Round 3: 3940 BC to 3280 BC
Time to you-know-what or get off the pot, as they say.
Like Validator says above, this will make a good hybrid city, allowing for a mix of food, production, and commerce. Will it make the best city possible under Bureaucracy? No, but I expect to be filling Mongolia's coffers with war booty. Optimizing the commercial potential of a site was in the last game. And it leaves just enough room for a surf-n-turf-n-fur city on the original starting site.
I started building a Worker since I had two Scouts already, and got the Scouts doing what they do best... er, scouting. One thing I love about Scouts is reaching as many goody huts as possible. I love those things. They're like Civ's version of a Cracker Jack box, and Scouts mean the results are never unpleasant. Scouts, especially two of them, also mean I'm likely to beat the AI to several of the huts.
Yeah, gold is always nice. It allows research to run at 100% longer in the early game, even after you found a couple of cities and your maintenance costs start going up. I found several more huts, in fact; one of my Scouts earned experience from one (Woodsman II), and I got more gold from another. I like gold. Gold is nice.
Techs, however, are even better.
WOO-HOO!!! One of Mongolia's key techs, just like that. I was pretty excited, until I zoomed out...
Darn. No horsies in sight. Oh, well, I hadn't explored much of the map yet. They're sure to turn up somewhere...
Someone else turned up before horses did:
Confirmation that we're not isolated. Brennus is likely to found a religion, which would be convenient--especially when I wrest his holy city from his cold, dead fingers. With luck, he'll have built a shrine there by the time he feels the kiss of Mongolian steel.
It looks like Brennus is located on the east coast, to my north:
He's likely going to beat me to those gems. Which is just one more reason to go after him.
Now, make sure you're sitting down before you watch this one:
Oh. My. GOD. Can you believe that? I've never had such good luck from huts before, so maybe the RNG gods decided that I'm overdue. I now had 2 of the 3 techs required for the UU, all acquired from huts. All hail the utility of Scouts!
I finished researching my first honestly-acquired tech a couple of turns later:
Disconcertingly, though I'd exposed a fair bit of the map, I still had not found horses. Maybe that was the balance for being so lucky with the huts. So I decided to research Archery next. Not only was it the 3rd UU-enabling tech; with no horses within easy reach, and Bronze Working several turns off, I wanted a decent unit to protect my nascent empire.
I then met another one of the neighbours:
Huh. Deja vu, but with our roles reversed. Mansa is to my northwest. He will be useful for tech trading, but could easily out-pace me in terms of research. He, too, must die--once he outlives his usefulness to Mongolia. (Hey, a little role-playing is part of the fun!)
I found another hut, and...
Okay, this is getting embarrassing. I'm leading Mansa in techs, I have no doubt, if the score is any indication. Of course that won't last. At any rate, this certainly makes up for delaying the founding of the capital a couple of turns. Take that, all you worry-warts!
in 3280, where the turn ends, I finished researching another tech:
I also found horses, but not in any immediately accessible location, as you'll see. So I'm thinking that Mining and Bronze Working make sense next, because I may need copper and Axemen before I can get horses hooked up.
Take a look at the map and you'll see what I mean.
So only 2 locations of horses revealed thus far. The one in the northwest is right on Mansa's borders and likely to be claimed by his capital on its 3rd border pop. The other location, to the southwest, is not ridiculously far away, but not convenient either. Fortunately, no other civ is near that location, and there's some food nearby. I'm thinking of leaving the Scout there for now to fog-bust and ensure that barbs don't take the site before I can get there. (The other Scout is north of Mali and will continue exploring in that direction.)
Placing the city 1W of the horses would claim one of the whale tiles as well as the pigs and horses, but 1NW trades several water tiles for 3 plains tiles, 2 of them forested, even though it does pick up an additional peak. And both the horses and pigs would be available without a border pop (not that that's a big deal for a creative leader). At any rate, those so inclined can have some fun dot-mapping now.
The big question is, do I go for broke and send a Settler to the horse city first, or do I proceed more cautiously and found at least one city in between us? It would be very nice if I finish Bronze Working by the time the Settler is ready and copper is somewhere in that area to my west. I think the smart thing would be to found the 2nd city there somewhere, with the western horse city being #3. Though I haven't worked out a dot map yet, I can informally see spots for 6 cities: the far west horse-pig city, another near the corn and silk, another claiming the wheat and cows, still another snagging the whale and deer, one on the original starting position, and one on the upper west coast to claim the gold. The last one is tricky because of a lack of food--either there will be seafood in the fogged tiles off the coast, or at least one of the nearby floodplains will have to be farmed. Of course, the AI may very well beat me to that spot.
So I was thinking of teching to Mining and Bronze Working while building Archers, Workers, and 2 Settlers. Then I would found my 2nd city in the midwest, keeping my fingers crossed that there's copper there. City #3 gets the horses, and then it's time to build for a Keshik rush, thanks to those incredible goody huts!