The round began on a good note. I settled in place and founded a pretty decent capital.
We've got two stellar food resources, five grassland hills, one plains hill, and a food/hammer hybrid. This capital has the potential to be very good and I'm pleased with the decision to settle in place.
Picking a worker as a first build seemed like an easy decision to make, so I made it. Notice the expansive trait in action.
That's a pretty solid savings right there. Unfortunately, I found myself maybe getting the worker out too quickly for his own good. I had planned to research Agriculture and then Animal Husbandry. This would make AH cheaper and save us some beakers in a very commerce poor start. However, you'll notice that the worker would be finished the farm 6 turns after he was finished. After Agriculture finished, we'd be waiting 11 (I think) turns for AH to come in. This meant that our worker would have three turns of idleness. I made the decision to go for AH first so that our worker would never be idle. I'm not sure if this was the right move, but it made sense at the time.
Very soon in to the game, turn 4, I met Charlemagne.
He's not quite as close as Mao was last game, but it's still a little silly. What is with the RNG giving me super nearby protective leaders. It's driving me nuts.
This following screenshot shows two things.
- My scouting pattern was pretty straightforward. I went north to the silks, west to the edge of the Holy Roman Empire, north to the coast, and then east along the shoreline.
- Charlemage founded and the adopted Buddhism. Not really surprising, but something worth noting.
After the worker in the capital finished I built several warriors while growing to size 5. This might have been a mistake as we will see shortly.
The worker headed over to the pigs, bacon is tasty.
The worker would get there right as Animal Husbandry was getting in, perfect.
After AH came Agriculture, which would let us improve the corn.
We also have horses! Given this development, I decided to double back and take a closer look at Charlemagne's capital.

. This is really annoying. A rush is now going to be a pain to execute if we decide to try.
Meanwhile my worker micro was making me dizzy.
Cows were up next, steaks are also tasty.
After Agriculture was done, I got back to the plan and researched Bronze Working next.
This is a no-brainer tech in this case. We have lots of trees to chop and lots of excess food to whip.
And here I made my second questionable decision of the round.
Agriculture was in, so I could have gone over and started on the corn. But I was fast approaching my happy cap and I decided the extra hammers and commerce (just one coin, but that's 10% of my research) would be more useful to me.
Here's a random shot of my capital getting big pretty quickly.
This is what I was not looking forward to. It was pretty much unavoidable I think.
But even so, it's times like these I wish I was India.
I usually like to go with a second worker before my settler, but in this case, my worker is getting bored and building workers is so easy! It took only three turns to build a worker and if he did get finished he'd just be sitting around wait for a settler.
So that's what I decided to build. There was some nice land to the west that hopefully we could settle and build a bunch of cottages on.
Apparently, Charlemagne had the same idea. Sigh.
Alright, here's our capital being awesome and building workers at a pretty nice clip.
I had the settler move towards the northwest.
I haven't settled yet, but I like this city number 2 option. It will be able to work the corn in the capital and two green hills. It also has a lot of flat grassland so I will probably be cottaging it up, although I'm not particular.
Bronze Working is in, and this is where I stopped the round. There is copper to the northwest, but there's not a lot of good city sites.
And it looks like we are pretty alone.
Both of us having exactly the same amount of espionage points towards each other tells us this.
So we have some decisions ahead.
- Given that Charly founded a religion it should be pretty easy to get him to Friendly at which point these is no WFYABTA limit.
- However, he does seem to have claimed some of the best land on our continent, so maybe a short war just to take Prague is in order. I'll ask some of our resident diplo gods how easily we can repair relations from a short war like that.
- It seems like the capital is going to be best used a wonder-factory again. There's not much else to build to be honest. The continent will fill up quickly enough and there's nobody to have a big fight with yet.
- On the plus side, we have nearly all the health resources to go along with our healthy traits. So that + Monarchy should give us some pretty large cities early on in the game.
- A Panzer war is not out of the question. They come late enough that transports and destroyers will have us moving around the globe pretty easily.
- It's also going to be imperative to get a boat out ASAP to verify that we are indeed isolated and I'm not pulling another Zara ALC.
I'm interested in all of your comments and thoughts and await them with anticipation.