All aboard the hype train!

Do you think there will be a cap on the number of military units allowed? Corpse(duh) Corps/Armies?

If not I don't understand how this new system will be any better than the old at either not crowding the map or the AI's ability to wage war.

Image a whole stack of Infantry jumping into the ocean beside your "Fleet" of Battleships...

Apply this to self defense of your "Districts" and it seems that they may be even more difficult to defend than it may seem.

Love the idea of Districts and City sprawl by the way. Love the idea of Armies/Corpse(duh again) Corps.
In my imagination I had a whole system where Units were put into "Divisions" and moved onto the board that way. With movement restricted to roads and sea lanes. So fairly close to that.
 
Do you think there will be a cap on the number of military units allowed? Corpse/Armies?

If not I don't understand how this new system will be any better than the old at either not crowding the map or the AI's ability to wage war.

Image a whole stack of Infantry jumping into the ocean beside your "Fleet" of Battleships...

Apply this to self defense of your "Districts" and it seems that they may be even more difficult to defend than it may seem.

Love the idea of Districts and City sprawl by the way. Love the idea of Armies/Corpse.
In my imagination I had a whole system where Units were put into "Divisions" and moved onto the board that way. With movement restricted to roads and sea lanes. So fairly close to that.

Corps, not corpse. If there are corpse armies, I'm writing to Firaxis to complain about necromancy (again).

G
 
This got 0 to weird real fast...

We're talking about completely different games here. The comparisons are not really valid, at all. Just because one game did one way doesn't automatically validate Civ doing so.
 
I know what you mean. It's misleading. You see cartoonish graphics and expect a light game, suited for children.

I remember when all cartoons were considered for children, and then came 'Akira', and later 'Princess Mononoke'. Now, we are used to 'South Park' and 'Family Man', and we can say no more that cartoons are for children.

Then, Japanese people invented hentai...
 
^ FULL STOP of that up there ^

Honestly, I am not too worried about the graphics. Civ has certainly bounced between styles on their many iterations and I doubt this will be any different. Personally, I think the ballooned and cartoon-ish units and buildings will serve to make the districts and army unit combinations feel distinct and quickly recognizable. The district system seems to borrow from Endless Legend, so I think we'll see big changes in how territories work. I'm crossing my fingers that devs took notes from Vox Populi on religion, corporations, and city-states, because those are my favorite new features and upgrades of this overhaul.
 
About the graphics not matching:
Long Live the Queen

This is about raising a princess, and making her survive several death threats, in an intricate plot regarding politics, magic, assassins, war and traison, all with cute girlish graphics.

Best Game Ever

Sex. Fap. All with cute girlish graphics.

I know what you mean. It's misleading. You see cartoonish graphics and expect a light game, suited for children.

I remember when all cartoons were considered for children, and then came 'Akira', and later 'Princess Mononoke'. Now, we are used to 'South Park' and 'Family Man', and we can say no more that cartoons are for children.

Then, Japanese people invented hentai...

I think the actual problem is that we're not just talking about being cartoonish, we're also mean that the graphics look too much like a caricature, i.e. exaggerating and/or oversimplifying features.

If there's a type of game that illustrates how you'd expect a Civ's cartoon graphics to look like, it's Valkyria Chronicles, which also has a military theme. Being an anime game, we have cartoonish graphics, but none of the animations portrait anything as a caricature. There's a clear commitment to make the animation look realistic, which is also present in much of Long Live the Queen, Akira and Princess Mononoke.

I can't point out what is so problematic about having it look like a caricature, but I suspect it's because caricatures usually invoke stereotypes. Even when the topic is serious or important, the style asks you to approach it with a sense of humor and without too much commitment to objectivity. Not that you can't have these in Civ5; there are jokes about inventing the Internet before the Computer, having Communist America fighting Capitalist Babylon in the jungle, or Ghandi's obsession with nukes. But they're usually dissociated with the core gameplay.
 
For me it's a matter of what the game is, in of itself. We can't just look at things from a mechanical perspective. Creative style is not a separate part of the whole, it is inherent to the game. Like how Sims (including Sim City) games usually have wacky humor and semi-cartoonish graphics, it is not just accessory to the gameplay, it became part of what it is. If it suddenly became serious and ultra-realistic, it would alienate audiences and people would have an immediate aversion to it.

As an example: I love "retro" style games, but I would still object if Civ suddenly became all pixelized or retro-3d. Because that's not the game's proposal. Every iteration of Civ has upped the stake in terms of realism of graphics... except, apparently, this one. That's what I am bothered about.
 
