Round 8: to 1940 AD
Steady as she goes.
Spaceship victory. Been here, done this. As with the Mao game, the thing here was to not make any really big mistakes.
To start off, I made a couple more key tech trades, including this one with Asoka that I'd referred to previously:
I also swapped Electricity to Vicky for Biology, which would help with a final surge of city growth and specialist support.
Oh, and the GP in Shanghai popped out: a Great Prophet. Hmmm...not what I was hoping for, but not bad. I sent him to Beijing:
I know VoU was urging a golden age, but I wanted to finish Wall Street and then lower my science and culture sliders to 0% for one turn for a quick cash injection. The extra gold and hammers from a merged GP would help with all of that. Besides, I had several GPs on the way. Points had gradually been accumulating all game and were just coming to fruition now...as you'll see.
I also got tired of not being able to sail around the northeastern tip of my continent. Now that I had Transports, it was time for Huayana to take a bow:
I kept the city, as it gave me a foothold on Mansa's continent, just in case. It also ensured that he wouldn't settle there and block my passage again.
I was getting geared up to kick everyone else offa my rock after that. Bismarck and Mansa had a defensive pact by this point, so going after one meant going after both. That suited me just fine. I upgraded the Rifleman, Grenadier, War Elephant, and Catapult I'd left in Andahuaylas (the last Incan city) to Infantry, Cavalry, and Artillery to withstand an assault and had a transport standing by to ferry over reinforcements. I was gathering my veterans in Xian for a dual assault on Stuttgart and Mansa's two cities. I was just about to lower the slider for a turn or two to finance more upgrades when...
Well don't that beat all. You don't suppose he's been reading our posts, do you?
It made sense. I had spies on his continent by this point, and they revealed quite a build-up by all three civs there. They were obviously more preoccupied with one another than they were with me. As in the Mao game, a late defensive pact pretty much guaranteed I'd be left alone to pursue my victory condition.
The AI Asoka was obviously thinking along the same lines. A few turns after this, he wanted to trade Industrialism to me for Computers. Hmmm, no. I'm sorry you have such threatening neighbours that you had to prioritize Tanks and Marines, but I'm not trading a space race tech to you at this point, Friendly DP partner or not. Get bent, dude.
My spies showed that Vicky, Asoka, and Bizzy were all ahead of me. Bismarck was already building SS parts, and the other two weren't far from finishing Apollo. BUT each of them only had about six cities each. I had around two dozen, including more than a few industrial powerhouses. Provided I got left alone, it wasn't even going to be close.
Speaking of being left alone: I still had squatters to deal with. I simply started pumping up the culture in my southeastern cities via buildings and specialists. The Hermitage went in Rome to put pressure on Mansa's cities. Xian built the Globe and then started running seven artists and one scientist. Shortly thereafter, this happened:
Meanwhile, I kept researching and building up my cities. I built several more wonders: the Pentagon, Rock n Roll, the Eiffel Tower, the Three Gorges Dam. All chosen to help, directly or indirectly, with the space race. The Pentagon meant I could build promoted units to fight off an invasion if it occurred. Rock n Roll and the Tower meant I could keep my citizens happy and hard at work. And the Dam boosted production even higher. Some people don't bother with the Dam for the space race--but since you need Plastics several turns before you reach Robotics, I find I usually have several turns to build it before I can start on the Space Elevator. And how can you not like a 50% boost in hammers to every city on the continent when you're building space ship parts in half of them
that can't be rushed? Besides, Cuzco couldn't build the Elevator--it was too far from the equator.
I had just started building the Space Elevator in Thracian when I got a very pleasant surprise:
Yes, Yayoi popped a Great Engineer! What luck! Gather up your blueprints and your hardhat and shlep your butt over to Thracian, my friend!
And I wasn't done with the Great People, oh no. Since I wasn't Philosophical, didn't build the Parthenon, or run Pacifism, I'd had very few. That meant the GP points required for each new GP were still quite low. Suddenly several of my cities that had been building up GP points for a long time started producing GPs. I got two Great Scientists from Xian (against all odds--I was going for a GA, but oh well). I saved the first for a GA, but when I got two, I decided to put them to use. The first built an Academy in Cumae, the second shaved a turn and a bit off of Genetics. Then I got
another Great Person!
Check the top of the screen shot. See what I'm researching? Can you guess what I was thinking?
Now get this. On the
very next turn:
- I finished the Apollo Program.
- I finished the Space Elevator.
- I finished researching Fusion.
- I used the GE from Fusion and the GM to start a Golden Age.
- I started building space ship parts in over half of my cities.
Before the Golden Age was over, I had all but two SS parts completed.
But I had one more little bit of luck that panned out:
...and with a Mechanized Infantry unit too! Thanks, Vicky!
Shanghai had been building military units non-stop up to this point. But then I researched my last SS tech and had two expensive parts to go, so my two best production cities, Cuzco and Shanghai, did the honours. I also started parking my workers and setting my city builds to research to reduce the micromanagent. I was just waiting for the last few turns to go by and the parts to get built. Even if I'd been attacked, I likely could have beaten them back long enough to get everything finished.
No one attacked, and in 1940...
Yay me! I think that's gotta be one of my earliest ever SS victories.
The last autosave before the win is at the bottom. Now on to the post-game analysis.