Alternative History Experiment

Woot! Didn't think I'd get this out in time for the update. As a side note, this story takes place roughly half way up the Darling River.

I wasn't sure if I've violated anything with the story, but in such a case, someone please let me know so that I can edit this post immediately.

Spoiler These Places We Tread :
Cthulos broke over the horizon on a cool morning out in the wilderness north of The Great River. His light slowly bathing the fields and shrubs with a warming touch that signaled the end of Yul’immy’s reign, and the beginning of his. The radiant light would soon wake Fwakikit, and force him to stir the herds from their slumber to begin the day a new. But someone had preempted everyone else’s awakening, coming in the waning hours of Yul’immy’s domination. Cthulos’ rise to power that triggered the chain of events of the day-to-day was carefully memorized by those entrusted with the duty, and a sequence was developed by Waarhaz and those he overlooked. Uhiya stood in the coming light of the day and chanted in celebration of these events to the gods who set them all out.

“We pray for Yul’immy’s powers to return so that she may once again conquer the sky from Cthulos,” she spoke to the horizon, “and that Cthulos’ reign shall be kind and generous so he may empower Waarhaz’s warrior’s for the task of gathering Fwakikit’s subjects on the hunt so that we may survive for another day.”

The warriors gathered for the daily hunt were gathered in a line formation as Uhiya chanted the prayer so that the hunt of the day would be productive. Donned in the customary “Morning Prayer” cloths of the tribe, she was finally putting the skills learned from her year’s of apprenticeship into practice with the unfortunate passing of her mentor the night before. Uhiya peered over her shoulder as was customary of the motions involved to praying for a productive hunt and viewed the warrior, as well as the barren spot she normally had stood. Uhiya thought to herself about the importance choosing her successor in the coming days as she finished the prayer.

Uhiya turned just in time to see the warriors exiting in the proper formation towards the area game had been spotted the evening before. The High Priestess approached her with a comforting look that let her know she’d done an acceptable job. They exchanged pleasantries, and Uhiya walked back towards her tribe’s current settlement while the High Priestess left to find a proper area to meditate and hopefully commune with the gods and Final Authority. As Uhiya approached her tribe and saw the daily activities going on at The Great River, she heard gossip and scolding of children who seemed to be disrespectful of their surroundings. Hearing the breaking of some pottery, Uhiya decided the best place for her to reside at the moment would be the spiritual cave her fellow priestesses would be.

“Uhiya,” the Priestess of Death, Orik’gama, yelled while running over from the caves, “I am sorry for what happened to Kujima, but for consolation, the hour Yul’immy took is one of good luck for those close to her.”

Uhiya smiled a smile that seemed to come naturally, but one that in her heart she knew was fake. “Thank you Orik’gama,” she said half-heartedly, “if Yul’immy thought it time to take her, then it must have been.”

“Come!” Orik’gama said excitedly while grabber Uhiya’s hand and leading her towards the caves. “Waarika finally thinks she understands our ancestors in the Caves!”

As they passed from the rapidly warming day into the cool shadow of the cave, a shiver passed through Uhiya and left her wondering if it was the souls of the past or the simple temperature change. She saw paintings that were mostly comprised of lines and circles, some simple, some complex, some interacted with one another, others were alone. While she had never been taught how to read Ancestor drawings, one specific drawing caught her eye and kept her from looking away; a seeming half square, painted in red, with jagged looking lines on it dominated a large section on the cave wall. The feeling Uhiya got from simply looking at the painting intensified her thoughts of despair, and lost her daze of numbness and fear came a muffled voice, which soon intensified.

“It has that effect, I know,” reassured Waarika in her quiet and reserved voice, “I felt the same feelings when first looking at it, but I had to persist to fulfill my duty.”

“Yes well, all this Touching of the Gods aside, what does the story tell,” questioned Orik’gama, “we all know they aren’t written here for play.”

“Well,” began Waarika, “it appears to depict a hunting party. They set out to find game in The Great Sand, to prove their power.” Her hands moved across the wall and paintings as she spoke. “After days of finding nothing worthy to bring back to their tribe,” Waarika continued, “they became lost. They continued on their journey in the direction of Cthulos’ resting ground, only to find an area with few plants. Here they found a hill that could only have been crafted by the Final Authority. It goes on to say…”

Waarika suddenly stopped, who’s hand hovered over a painting of highly detailed lines, a practice universally reserved for drawings of gods, who seemed to be talking to one another while pointing at the rock. Confusion washed over Waarika’s face, as if an impossible truth had been revealed to her. Orik’gama finally became impatient, and gently shook Waarika.

