Hah, it's reassuring to see someone else on the other end of a "why did you not do X" question when the only reasonable answer is "because I didn't do it". There are so many things you can not do in a day, it rarely requires active choice or reasoning.
It seems most of the deposits on this webpage (which I had also found) have not had enough economic importance to justify their presence on the map. I think I would do: 1 near Denmark/Germany, 3 or 4 on the Baltic coast centered on Kö****berg, 1 near Hispaniola, 1 near New Jersey, and maybe 1 near Lebanon.
The Ukrainian amber has been mined only since the 1990s, so I'd exclude it from the map. Burma amber would make sense, but it wouldn't be a crime to omit it if you want amber to be exclusively maritime.
Yeah, that seems alright. I'm partial to the locations in Canada, Tanzania, Greenland and New Zealand as well. Each of these are out of the way enough so that it's not that relevant if they're there or not.
By the way, I think both Jade and Amber should expire with Synthetics (like Pearls) when they were replaced by artificial alternatives.
I wonder if it would make more sense to rather have their bonuses become less relevant? Ie, not for the bonuses to become actually obsolete, but for them to become "diluted" by other sources of happiness and by an ever larger demand for happiness resources (vs a limited supply of these resources). It's like today people don't appreciate jade, amber, or pearls, it's just that they matter less than before. There are also synthetic alternatives for diamonds, cotton, wool, and rubber, and I think the same logic should apply. Soon we'll sort of have a similar situation with "manufactured oil" (eg, bioethanol) replacing the "natural" version.
I really like ideas such as having advanced manufacturing (ie industrial parks) and services (ie a broadcasting station) buildings providing the bonuses that in the earlier game were provided by such resources. In the world today, it's synthetically manufactured goods, and services, that reach and supply the masses of consumers, and I would love to see this transformation occurring in the late game and be the only feasible way to keep up (happiness and health-wise) with increasing population.
And speaking of a growing population and late game economies, have you thought about modern improvements such as greenhouses and aquaculture farms to yield additional food in the late game? And I think the idea of having "power plant" improvements was floated around at some point, for things such as solar collectors and wind mills?
New Zealand needs work. My poor homeland gets stretched and distorted on modern map projections, if it's even included at all. It's also too close to Australia, can't have that! I'll have a go at improving it when I get a chance.
Concerning Tasmania, I deliberately reduced it in size, as I felt it to be oversized on the current map. As I did not feel it to be as important for a city to be placed there, I decided against having Tasmania being larger. Note that the amount of workable tiles remains unchanged, as I removed the mountain on Tasmania. But if there is a reason why Tasmania should have 4 tiles, I see no reason not to increase it in size.
Yeah, it's genuinely scarce resource in the modern world that has applications in many currently relevant technologies, so I'm surprised that no mod that I know currently has it (the art is C2C's Titanium, funnily enough). The resource is currently revealed by Metallurgy and made accessible with Electronics.
Rare Earths have been on my wish list for HR for a while. Haven't quite worked out what they could be used for yet, so I'd be curious to see how you integrate them.
The problem with Tin as a resource is that while needing both Copper and Tin to build Bronze Age units is historical, in gameplay terms it can get quite unbalanced. Civs that can't get one or the other are at a severe disadvantage, and beelining Iron Working becomes an compulsory strategy. It's fine for period mods in which the Bronze Age lasts a significant proportion of the game, but in full history mods it tends not to work well.
New Zealand needs work. My poor homeland gets stretched and distorted on modern map projections, if it's even included at all. It's also too close to Australia, can't have that! I'll have a go at improving it when I get a chance.
Oh so that's what the landmass is, couldn't find it on my maps.
(Looking forward to your suggestion.)
Rare Earths have been on my wish list for HR for a while. Haven't quite worked out what they could be used for yet, so I'd be curious to see how you integrate them.
The problem with Tin as a resource is that while needing both Copper and Tin to build Bronze Age units is historical, in gameplay terms it can get quite unbalanced. Civs that can't get one or the other are at a severe disadvantage, and beelining Iron Working becomes an compulsory strategy. It's fine for period mods in which the Bronze Age lasts a significant proportion of the game, but in full history mods it tends not to work well.
What differentiates timber from forests? Seems a bit odd to include. Even if you exploited them in the Northern regions they wouldn't be productive due to lack of food or else those Northern forested regions would be some of the most productive areas on the map just considering lumber mill potential. That said, It would be nice if the Northern regions were a tad more productive especially since Canada's UHV involves settling 90% of "Canada" and if Timber was a resource then even working 1 or 2 tiles a Northern settlement could have a reasonable amount of production with a "timber" resource if it compares to any other production resource.
