ControlFreak
Not An Addict, Really
Great, GREAT job Belial.
I knew Babylon was getting hit from the other side. I actually had fortified a spear on our railroad so Korea's shortest route to Babylon would be the North. (I hated seing all those Korean troops in our borders.
I agree with everything you said! Irrigation when cities aren't maxed is important. But at this point, lets improve unimproved tiles first and MM to use them. We still want production for a few things: hospitals in towns that can use them. Market/Banks/Stock in towns that don't have them. Cathedrals for happiness, plus the added culture. The closer we are in culture to Korea, the more likely people will vote for us.
Here's the rules about the vote.
Things we can do to help us:
I knew Babylon was getting hit from the other side. I actually had fortified a spear on our railroad so Korea's shortest route to Babylon would be the North. (I hated seing all those Korean troops in our borders.
I agree with everything you said! Irrigation when cities aren't maxed is important. But at this point, lets improve unimproved tiles first and MM to use them. We still want production for a few things: hospitals in towns that can use them. Market/Banks/Stock in towns that don't have them. Cathedrals for happiness, plus the added culture. The closer we are in culture to Korea, the more likely people will vote for us.
Here's the rules about the vote.
- When the UN is built, the builder automatically is eligible to be voted for.
- At the time of the vote, any civ with 25% territory or 25% population is also eligible to be voted for.
- In the event that no one has 25% territory or 25% population, then the next "biggest" civ becomes eligible to be voted for. "Biggest" is sort of unknow if two civs are close, but I think it's the larger total percentage of territory and population.
Things we can do to help us:
- Maximum gift if 100g. Gifts decrease at 10gpt. So a maximum gift would be 100g + 10gpt. Any more does not improve relations.
- Having more culture than the person voting.
- Having traded within the last 20 turns. Note that giving away Maps does not count as trading but WM for WM does.
- Trading resources. That is a big plus. The more resources we grab from Babylon for trading, the better off we are.
- Having ROP
- Having MPP (another big one but dangerous to get with more than one civ.)
- Having a common enemy (hense the dogpile on Korea at the end)
- Doing damage to a common enemy. We should raze a Korean town on the final turn before the UN. Pick small, corrupt, easily taken cities. I think it's like trading, you just have to do something periodically. More is not better.
- Other things that we have less control over like being in the same government and being in a civ's favorite government.