“Well?” Orik’gama said annoyed.

“I’m sorry,” still with a confused tone Waarika responded, “it says that in this place, the whispers of the gods could be heard all around them. They interfered with the Earth around them, did things no one should ever do, but no response, no bad omen, nothing! As if the whispers were a place where the gods did not pay attention to the Earth, only to one another.”

Waarika was visibly shaken, Uhiya didn’t understand the reason for her extent of fear, but such a thing was unheard of in the stories of old. Orik’gama was simply disbelieving at the story.

“I suppose not every tribe respects these caves,” Orik’gama remarked in a sly tone.

“Perhaps we should bring this information to the High Priestess, and find what she thinks,” Waarika fearfully proposed.

“It’s probably nothing, but it couldn’t hurt to-“ Orik’gama tried to say as she was cut off with cries of help. A warrior came to the cave in distress, raving of warriors that attacked him and the other hunters. He dragged behind him a body that was covered in cuts and various cloths.

Uhiya spoke up, “This, is one of the other warriors?”

“NO,” screamed the warrior, “it is the High Priestess!”

Every priestess in the cave came to the corpse to examine and verify that it was their High Priestess. When the truth became undeniable, most of them broke into tears at the loss. As the warrior went to tell the rest of the tribe, Uhiya saw him cut down by a warrior in, what to her seemed, overly designed war paint. A group of warriors came up behind him as he turned his head towards the cave, and began his approach. Screams and yells were heard from near the river as the warriors walked in to witness the priestesses.

“We are the Waarha’Zikeem!” the leader bellowed, “you are all within our lands, and it is our right to exterminate the weak who have trespassed. Warriors!” he screamed as a smile encroached on his face, “these women belong to you!”

The warriors immediately dropped their weapons and charged at the women who had taken to huddling in the cave. These men grabbed the priestesses, without much struggle, and without much caring for the harm caused, threw them to the ground while soon after jumping upon them. A warrior ran after Uhiya, and pushed her into the wall. As he tried to grab her, she was able to slightly duck away as he grabbed her prayer cloths and ripped them from her. She quickly ran to the deeper parts of the caves where the bodies were kept. Without much light, she laid on the ground when she felt the corpses underfoot. The warrior followed bearing a flame, along with another warrior.

“Turn them over, some of them look as though they may have died soon enough for me to still have them,” the warrior who’d assaulted her said with a certain blood lust.

“She’s a smart one,” the second warrior said, “hiding here would be a good way to throw someone off.”

“Just help me turn them over!” the original warrior commanded.

“Tokeim, forget it. There is fresh stock back at the front of the cave. I’m going to go get some of that; your girl can die here for all I care”

“But you know that Zidmark refuses one alone to reside in his places of work!”

The warrior, who had gotten close to discovering Uhiya, gave into his superstitions, and left the cave. Thinking these strange men who names themselves after the god of People and the god of War would surly take her if she left this deep part of the cave, she closed her eyes and rested in wait of a time they’d be gone.

* * *

Uhiya made her way to the front of the cave from where she rested for hours before. As she got to the mouth of the cave while passing over the broken bodies of her disgraced comrades, she could see that Yul’immy had risen once again in the sky. She began turning over the bodies of the other priestesses, most dead, hoping that Waarika was still clinging to life. Uhiya wept as she looked through her friends, but she convinced herself that finding Waarika would make the experience worth it.

Uhiya soon heard groans emanating from a place near the wall filled with the drawings of her ancestors. In search of the noise, she was able to view the wall in the perfect shot of Yul’immy’s light, and all the pictures drawn for future generations. But something was amiss, something on the wall had been altered since she last saw it; not added, just…

“They covered over it with whatever they could find,” a voice from the ground chocked. Uhiya looked down to see Waarika lying in the wedge between the cave wall and the cave ground. She spoke again “Their savagery left their minds unshielded from the effect the painting had on them. They must have gone mad.”

Uhiya leaned down with tears swelling in her eyes at the condition her fellow priestess was in. “Waarika, I need to make this right… I, need to let others know what happened here,” Uhiya sobbed.

