Round 9: 385 AD to 920 AD (38 turns)
Finally!
So I started the round by putting our plan to obtain Machinery with the GE in action. I agreed that acquiring Metal Casting through espionage was not going to be feasible for some time, so I decided to just research it on my own.
However, espionage did alert me to when the other civs were getting close to finishing techs--so I could trade the ones I had for something worthwhile without giving too much away. E.g.:
Not much of a deal normally, but notice that Sury was all of 4 turns from finishing CoL on his own. Under those circumstances, I call this a very good deal.
Before long, I had MC done and use the Great Engineer for a lightbulb.
After that, as you can see, Civil Service was the next target to maximize what I'd been doing with Mecca.
Another day, another tech trade with Suryavarman, who's positively chummy thus far in this game.
Monotheism may come in handy later; Monarchy opened up access to Feudalism and Protective Longbowmen.
Zara continues to be a wonder-hogging maniac:
Aksum is going to be one heckuva target. He also built Notre Dame there this round, if you can believe it. Other wonders completed this round include
Chichen Itza in the Khmer empire, Shwedagon Paya in America, and the Great Library somewhere else.
Meanwhile, I did manage to steal one tech thanks to espionage. Not a vital one, but still:
Once Civil Service was done, I changed civics...
...and began chain irrigating cities to help the nascent SE.
Though all of my neighbours had it, I researched this next tech on my own:
They simply wanted to much for it--usually Civil Service plus benefits, which also would have made them more dangerous. It was preferable to make them all research CS on their own.
I also was able to get cash gifts from Sury and Zara a couple of times and used it to fund deficit research for a turn or two--greatly accelerating my tech rate.
As you might notice, I was focusing largely on military techs this round, preparing to build my medieval army.
After this, I started on Guilds for the UU.
And just in time, too! I was thinking that I'd end the round once Guilds were complete and ask everybody who I should attack first and how, but that decision was taken away from me.
So Roosevelt has stepped up to the plate! Apparently he grew a couple when I wasn't looking. Frankly, I don't think he stands much of a chance. I'm a couple of military techs ahead of him and I'm about to add another.
Just to flesh out our discussions, I checked in with the other neighbours on their opinions. It looks like Zara wants to sit out this particular waltz, but Sury is willing to get involved:
But frankly, unless FDR has a monstrous stack up his sleeve, I don't see the need to pull Suryavarman in. I think he'll probably get involved soon enough anyway. What I foresee happening is that Roosevelt will throw some sort of stack at one of my cities and lose. Then I'll build up my own medieval army and go after him. As the American cities start to fall, along with Roosevelt's power rating, I predict that Suryavarman will then decide to get involved in typical opportunistic AI fashion. So I'd rather keep him out of it as long as I can.
Here's a look at the sitch, starting with foreign relations.
Trade deals:
I'd rather not trade my only source of spices to Sury, but it's all I have to offer him, and he's got a lot of gold to offer me. Well, except ivory, but I really don't want to enable Sury to start building his UU if I can avoid it.
Techs:
So Zara is still ahead, while I have Engineering and, soon, Guilds over Sury (thought not for long). Roosevelt is almost done Machinery, but by then I'll have Engineering and, very soon, Guilds on him, so his DoW seems like a lot of bravado on his part which I intend to make him regret. Not that a computer ever feels regret, but you get the point. (I wish the AI hadn't been programmed in BtS to stop begging for peace. I used to enjoy gloating at them.)
Military:
I have several units on their way to Baghdad, which appears to be Roosevelt's main target at the moment--maybe because he anticipates being able to park his stacks on its neighbouring hills. At least I got the jungles removed from them. I'm about to finish my first Pikeman in Mecca; they should be a big help against the War Elephants and Horse Archers the Americans seem to have available.
Power:
It's a little low, but I was focusing on infrastructure, as several of you recommended. I think what I should do now is switch the builds completely to a war footing.
Production:
It's a little low, but again, on your recommendations, I was mostly working food tiles rather than hammer tiles.
Demographics:
And finally, a look at the map:
So as I said, what I'm thinking of doing is leveraging Protective to absorb Roosevelt's initial attack(s) while I build my own army. Once he exhausts himself, I should be built up enough to go after him--and without any diplomatic penalties, since
he declared war on
me. What do you think of switching civics to Vasselage and Slavery to whip some units with extra XPs? Theocracy would do me no good, BTW, because there's still no religions on my continent. I'll initially need defensive units--Pikemen, Crossbowmen, Longbowmen, Catapults--then I'll move on to offensive units like Macemen, Trebuchets, and Camel Archers.
I plan to invade the NW first, going through Seattle and Philadelphia, then perhaps taking the American capital before mopping up Boston, NY, and Atlanta. Philadelphia contains the Shwedagon Paya, so that would allow me to switch into Free Religion for the +10% research bonus per city.
Once Roosevelt is done, I think Zara would be the next target of my wrath. He just has too many tempting wonders in his capital. I may consider taking Lalibela and Askum and then vassalizing Zara; he's a pretty good techer, and his UU might be handy in a fight against Sury. Thoughts?
After that, I say Sury and I go toe-to-toe for domination of the continent. It may be preferable to wait on Sury until I have Cannon to deal with his CI-powered cultural defenses.
Long before that point I should be meeting the other civs and getting a better idea as to what victory conditions are feasible; if I do indeed manage to conquer the continent, domination will be a possibility. So will space race if I think I can avoid an intercontinental invasion that could disrupt it.
So woo-hoo, I finally got myself a war! I'm suddenly feeling much better about this game.