Mozzington
Prince
when will the patch come? Soon?
This Friday!
when will the patch come? Soon?
You know or you hope?
I hope I know.
Seriously though, makes sense surely?
In other words, it's sheer speculation
played civ since civ 1 on DOS and have 4,500 hours on civ 5. never posted here. registered today to let Firaxis know I will not play BE until this horrible trade route fiasco is sorted. please rush out an 'automatic' option as per worker, or whatever you fancy. just sort it. every turn ends with more time spent micromanaging trade routes than grinding filthy opponents into bloody mush, which is what used to be the point of civ.
Cannot believe the game shipped without a completed production notification. That is just...wow.
Since you can only change trade routes at the end of a cycle, and cycles are tied to yield from stations, there seem to a be a couple of sollutions:Perhaps because moving military units is engaging and necessary, while having a supposed "automatic" feature popping out every few turns asking you if you want to re-rout it is tedious?
A simple "keep trade routes until said so" option on the menu could fix it.
Exactly.Automating a trade route could be benefitial, but there is still the need to cancel it on short notice if a situation arises.
I'm more inclined on the last two. Perhaps with the option of allowing you to change trade routes at anytime with some small penalty for doing so.Since you can only change trade routes at the end of a cycle, and cycles are tied to yield from stations, there seem to a be a couple of sollutions:
- Reduce the number of routes. 1 pr city seems a good bet, but will not solve the problem with trade routes promoting going as wide as possible. A set max number (for example 6, 8, 10 and 12 with certain techs/buildings) will reduce micromanagment a lot.
- Put the last used route on top of list
- Give a notification at the end of each cycle instead of being forces to chose every time.
- Option of auto-renewing (with the possibility of missing out on better yields)
Exactly.
I'm more inclined on the last two. Perhaps with the option of allowing you to change trade routes at anytime with some small penalty for doing so.
The problem with changing trade route at any time is that it is open to exploit. When a trade convoy/vessel is about to be smushed (by an alien or hostile faction) you could 'change route' before it gets hit and save your Trading vessel/convoy.
Aye.