“Don’t weep Uhiya,” Waarika said in a voice quieter than she’d ever had before, “I will tell you what to draw.”

* * *

Tirkyma stood in the cave in the early hours of Cthulos’ reign. Her friend Lik’ota, had dragged her in here after coming back from the Morning Prayer to the gods. Here in the caves of their ancestors, it was as if the dead could be felt leaving through the cave mouth. With her fellow priestesses around her, one in particular had been singled out by Lik’ota: Waarioka, the priestess assigned to translate the paintings left behind by others. There was apparent confusion over one of the paintings on the wall, but the reason the two had gotten her to settle the issue was a mystery.

“But it doesn’t make any sense,” Waarioka said in her typically overwhelming voice, “these are not signs regularly shown in the caves.”

“What does it say though,” questioned Lik’ota, “even if it isn’t a picture, it is a symbol representing the past. You’re supposed to know these things.”

“As far as I can tell,” Waarioka said as she passed her hands over five connected lines and a separate line with a wedge on the end, “it’s talking about Waarhaz and Zihkeem.”

“The god of us and the god of war?” piped up Tirkyma.

“Yes, but they aren’t represented with anything else, no story, no other gods, not even The Final Authority,” Waarioka said almost panicked.

“Perhaps we should bring this information to the High Priestess, and find what she thinks,” Tirkyma proposed.

“It’s probably nothing, but it couldn’t hurt to-“ Lik’ota tried to say as she was cut off with cries of help. A warrior came to the cave in distress, raving of warriors that attacked him and the other hunters. He dragged behind him a body that was covered in cuts and various cloths.

Tirkyma spoke up, “This, is one of the other warriors?”

“NO,” screamed the warrior, “it is the High Priestess!”

Every priestess in the cave came to the corpse to examine and verify that it was their High Priestess. When the truth became undeniable, most of them broke into tears at the loss. As the warrior went to tell the rest of the tribe, Tirkyma saw him cut down by a warrior in, what to her seemed, overly designed war paint. A group of warriors came up behind him as he turned his head towards the cave, and began his approach. Screams and yells were heard from near the river as the warriors walked in to witness the priestesses.

“We are the Waarha’Zikeem!” the leader bellowed…
 
Points:

Ahklain: 0

Anicistor: 1

Baildughciarad: 1

Dalycana: 1

Fravaria: 0

Ik: 3

Ilfeinoi: 2

Kautian: 0

Khamba: 2

Kraenn: 0

Materan: 1

Ranna: 2

Serkot: 0

Waarsazian: [+1 bonus point for a good story, extra kudos if it can be incorporated into your orders]

Waldigo: 1
 
Culture name: Serkot
Description: More and more Serkotese migrants arrive in the delta, further increasing the region's population. Adding to the rising population stresses are cultural views propagated (sometimes literally) by the Water-Priests which ascribe great value to having a large number of children.
Priorities: The rising populations on the Lower Serkot river will spawn great competition, possibly prompting militarization, more advanced social organization, and agriculture.
Spending: Nothing
 
Masada, so can we control sub-cultures even if someone is already controlling the larger culture? I'm guessing not... now I'll have to think of another culture... hmm... the Yangtze looks a very tempting place to start.
 
I'm confused; how many points do I have exactly?

And is there going to be a list of specific traits we can spend these points on, or did I miss something?
 
I would still like to join in!

Culture name: The Hobbitariens

Starting point: A big island in Indonesia

Description:

The Hobbitariens are humans that are rather small. Living isolated on many Indonesian Islands, with no competition has led to this. However, they have recently explored other islands met their borthers enad sisters on these islands and are trying to develop and expand their culture.

1) Economic:

Living on an island has made the Hobbitariens cautious about farming the rescources on their islands. Therefor, they have a big fisshing culture, and their skills are yet to be discovered by other tribes. There is a small exchange of fish, and fruits from the bigger islands. All the tribes are very self-sufficient.

2) Cultural:

Being small has made the Hobbitariens worship small creatures and gods. They are all ruled by the Big Wave-God called Tsu-Ni-Aimo.

Priorities:

We will try to unify the tribes on a bigger island, let them start charing idea's, wishing methods and religious traditions.

Spending:

Our Ep will be spend on bringing the different tribes in contact with eachother, creating a common goal for them that will benefit them all. Unity = power!

Will i be able to join in? And will i have spending points?
 
