Round 5: to 400 BC
Part Three: Aftermath
Spain is no more, save for two captured cities and an early religion followed solely in its former capital. Did I convert to Buddhism? No...
I pumped up my research to its maximum, running it purely on the gold from the capture of Madrid, and finally finished researching...
And on that very same turn, I got news about another religion:
I remember spotting a Hindu missionary just outside of Heliopolis the turn before. This suited me just fine, as it would improve relations with Vicky--at least in the short run until I declare war on her. Well, if that's my next move; we can all argue about that.
So, with Open Borders established for several turns, Vicky and I sharing the same faith, and me with Alphabet for tech trading, I should be able to snag some choice techs I've missed, right?
You can forgive yourself for thinking so:
A word escaped my lips that rhymes with Ipswich at this point. Several times. Then I realized that I was swearing at a bunch of pixels on my computer screen. Hey, the game is pretty involving, you know. (I also had to do a little sheepish explaining to the wife, who overheard me and assumed I was referring to her, even though I am neither ignorant nor crazy enough to ever do that. Not that she was any more impressed with me after said explaination was delivered. Her eyes rolled so far back into her head that I'm sure she could see herself thinking.)
So I may have to let a few turns go by for Vicky to warm up. I don't mean to sound catty, but Elizabeth is, generally, MUCH friendlier to me. (But then I've always had a thing for redheads...)
At least my economy has started to recover a bit. I'm researching Fishing because it's cheap and will allow Barcelona to start working those fish tiles for some immediate cash, as well as building workboats. After that, I'll have to start the long, slow slog to Code of Laws, spamming cottages all the while.
Fortunately I should be able to remove the stagnation from my cities soon, once I get Vandal's three luxury resources on-line for their happiness bonus--not to mention spreading Hinduism and Buddhism and building the Spiritual trait's cheap temples if needed.
But there's a problem with all of that (of course): I've got barbarians comin' out my yin-yang, as my mom used to say. (Well, not about barbarians--the yin-yang thing. Don't ask; it's a wonder I turned out as near to normal as I did.) One of the little buggers even managed to defeat Memphis' protective WC and pillage the horse pasture. I'm moving some veteran WCs back north and to Vandal for barb-thumping, but there's a lot of thumping to do, believe you me. I already had to raze a pop 1 barb city (bad spot, just south of where Nova Roma will go). And they JUST. KEEP. COMING.
In terms of Wonders--someone beat me to the Oracle, no surprise. Stonehenge has also been built. That's it so far. If I can eventually spam cities and build up my research capacity, the loss of the free tech should not be a big deal. Hey, you have to make some sacrifices when you go warmongering early like this. Of the religions, only Buddhism, Hinduism, and Judaism have been founded. So I suppose I have a shot at Confucianism still, since whoever built the Oracle used it for something other that Code of Laws.
Here is the map at 400 BC, in two parts:
I'll probably change the builds in several of those cities; as I said, I had to stop building units for awhile.
So, what's next? Well, first I have to decide on whether I can fight wars against two enemies: the English and the Barbarians. I'm already at war with the barbs, with no end in sight. At least with the English I have a choice.
Economics and research will be a deciding factor in the latter. If I finish researching Fishing in one turn, I'll have 120 gold left in the bank. At 20% research, I run a -1 GPT deficit. I should be able to raise the slider before 120 turns is up, of course. But almost all of my units are currently in my cities, so warring could plunge me back into a deficit at 0% research again.
So...do I pause for awhile, beat back the barbs, and let my economy recover before even THINKING of warring on Vicky? Or do I go after her NOW, and rely on war booty to keep me afloat as my cottages mature and Vandals' resources gradually come on-line? The longer I delay, the stronger she becomes, and the greater chance my WCs will be obsolete against her. They may already be. I have to send a WC over her way to scout her out before I make the decision.
Your thoughts are, as always, welcome. Here is the saved game.