Sisiutil
All Leader Challenger
UB, I tend to prefer the continents maps, or fractals (which I've read are the old, pre-1.61 continents maps). I do like having that consistency for comparison between the games as well. It's been my experience that substantially different maps require significantly different strategies, and I'm trying to focus on what makes each leader and civ unique. But thanks for the suggestion. It might be interesting to follow this up with an "all maps challenge".
As for the UU, I'm hoping the opposite with Hatty. I'm interested in trying an early-early rush, which is really only possible with a formidable early UU like Egypt, Mali, Persia, the Incans, and the Greeks have. As you've no doubt noticed from the previous ALC games, I tend to build up my civ first before going for that early war. I'm interested in trying a different strategy this time. But we'll talk about that in the pre-game thread.
Pigswill, I like that suggestion. I didn't find this game too repetitive because the traits were so different between the two leaders and I made much more use of the UU this time. Even so, I think I went through it a little faster, and that could be why--same city names, voice effects, etc. I could see where the games would be very repetitive with two leaders, like the French, Indians, and Mongols have, who have an overlapping trait. So it might make sense to try one leader from each of those civs, carry on, and come back and try the other leader later.
(On a side note, I won't be playing an ALC game as Elizabeth because she's one of my favourite leaders, and a very popular one besides. I've skipped both Americans for the same reasons, and I'll also be skipping Caesar and Catherine. Everyone else is fair game, though!)
EDIT: Nares, I did produce some CKNs in the Mao game, but mainly gave them City Garrison promotions like I do all other Archery units. Their shining moment in that game--which I did not sufficiently highlight--was when Montezuma attacked that Malinese city I'd captured immediately to his north. He threw wave after wave of Horse Archers and Crossbowmen (and odd stack combination, I agree) at that city, and the two CKNs fortified within it took most of the punishment and earned most of the promotions as a result. IIRC, one went from Level 2 CG I, all the way to level 5 with CG III and Combat I.
As for the UU, I'm hoping the opposite with Hatty. I'm interested in trying an early-early rush, which is really only possible with a formidable early UU like Egypt, Mali, Persia, the Incans, and the Greeks have. As you've no doubt noticed from the previous ALC games, I tend to build up my civ first before going for that early war. I'm interested in trying a different strategy this time. But we'll talk about that in the pre-game thread.
Pigswill, I like that suggestion. I didn't find this game too repetitive because the traits were so different between the two leaders and I made much more use of the UU this time. Even so, I think I went through it a little faster, and that could be why--same city names, voice effects, etc. I could see where the games would be very repetitive with two leaders, like the French, Indians, and Mongols have, who have an overlapping trait. So it might make sense to try one leader from each of those civs, carry on, and come back and try the other leader later.
(On a side note, I won't be playing an ALC game as Elizabeth because she's one of my favourite leaders, and a very popular one besides. I've skipped both Americans for the same reasons, and I'll also be skipping Caesar and Catherine. Everyone else is fair game, though!)
EDIT: Nares, I did produce some CKNs in the Mao game, but mainly gave them City Garrison promotions like I do all other Archery units. Their shining moment in that game--which I did not sufficiently highlight--was when Montezuma attacked that Malinese city I'd captured immediately to his north. He threw wave after wave of Horse Archers and Crossbowmen (and odd stack combination, I agree) at that city, and the two CKNs fortified within it took most of the punishment and earned most of the promotions as a result. IIRC, one went from Level 2 CG I, all the way to level 5 with CG III and Combat I.