Well, here are my orders. Since I have no points, I guess I can't do anything major, so here is my minor story.

Shaan looked at the hills. He could feel an odd feeling in the air, as is it was heavy. But that was impossible. The air always felt nice and light. No matter. He was sent to find a new oasis, as the old one had mysteriously started getting smaller. He glanced at his partner, Rashnik, who was walking over the hill. Rashnik stopped, so Shaan went to see what happened. As he got over the hill, he too was stunned. Water as far as the eye could see! The two looked at each other then back at the water, then they yelled in delight. Shaan was the first to run towards the giant oasis, and he jumped in, clothes and all. But when he scooped his hands and took a great drink of the water, he instantly spit it out.

"What kind of water is this? We cannot drink it!"

Rashnik, always curious, took a drink of the water and spit it out, but he retched. Despite the undrinkability, the two went back to the camp to tell the clan leader about it. The next day, it was decided that they would move to this great water, and they did. As they approached it, Shaan noticed something inside the water, and he reached in and grabbed it. In his hand was the strangest creature he had ever seen, covered in hard skin, with giant eyes, and no hands or legs! On his way to show the creature to the clan leader, he noticed it stopped trying to move. How had it died, when it could live in the water, Shaan thought. Unless... it could breath water? No, no, that is a silly idea. But since it was dead anyway, he continued to himself, might as well eat it. With some difficulty, the hard skin was peeled off and he started a small fire with some small scrubs. As he bit into it, he fell in in love with the food. It was better than anything he had ever eaten before. Surely, everyone must learn about it!

In a few words, just move to the stinking coastline. Fishing hasn't been discovered, as there aren't any boats, nets, or spears (yet) so they just stand in shallow water and hope they can catch one of the slippery little things.
 
This is one of the many NESes that have escaped my awareness recently. That is probably not difficult lol. But anyway I would like to join if I can as a new name written in the darkness :)

Culture name: Brezli

Starting point: Eastern Pyrenees / Catalonia

Description: At our root we are still hunter-gatherers. In the dawn of time our ancestors roamed far and wide, but there are too many people around these days, so we have been boxed in. Reluctantly we are starting to depend more on fixed farming areas, maybe even venturing along the coast doing some fishing.

Our tribe puts great value in loyalty, respect and wisdom. Hatred and contempt are shameful weaknesses. Envy is also weakness, and a misunderstanding - the great earth and great sky will provide for all who truly deserve it.

The (male) head of the tribe is usually the one with the most accumulated kudos. But the elder women make a lot of decisions on day-to-day life. Only women 'own' land, which is passed on to their eldest daughter if possible. The women traditionally know more about planting and farming, and are valued for this. Women pick their (main) husbands and not the other way around - it is a dishonour to refuse. The men work on handicrafts (like making spears, bows and simple boats) and try to keep themselves fit and strong. There is inevitably fighting to be done with quarrelsome neighbouring tribes - this is the time for young men to show their valour and earn kudos for themselves and their family. A noble death is to be rejoiced - as we know, the spirit realm allows the souls of brave warriors to skip to the front of the queue for reincarnation, if they so choose.

Our ancestors discourage us from putting too much value into material trinkets. Be we do like to collect and hoard such things when we can, to be exchanged for useful items such as goats and clothing when the oracles tell us a bad winter is ahead (who knows, maybe we have some long distance trade with Fravaria going on via intermediaries).

Priorities: Just try to survive as a footnote in history for now. Our conquest of the world starts later. I can haz bronze swords plz?

PS: I hope you have fun with this Masada! If I could re-run my ATBE I would have had a lot more dramatic rises and falls. I'm pleased to see this seems to be a theme you have going here.
 
Orders for this turn:

Culture Name:Materan

Economic Description: The Materonzi tribe of Arabia will domesticate the camel and keep it in large numbers. The camel will be used for milk, meat, and transportation. Using the camel the tribes will be able to move faster and farther before. Contact and trade between the Arabic tribes will start, but not flourish.

Cultural Description: The Materonzi tribe, seeing the camel becoming a necessity to their nomadic lifestyle will starting worshiping it as another God and add a fifth God to the four original Materan Gods.

Kulomizi-God of Camels and the Desert

The Materenoaa tribe will continue to worship the four original Gods of the Materan. Materan tribes will start creating more folktale-like legends adding smaller deities to their culture.

