Haggbart:
I'm actually old enough to have been here when Civ IV was new and people were crying bloody murder over Cottages. You see, Cottages are like Roads, except can yield 4 times as much Trade per tile. It sounds completely bonkers if you've only ever known Roads.
People were talking about "Cottage Spam" and how it was brainless, and how easy the game was to win on the highest difficulties because - you guessed it - the release Civ IV AI was astoundingly incompetent at the new economic systems. Arguably, it still is. Noble is still the newbie level, after all. You can still outrace and outplay the AI knowing almost nothing about the game.
When you talk about making the TRs matter less, making the game's pace slower, restricting expansion, I hear echoes of people wanting Cottages be scaled back to be Civ 3 roads.
EDIT:
To clarify, my impression there may not be perfectly fair, but it is what I hear, and my confirmation bias kicks in whenever people want to kill the TR count down to what CiV currently employs. You can't have a CivBE-type specialized economy with just 1 TR each city, and it doesn't solve the concentration-feedback problem anyway.
I'm actually old enough to have been here when Civ IV was new and people were crying bloody murder over Cottages. You see, Cottages are like Roads, except can yield 4 times as much Trade per tile. It sounds completely bonkers if you've only ever known Roads.
People were talking about "Cottage Spam" and how it was brainless, and how easy the game was to win on the highest difficulties because - you guessed it - the release Civ IV AI was astoundingly incompetent at the new economic systems. Arguably, it still is. Noble is still the newbie level, after all. You can still outrace and outplay the AI knowing almost nothing about the game.
When you talk about making the TRs matter less, making the game's pace slower, restricting expansion, I hear echoes of people wanting Cottages be scaled back to be Civ 3 roads.
EDIT:
To clarify, my impression there may not be perfectly fair, but it is what I hear, and my confirmation bias kicks in whenever people want to kill the TR count down to what CiV currently employs. You can't have a CivBE-type specialized economy with just 1 TR each city, and it doesn't solve the concentration-feedback problem anyway.