an obvious target. He's also the current leader, and that barb city is on the way to his territory...convenient, no? There are a lot of desireable resources to be gained in the north: furs, deer, silk, whales, sheep, stone, fish, crabs, not to mention extra marble, wheat, iron, horses, and copper. And Turfan, IIRC, already has the Christian shrine!
My buddies Toku and Shaka would probably leave me well alone if I went after him. I would anticipate gaining a large, substantial northern empire. I would probably shoot ahead of Toku and Shaka at that point--I could either coexist with them in Buddhist bliss, or take one or both down once I gain sufficient advantage (tech, units, or both) to do so. I could even try to convert one to Taoism and set them upon each other.
Or are the peaceniks among you gonna convince me to stand down completely?
The saved game is below...