Military Description: The Materonzi tribe will start becoming more warlike as they migrate north to a more populated portion of the Arabian peninsula. Camels will be not be used in war often because the number of soldiers will largely outnumber the population of camels in a tribe.

Priorities:
-Domesticating and using the camels for milk, meat, and transportation in the Materonzi tribe. 1 point
-Migrating to the northern part of the Peninsula.
-The Materans will continue there migrations south.

I'll try to write a story soon.
 
Given it's that night of the tomorrow you mentioned, I was afraid I wouldn't get my orders in on time. While my questions still linger, I felt I should get what I can in. Looking forward to the update!

:ninja:
Spoiler For Masada's Eyes Only :
Culture name: Waarsazian
Description:

Cultural: As time moves and the world changes, so too did the Waarsazian. For centuries a parent tribe was the mold from which all tribes in Sothern Waarzalia(Australia) were caste; but as one might guess, this was not a tradition that was destined to remain forever. Yes, there were those that followed dogma, but they are no longer the singular people in the harsh landscape. As the Waarsazian tribes grew larger and spread out in all directions, some were destined to find area’s less humane than those before. And as the tribes found terrain where only savagery would survive, savagery gave birth to a new culture. The Waarah’Zikeem, literally People of War, evolved their values and customs to better fit the life style their descendants would have to face. Living mostly in the unforgiving desert and undependable brush lands roughly half way up the Darling River, they are a barbaric society that values war and power above all else. These Waarah’Zikeem brutally guard the land they believe to be theirs from their distant brothers of the south, and even on occasion will sack Waarsazian tribes further down the river than normal to gather women and supplies that are difficult to come by in their domain. Of course there is a Waarsazian response to the emergence of such bloodthirsty men. The savages of the north have been weaved into stories and doctrine as the ultimate blight to the Earth, a travesty in the eyes of the Final Authority.

Religious: Because of the changing times, the Waarsazians have gone as far as create a new god, the Destroyer. A being who works against the Final Authority in a struggle for power over which controls the gods who represent the elements that make up the Earth. He is told in stories and in paintings to give others fear, and resolve against the Waarah’Zikeem.

[Proto-]Government: With the constant threat of the Waarah’Zikeem, the Tribal Leader by the name of Jihk’Uchi, with the support of several High Priestesses of various tribes, has attempted to unify the wandering Waarsazian tribes to secure the better game and crop producing lands of the south and coast, and develop a better protection of all the tribes.

Military: As it was before, most all men by a certain age are considered to be warriors expected to defend their tribe, but with the attempted unification by Jihk’Uchi, some men from each tribe are selected to specialize in battle against other men so that the Waarsazian tribes will be better suited to fight the Waarah’Zikeem. And for the first time, new materials and new designs are being developed for war so that an advantage may be gained.

Food: With the attempt at consolidation of tribes in the lower portion of the continent, new methods are being practiced in fishing, hunting, and gathering. It is the hope of the tribal leaders that with the discovery of new techniques in these fields, life may be more prosperous for the Waarsazian’s, and the necessity of scavenging farther from the coast will fade away.

Priorities:
-Unification of Waarsazian tribes
-Creation of sedentary life style
-General Advancement as a culture

Spending: See 'Priorities'
:ninja:
 
Culture name: Ik
Description:
Cultural:- Continued movement towards a militaristic society. That is to say a structured military society, this should not be confused with blind conquering frenzies. The main purpose of this militaristic nature is to serve as a vanguard for trade ambitions via either conquering more land or using that conquered lands and military presences to secure trade points of interest.
Shift the use of writing from a strictly religious point of view, to a more administrative view, such as recording taxes and tributes. This will permeate greatly the military structures as the majority of administration is part, or has close ties to, the military.
Continue expansion, however on a more rapid scale, towards Jerusalem with the same policy as before however more strictly institute it. This should mean harder crack downs on rebellion. This would mean conquest through the Sinia Peninsula region and up the coast. The Sinia Peninsula should be strongly controlled and used as a trade hub between the Mediterranean and the Red Sea, and hopefully beyond.
This new wave of conquest should be fueled by a feeling of cultural superiority, much like that of the Romans, as viewing most everyone as wild and untamed. This shall be incorporated into the religion which will maximize the effect by claiming that Anu, the god of the land, must have more subjects brought under his will, and hence more land. Slavery will also be a validation of the Ik cultural superiority.
This should not be confused with racial superiority however this will happen inevitably. I simply mean that it should not directly support racial superiority.