Ok, so gameplay footage is out and this is what I get from them:

1 - First leader screen is out. My predictions were half correct - they will definately look like caricatures, but sort of "realistic" ones, like a professional caricature painter would do. Although I preffered full-on realism, the animations are excellent and the model doesn't look bad at all. The huge let-down to me though is lack of an actual background where the leader is placed into. Instead it just shows a static 2d painting of a place behind them. That really disappointed me.

2 - Colors have been adjusted, which is good. It doesn't look as cartoonishly vibrant as it did in the first screenshots. The style is still the same though, but it doesn't bother me as much especially when looking from afar. The map style fog is cool.

3 - Units seem really cartoonish, though. Especially the barbarians look like something from a Clash of Clans animation, big hulking dudes carrying giant hammers. This to me puts me off a lot because it just contributes to take away from the historical realism of civ and make it more like a whimsical board game.

4 - Yay for social policies going away. Seems like there is a new "civics" system that works sort of like a cultural technology thing. I just hope they bring back the feeling of actually choosing policies and government systems like in civ4.

5 - Eurekas seem like an interesting new addition.
 
Ok, so gameplay footage is out and this is what I get from them:

1 - First leader screen is out. My predictions were half correct - they will definately look like caricatures, but sort of "realistic" ones, like a professional caricature painter would do. Although I preffered full-on realism, the animations are excellent and the model doesn't look bad at all. The huge let-down to me though is lack of an actual background where the leader is placed into. Instead it just shows a static 2d painting of a place behind them. That really disappointed me.

2 - Colors have been adjusted, which is good. It doesn't look as cartoonishly vibrant as it did in the first screenshots. The style is still the same though, but it doesn't bother me as much especially when looking from afar. The map style fog is cool.

3 - Units seem really cartoonish, though. Especially the barbarians look like something from a Clash of Clans animation, big hulking dudes carrying giant hammers. This to me puts me off a lot because it just contributes to take away from the historical realism of civ and make it more like a whimsical board game.

4 - Yay for social policies going away. Seems like there is a new "civics" system that works sort of like a cultural technology thing. I just hope they bring back the feeling of actually choosing policies and government systems like in civ4.

5 - Eurekas seem like an interesting new addition.

you can't just state "gameplay is out" without links :nono:
 
you can't just state "gameplay is out" without links :nono:

well, for example here's quill18s review: https://www.youtube.com/watch?v=2qzC5cUQcFk

from what i gather there are things that make me very, VERY happy:
1) No more global happiness
2) Changeable governments
3) Adjacency food bonus for farms
4) Eureka moments
5) If the end of this article is correct http://www.gamecrate.com/hands-civi...osevelt-ditches-workers-and-feels-great/13642 then it's seems that each nation have more than two UU/UB. I love that
6) UA of China seems fun and appropriate. No more mind-boggling war proficiency by a nation who is not known for military successes

What i don't like:
1) Teddy Roosevelt as official name of leader of USA. Give the man respect he deserves, his name is Theodore, not Teddy.
2) Districts not working the resources they are placed on combined with invisibility of late-game strategic ones. It's one thing to replace an improvement to get that oil/aluminum. It's the other to literally demolish a part of a city

Also, from what we gather, there are China, Egypt, USA, presumably India (with Gandhi in the trailer) and - if samurai-looking soldiers on screenshots are actually samurai, and not just eastern-styled swordsmen - Japan in the game. What else do we expect? I think Rome and Greece are almost mandatory. Russia, England, France and Germany i presume are also safe. I am not so sure about Aztecs though. There were instances where major civs were carved out of basic game (Mongols, Babylon). What are your thoughts?
 
According to this interview, they are aware of the success of the "true start locations" maps and the issues related to civ selection. I suppose they're going to include civs from all around the globe, meaning there will be at least one south-american and one sub-saharian civilization, too. Possibly more, if they don't want some regions to be under-represented in terms of civilizations.
 
Also, from what we gather, there are China, Egypt, USA, presumably India (with Gandhi in the trailer) and - if samurai-looking soldiers on screenshots are actually samurai, and not just eastern-styled swordsmen - Japan in the game. What else do we expect? I think Rome and Greece are almost mandatory. Russia, England, France and Germany i presume are also safe. I am not so sure about Aztecs though. There were instances where major civs were carved out of basic game (Mongols, Babylon). What are your thoughts?
Egypt under Cleopatra and Japan are confirmed.
 
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