950BC: War against Celts. Sent in my Quechuas against Celts, note the cover and shock promotions they have(gained from skimisher with Spain). The early wars are good in a big part due to it allows you to get veteran units which you can upgrade later, and the GG points.
Capitured that nice size 11 city, gained pig, wheat(great help to combat my health problem) & wine. Only 6 turns till Alphabet, so no big set back at research. Also looted 145 gold!
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950BC: Pyramid built in capital, switch to Representation+Slavery, only 1 turn Anachy.
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925BC: Great Wall helped a lot, first GG born for killing a celtic archer im my territory. Settled in Tiwanaku as instructor, nice he gives 3 beakers too. Tiwanaku has 20+ hammer potential soon, so I planed it for:
*
1 instructor + HE + Military Academy + WP(potentially)
as the back bone of my war machine.
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850BC: Brennus counter attacks with Gallic worrior + spearman. Apparently he has Metal. Good I had some gold, fortified my Quechuas and upgraded one reinforcing one to Axeman. Note the captured city is not hook up yet so I could not upgrade those shock Quechuas lol. Lost 4 Quechuas but held the city with that single Axeman. Built more Axeman to reinforce.
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825BC: Tech Trading plan. Researched Alphebat, here is the trading potentials.
Plan: Math is the most valuable, followed by Iron Working. Only Won Kong has math, so get
Math from WonKong and
Iron working from Mehmed.
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825BC: Problem, WonKong won't trade Math with Alphabet, maybe he is half done researching it! So I checked that Mehmad has Meditation which Won Kong does not have. So If I could get
Iron Working+Meditation from Mehmed, perhaps next turn I could get
Math from WK for Alphabet+Meditation. (greedy AIs..)
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800BC: The cross-trade plan worked! WK took that deal the next turn.
At the same turn, I trade Iron working+Meditation for 3 techs from Aztec. He is not next door neighbor, fairly safe for now.
So got
6 techs from Alphabet, and only traded Alphabet to 2 AIs.
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725BC: I whipped Terrance, liberary in capital, ran 2 scientists ASAP. with the 4 GP pts of Henge+GLH 6 scientist GP, luckily got a GS from it! Used him immedietly on an Academy. This academy trimmed my subsequent research by 1 turn/tech, great compounding factor.
Notice that Iron poped near the 5th city, whale is within its fat cross as well.
725BC globe view: note Literature is only 2 turns away
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525BC: My capital is such a research monster, I was able to research COL first and found Taoism! Stopped all wars to focus on GL, liberary and court houses.
http://forums.civfanatics.com/uploads/101615/525BC_COL.JPG
Same year, met Roosy, I gifted him some cheap tech and turned him pleased. I planned to keep him happy and along with Mehmed my best trading buddies.
http://forums.civfanatics.com/uploads/101615/525BC_Gift_Roosy.JPG
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400BC: Capital view. I turned 2 flood plains to Cottages since it is growing fast enought to keep up with my upping happy cap with all the res trades. Note it is 12 turns to GL. No AIs had Literature at this point yet.
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325BC: Marble Trade. Monty has 2 marbles and willing to trade! Since I have no immedite stone wonders to build, I was happy to trade my only stone to him for marble. He is dumb enough to not know I would build GL/NE/HE twice faster just when I needed. He did build the Chicken Pizza with my stone though.. lol...
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300BC: GL built, timed perfect with 1 turn away from Civil Service. Not bad score wise.
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275BC: Civil Service researched, change civic to Bereaucracy+Organized Religion 1 turn Anachy.
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175BC: Started a war with Brennus just to get a
Level 4 unit to open up Heroic Epic in my Prod city. And here he is. Still having marble, built the HE in 6 turns.
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More to come soon..