A decent effort should also be made to create a simple number system, to log quantities of whatever, tributes, taxes, how many sheep I porked.

The first monument of conquest should be built, which I will explain latter.

Military:- As outlined previously, a new wave of military conquest should begin as soon as possible. However this should not lead to over extension, although by default it will probably happen. Never the less armies should focus on acquiring and subduing new territory. Do not be afraid of wiping out villages that seek to oppose the Ik. This should not be confused with a large scale genocidal wiping of a specific population, simply rooting out especially rebellious villages before they can spread rebellion.
Villages that do resist, but put up only minor resistance, should also be punished but in the form of slavery. However the entire village would not be enslaved, just enough to remove the threat of full scale rebellion. These slaves will be distributed strategically across the empire, hence neutralizing their combined threat and removing their will to rebel as well as their cultural identity. This should allow for easier cultural assimilation.
Begin using, if possible and where applicable, camels for mounted combat. Obviously the desert would be a prime place for this. However mounted camel units adversely effect horses (something about the smell makes horses more likely to break formation and run away). Like wise also use horses but obviously do not keep them together.

As outlined in the cultural part, writing should be used to help coordinate military strikes as well as pass on existing military strategy and doctrine there by allowing for greater effectiveness against known enemies through logging their strategies and also logging what worked against them. This should increase the effectiveness of my army as well as stop little things like supplies being stolen and . .. .. .. ., from going unnoticed.
This would also influence map making.

In addition to all this, an effort should be made to construct a navy and start becoming experienced in naval combat as well as navigation. All the structural components exist for fast paced production of good quality ships, however I understand if it doesn't happen. My reasoning behind its emergence is a need to protect Ik trade interests, mainly trade vessels from raiders and such.
This should also be used to facilitate expansion through keeping supply lines open and well fed, but offensive use of the navy should be kept to a minimum.

Finally as a general rule, trade interests should be secured by the military if possible.

Economic:- Firstly, naval trade should significantly increase with the control of the Sinilia Peninsula. This opens up two possible trading grounds. Trade posts should be set up and have visible representations of the Ik so whoever we trade with, know about the Ik and there fore increase my cultural influence. Trade should be seen as a way to spread Ik culture and should be conducted just as aggreesively as my military expansion has.
Camels should also be used (if domesticated) as pack animals to travel further into the desert and open up routes with more people.
Roads should also be "constructed" in an attempt to firmly established trade routes and fasten the pace of existing trade. I would assume these would be simple dirt paths that are more firmly stamped down however if it is possible pave them with clay bricks or what have you (whatever feasible building material that is available).
This trade expansion should be just as structured and coordinated as military expansion and in most cases will follow military expansion.

The Wonder:- What it specifically looks like is irrelevant however it should be abstract in a certain sense. It will be a representation of conquest, like a clenched fist or whatever. It should also be made in the most economically important city there by capitalizing on the already strong economy and boosting it with an influx of people. It should be big, it should be flashy. Use the slaves mentioned previously as some of the labor force, if not all (if that many slaves can be gathered)

Priorities:
Expansion toward OTL Jerusalem and beyond if possible
Domestication of Camels (for use as burden animals as well as war animals)
Further development of military (strategy, tactics, doctrine, improving on structural aspects)
Further increase of trade routes
Further development of governmental structures.
Coinage
Development of Navy, use it to protect naval trade routes and supply armies (ships can cover more ground and carry more supplies for less labor)
The Wonder:- Fist of Anu, although it doesn't necessarily have to be a fist.

Spending:
1 point to military expansion and all things that facilitate this expansion (logistics and support yada yada yada) A little into forming a navy.
1 point to aggressive economic expansion (normally following in the wake of military conquest, but not limited to it as with naval trade)
1 point strictly towards the Wonder.
 
Culture name: Ilfeinoi

Description:
Traditionalist Ilfeinoi try to move away from the bad influence of Gintainai and other aggressive people and try fleeing to places where they won't be raided. If they can't find any, they are likely to become agressive or extinct as their culture may be absorbed by aggressive neighbours like the Gintainai.

