Sisiutil said:
First off, let me say that I really think the Machinery Slingshot was an incredible fluke. No, really. Watching the turn counter go by, I was reminded of CS Slingshots, which I think this is equivalent to. And as most players will tell you, pulling off a CS Slingshot in a level above Noble, where the AI civs start with a tech advantage on you, is extremely rare. And I think the Machinery Slingshot belongs in that category.
The Machinery slingshot was reminiscent of other Prince level CS slingshot attempts (I think something similar occurred during ALC1). The biggest problem with the proposed alternative Machinery slingshots I had was that that particular tech line is not streamlined with some of the key early buildings, nor religions. The religions are needed for the culture they generate (you basically need to skip Stonehenge in order to get the GE to pop with any reasonable timing).
My one thought would be to build The Oracle in one city, such as the one NW of Beijing. I think this would be ideal since it's best placement was away from the coast, yet it had strong early game production capabilities (and no Jungle). Time a Forge in the capital so that, once completed, you immediatly run an Engineer (it doesn't need to be whipped at all, and probably shouldn't be unless you have low production there). I think the capital is the best choice as I believe it's prioritized to pop a Great Person over other cities (I had the GP from The Oracle and the GE from the Forge complete on the same turn, and it was the GE that popped; perhaps this is priority for the GE, or priority for the greater GPP source, or priority for the capital; I'm inclined to think the latter).
Time completion of The Colossus and The Great Lighthouse in a third city (such as Shanghai) so that the extra GPP they produce does not interfere with the generation of your GE, and there's no risk of a rogue GP from The Oracle. GE pops, cost raises to 200, and the points from TC and TGL should be enough to overtake the city with The Oracle. Blow the GE on Machinery, and the GM on Currency.
Gnarfflinger said:
I generally start playing a few games on my own settings as the leader of choice for the ALC. I won two games as Monty, none as Mao, and 2 as Qin (but never built CKN in until this last attempt as Qin).
This is a good idea (especially in light of the spoiler that was posted during this ALC), though I think this particular start was rough given the terrain layout (almost 100% Jungle on the southern borders, 1/4 of the continent disjointed into a island), and that certainly played its part in the game.
I know you think an Axemen rush would have been more appropriate Sisiutil, but I think that the only reason it would have been would be that it allowed you to research more economically friendly techs sooner (via a more traditional CoL/CS slingshot).
As I said, it was a bit of a double whammy here. Poor opening terrain and a raw (unrefined) strategy. None the less, it did highlight some of the power of CKNs (perhaps Catherine in ALC2 would have been a better target for them, as she would have only just been responding to them as you finshed her off), and certainly showed the Ind/Fin combination's ability to (quickly) recover from deficit spending.
As for the Hatty game, let's hope it doesn't turn out to be a reverse ALC1 (remember how close her Horses were to your border, Sisiutil?). And let's hope there are Horses nearby in the first place.