Also, could porcelain be considered a resource? I know that Chinese ceramics (porcelain) were very sought after in the West and it wasn't a simple matter of how they produced them but the specific materials they used to produce them being unknown/scarce. IIRC the Russians figured out the formula and found a source of appropriate materials for porcelain wares in Russia in the 1700s and made bank in Europe (if we're talking about happiness resources that continental European civilisations can trade in RE: Amber). Maybe St. Petersburg could get a source of whatever resource represents porcelain when it opens up? But maybe that's better represented by a tech, is "ceramics" a tech?
I'd say yes—gems represent rare precious stones like diamonds and rubies, while amber is a less rare material (such that you can make small furniture out of it) that is collected differently. Sure, amber could be abstracted as gemstones, but why do that? Resource diversity makes the game more interesting! And it's not such a big deal with the limited resource effects.
Also, could porcelain be considered a resource? I know that Chinese ceramics (porcelain) were very sought after in the West and it wasn't a simple matter of how they produced them but the specific materials they used to produce them being unknown/scarce. IIRC the Russians figured out the formula and found a source of appropriate materials for porcelain wares in Russia in the 1700s and made bank in Europe (if we're talking about happiness resources that continental European civilisations can trade in RE: Amber). Maybe St. Petersburg could get a source of whatever resource represents porcelain when it opens up? But maybe that's better represented by a tech, is "ceramics" a tech?
Hmm, could Porcelain be a special Resource produced by a Chinese UB before the rest of the world can produce it? Like China can produce it once it gets the UB while the rest of the world can make it once they hit Plastics?
Hmm, could Porcelain be a special Resource produced by a Chinese UB before the rest of the world can produce it? Like China can produce it once it gets the UB while the rest of the world can make it once they hit Plastics?
I think plastics would really just obsolete ceramics though. Yeah, porcelain could be a resource tied to a particular building. Though there are very few resources that come strictly from a building. There's just the 3 entertainment resources that I can think of. It might be a bit too vague of a resource, it can in theory be produced anywhere. There's no such thing as a "porcelain" resource. Just certain qualities of clay treated in the correct way to make really dang nice pottery.
Here's my remake of Aotearoa. A bit wider than in reality, but necessary to preserve some accuracy of shape. Position of the North and South Island aren't quite right relative to each other, but I feel this is the best possible arrangement. Everything else either links the islands (yuck) or messes with latitude too much. Some notes:
I put this together in HR rather than DoC so if any of the graphics look different, that's why.
Forest cover is roughly how the Māori would have found it when they arrived.
I've placed the largest river of each island (Waikato and Clutha).
I've placed Norfolk Island in the north, the Kermadec Islands to the northeast, and the Chatham Islands to the east.
I've modified the coastal water connection to better represent how the Māori travelled to NZ: they came from Eastern Polynesia via the Kermadecs.
For resources I've not given any consideration to city placement or balance, merely placed the most significant ones in as-accurate-as-possible locations.
Amber in Northland represents fossilised kauri gum, which was highly sought after by Europeans when they arrived.
Fish and Shellfish are in their most significant locations (Bay of Islands, Bluff Oysters), but seafood was hugely important to Māori then and now – you can add more almost anywhere if needed. Don't bother with Crabs though.
The Potato on the Waikato plains represents kumara, a sweet potato the Māori brought with them. It was the major agricultural crop in pre-colonial NZ.
The Oil off the Taranaki coast would be better as Natural Gas, but I don't think DoC has that.
Coal is actually mined on the western slopes of the Southern Alps, but this'll do given the restraints of scale
Whales could also be placed up north near the Fish resource, which was an important whaling hub in colonial times. Kaikoura is their most famous and abundant location though.
NZ Jade is called Pounamu in Māori and Greenstone in NZ English. Only found in the rivers of the South Island, it was hugely important to the Māori. They literally named the whole island after it: Te Waipounamu ('Waters of Greenstone')
EDIT: Just noticed the Shellfish/Clam resource isn't showing. It's on the same tile as the island feature at the bottom of the South Island.
Looks good. Judging from a map both islands are really close to each other though, what do you think about a diagonal land connection? I.e. either moving South Island east or North Island west?
I guess the canonical locations are Auckland 1S of the fish, Wellington 1S of the peak, Christchurch 1S of the coal, is that correct? All these are reasonably good locations that provide accurate relative populations. You could even leave out Wellington which only misses the oil.
Where is the map wraparound border relative to this?
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