Round 5: 750 BC to 365 BC (19 turns)
I'm b-a-a-a-ck!
I played a short, cautious round to get myself and the rest of you back into the swing of things. No hits, no runs, no errors... I hope!
I started off by making a couple of resource trades with Sury and Zara, hoping to eventually earn a meagre but much-needed "We appreciate the years you have supplied us with resources" diplomatic bonuses with them.
My first great person appeared, a Great Wall-generated Great Spy in Mecca.
I left him there for the round. As you can see, I was researching Alphabet. I wanted to complete it and have a look at the tech standings to get the best idea as to how to use him. We all started off talking about settling him for the XPs, but last round several of you started advocating an infiltration mission.
(On a slightly-related note... remember in vanilla, when Saladin was Philosophical? Sigh...)
One of the main things I wanted to do this round was get myself a little better protected. That meant leveraging Protective and its uber-Archers, so I switched civics...
Then I whipped a couple of Protective Archers.
By the end of the round, each of my cities had an CG II/Drill I Archer protecting it. I also focused on Granaries and Barracks, the better to enable whipping units in the future.
Wouldn't you know it, before I could switch out of Slavery after 5 turns, I got hit by a slave revolt!
All I have to say is...
Another barb city appeared:
Fortunately it didn't appear on top of the iron, which I think I need to go and grab during the next round. I'm thinking of leaving the Scout fog-busting there to be safe. Both barb cities have Workers, so I've got my two Chariots heading south, hoping to steal them--though my Chariots could be at risk from barb Archer-based counter-attacks.
I was able to finish my next tech with a reasonable amount of speed; it arrived on the last turn of the round.
So how does the tech board look? Not terrifically overwhelming:
Correct me if I'm wrong, but suddenly an infiltration mission looks less attractive. Then again, the precedent techs are hiding their successors. I would imagine that all of my neighbours have Sailing, and Sury switched to Hereditary Rule this round, so he obviously has Priesthood and Monarchy in addition to Polytheism. With the Pyramids in my possession and no wine around, though, Monarchy holds less appeal than it usually does. I'm leaning back towards settling the Great Spy to spread the EPs around evenly, but I await your thoughts on the matter.
That's the first main decision point for the round. The second is what to research next? I chose Aesthetics for its trading value and because it's on the path to Literature and the Great Library (as well as the Heroic Epic, which I can build thanks to my Woodsman III Warrior). But there may be better choices, no?
Here's a look at my current relations:
Current trade deals:
And the map:
So as I said, the main decision points seem to be what use to make of the Great Spy, and what research direction to take. In addition, what should the priorities be for the next round; am I right to think that seizing the southern iron is a worthwhile goal? And now that I have barracks and granaries in nearly all of my cities, that madrassas should follow?
Let me know what you think!