Sisiutil
All Leader Challenger
All Leaders Challenge Game 12:
Game #12 - Japan/Tokugawa
Game #12 - Japan/Tokugawa

Pre-Game Thread
Starting Position (this post, below)
Starting Position continued
Round 1: 4000 BC to 2080 BC
Round 2: 2080 BC to 1060 BC
Round 3: 1060 BC to 20 AD
Round 4: 20 AD to 575 AD
Round 5: 575 AD to 1130 AD
Round 6: 1130 AD to 1583 AD
Round 7: 1583 AD to 1658 AD
Round 8: 1658 AD to 1723 AD
Post Mortem
The idea of the All Leaders Challenge is that I'm going to play a game with each of the Civ IV leaders--mostly the less popular ones--that I haven't tried before. With the help of all the posters who participate, I will attempt to make the most of the leader's unique characteristics: traits, starting techs, unit, and building. Aside from the leader, the other game settings are kept constant, at their defaults, for the sake of comparison--although I'm introducing a couple of variations starting with this game (see below). I will post the saved game files, screenshots, and status reports here as the game progresses. Everyone then has a chance to chime in with their strategy ideas, or voice their frustration (or glee) when I make a mistake.

Everyone is invited to offer opinions and advice, and to make your own attempt at playing the same game. But if you do play a "shadow game", I kindly request that you refrain from posting spoilers--i.e. any facts or even hints about the map, opponents, and so on--before I'm there myself. I'm trying to play the game as authentically as possible.
In this ALC game, I'll be playing as Tokugawa, leader of Japan. I'm playing the game using the Warlords expansion pack (complete with the 2.08 patch). The difficulty level is Monarch, the map is Fractal (rather than Continents), and the speed is Epic (rather than Normal). My reasons for changing these settings are explained in the pre-game thread (see link above). The other game settings remain at their defaults:

And here's the starting position:

Well, well, well... in the pre-game thread I was talking about how I planned to just go war-crazy with Tokugawa, and look at that: we're gonna have War Elephants! Fun. And a very early happiness boost--very nice. Looks like we'll have to put Hunting on the list of early worker techs. I wouldn't mind building a Scout or two for exploration, unless we get them from huts.
Aside from the ivory, I don't see any other resources yet. But look at all those flood plains! If I settle in place, I count 6 flood plains in the fat cross (including the two partially in the fog of war). There's at least one additional flood plain 2 tiles SW that could be used for another city. Now, Tokugawa is not Expansive, so the flood plains will account for a -2.4 health penalty if I settle in place. That's easy enough to offset by the fresh water bonus, resources, buildings, and a couple of forests.
Forests could be an issue, though. I only see 3 in the fat cross at the moment, so if we start chopping, we'll lose their health bonus pretty quickly. Nevertheless, this start bodes well for the capital being an excellent commerce/science city that could house the Great Library and National Epic and have plenty of food to max out Great Scientists.
Hmmm... should I go with a cottage economy or a specialist economy? (Let me apologize in advance for stirring up that hornet's nest!) I feel like I've pretty much mastered cottage economies, but I could definitely use more help and guidance with the SE--especially if I don't build the Pyramids, which seems unlikely unless there's stone nearby. So with so many food-rich tiles readily available and everyone here to guide me, maybe SE would be the way to go, despite Toku lacking any traits to really take advantage of it (other than constant warfare, of course)?
Well, we have a while to decide on the economic strategy. The first question is where to move the Warrior? I'm thinking that the main decision point is whether or not to move the Settler north to have fewer flood plains, thereby splitting their unhealthiness with a later city to the south. There are riverside tiles to the north, after all. 1 NW looks attractive, especially since it's moving away from the desert and retains the fresh water bonus and river trade routes--in fact, it gains a river-borne trade route over the starting position. 1 NW still has 4 flood plains in the capital's fat cross (-1.6 health), leaving at least three southern flood plains for another city. We do give up those hills, but retain the elephants for production. (They'll each have 1/3/2 with a camp--as good as a grassland hill mine, with a little commerce thrown in.) We may gain some forests. Then again, the starting position might be best if we go SE. Hmmmm...
So what do you think of moving the Warrior 1N to see what would be in the first ring of the fat cross if I move the Settler 1 NW?
UPDATE: I finally remembered to attach the saved game file, below.