Northern Gintainai keep moving in search of wives to raid. Having had little success militarily against Gettea, they keep moving westwards, keeping a nomad lifestyle, raiding on their way. Given this region is likely more settled than their native Iran, they will find out that there are more riches to steal so they tend to become more and more "parasitic" with regards to settled people.

Southern Gintainai are settling down more and more. Some build villages which they protect with palisades and leave only a few men to defend their wives when leaving for raids or lengthy trips. They are still mostly herders, with their Ranna wives slowly teaching them agriculture. Hunting is akways considered essential, and the cult of the Eagle insists on hunting as a most important quality for men. However, women are slowly bringing their own beliefs to the lot, and the Mare Goddess is no longer the only deity they worship.
Southern Gintainai become polygamist, having several wives and wanting more.
They view the Ranna neighbours as wife breeders and some start applying the same reasoning they used to go from hunting to herding: Wouldn't it be easier to herd Ranna women and use their men to provide food rather than hunt/raid them?
They must therefore find ways to force the Ranna out of their walls. Crossing the rivers to attack them is one way, but looks doomed to failure. Getting allied with a city state to attack another one and get slaves is another. Once rivers are crossed, anything can happen, and sieges will allow for plenty of pillaging the countryside while defenders remain hidden behind their walls. If there is no opportunity for such campaigns, Gintainai will try to force the Ranna to cross the rivers themselves, by sneaking people into their lands who will burn crops, poison wells, kill people, in order to provoke the Ranna into attacking. If that works, they will try to defeat Ranna on the east side of the Tigris and then concentrate on the defeated city to get a foothold on the west bank.
Gintainai will happily lend their services as mercenaries in exchange for food, women and slaves. Both between themselves and for Ranna (or even Gettea) city states.
The creation of oranised military bands will go along with the unification of some tribes by force, and some tribes leaders will rule over smaller tribes, eventually giving rise to one or several khans ruling large numbers of subjects.

Priorities:
Ilfeinoi and northern Gintainai migrate far from each other, looking respectively for empty space and for easy targets.
Southern Gintainai start settling down and try to develop slavery.
Southern Gintainai develop mercenary habits.

Spending:
Migration (northern Gintainai and traditionalists)
Leadership (southern Gintainai)
 
Culture name: Fravaria

Description:
Expansion:
The simple Fravarians will attempt to continue uniting their people while maintaining their mostly sedentary lifestyle (although when times are tough they will go back to their semi-nomadic roots in order to survive.) They will spread their influence to neighboring tribes through conquest (if necessary) or religion, or even trading them barely and other such luxuries the people have not discovered yet. They will also attempt to create a sort of tribal confederation for the various villages in the areas to be able to keep up to date with each other, and by doing so, they will hammer out a universal Fravarian dialect for the tribal leaders to use in their meetings with one another.
Culture:
The Fravarians will also develop their religious ceremonies, now praying more and more to the River God, and developing a harvest ceremony and other festivals in honor of him in order to please the god to send rain to help with their harvests. Have them also begin their steps towards developing a calendar and looking to the stars to help foresee the future.
Economic:
Nothing other then starting to trade crops and such, but nothing to sophisticated right now.

Priorities:
Develop Fravarian culture and language
Conquer more lands
Spread culture to surrounding tribes
Try to domesticate more crops and animals

Spending:
No spending points this turn
 
qoou said:
Masada, so can we control sub-cultures even if someone is already controlling the larger culture? I'm guessing not... now I'll have to think of another culture... hmm... the Yangtze looks a very tempting place to start.

Its yours, you can control it.

The Loser said:
Will i be able to join in? And will i have spending points?

Yes, you can join and no you will not have any points.

I'm confused; how many points do I have exactly?

And is there going to be a list of specific traits we can spend these points on, or did I miss something?

You have one point. There is no specific list, you can spend it on whatever.

civver_764 said:
Why don't I get any points?

You haven't done anything, that's why.

I'm still waiting on some orders, if they are not forthcoming, expect an update tomorrow or Saturday.
 
Mine will be in tomorrow. Sorry family issues, not creative right now.
 
Adrogans said:
Mine will be in tomorrow. Sorry family issues, not creative right now.

No problem.

Daftpanzer said:
@Masada is my culture acceptable? post #111 FTW

Silence can in this case be constituted as acceptance

Cobalt Command said:
Glad to see this rolling forward.

It always was, I'm just busy Monday - Thursday with work, study and gesticulating wildly in-front of students.
 
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