45°38'N-13°47'E
Deity
rev649
Sources and XML updated up to C2C rev4724 (some revisions skipped, mostly TB Combat Mod, Traits and AIAndy Multifeature Mod), new dll compiled
Sources and XML updated up to C2C rev4724 (some revisions skipped, mostly TB Combat Mod, Traits and AIAndy Multifeature Mod), new dll compiled
- Fixed some existing bugs where the terrain damage check for exploration was checking the wrong plot (!)
- Added a new path generation flag (used by exploration and hunting AIs/automations) to cause it to stop on the first tile it passes through that has no terrain damage and no apparent danger, if damaged more than 25%
- Added terrain damage evaluation to a couple of exploration routines it wasn't present in
- Modified healing behaviour so that it will actively search for non-damaging plots when it is damaged more than 25%
- Fixed end-game techs showing as no cost due to overflows in arithmetic
- Fixed height issues for units and city art with viewports
- Fixed cities displaying on the edge of viewports when auto-selected via production popups etc.
- Fixed opportunity fire occasional crash
- Fixes to city selection with viewports active
- Fixed building maintenance error
- Fixed no expenses bug for faster gamespeeds.
- Removed useless and possible harmful to the AI code regarding terrain damage.
- Fixed performance issues with modifier recalculation
- Fixed the Great Wall display issues across save & load with viewports
- Fixed the city opened by next/prev or insert key when no city selected to be the one closest to the current view center
- Fixed CTD with most air missions
- Embassy Visibility Fix
- Added text for the bNoHolyCity tag.
- Added Tech Commerce Modifiers
- Fixed Tech Commerce AI.
- Changed Blitz so that City Raider V (and other promotions which have blitz and something else) will work properly.
- Scale City Limits option (part 1)
- Fixed the Air Unit base recalc issue
- Fixed issue where many civics allowed only 1 city with Scale City Limits
- Fixed a bug with Scale City Limits
- Loading properties from streams does not trigger property change events now. This fixes the issue with building removal triggered during savegame loading (which should not happen).
- Reduced the scaling for Scale City Limits.
- Fixed AI bug that caused city attack stacks to get distracted by archery bombardment
- Increased barbarian propensity for producing city attack stacks
- Modified target-city choice for the AI to incorporate how well defended they are
- Fixed a bug that could prevent AI city attack stacks making he final attack
- Optimized player bonus counting
- Tweaked AI maintenance costs to allow for the 2 city starting condition on deity
- Prevented deliberate unit destruction being perceived as indicative of danger
- Some slight backward compatibility fixes for removed religions
- Reworked improvement upgrade slightly to be more granular in its use of modifiers, and to give correct displayed numbers in plot hover text
- Fixed a bug that could prevent the AI attacking an undefended city
- Prevented cities generating negative culture or research (could happen due to at least one case with culture from a trait that reduced culture by 1 point in each city)
- Modified AI rules for deciding when to turn great generals into great commanders
- Modified AI rules for scrapping units that it thinks it can build versions of with more starting xp than the current one has
- Corrected a couple of oversights in the recent fix to prevent deliberate disbandings of units being perceived as sources of danger (missed a couple of cases)
- Several optimization to help reduce AI turn time (circa 8%)
- Optimize calculation of happiness/health changes from buildings that could be built
- Reduce time taken determining if a particular building is constructable
- Sending the build lists at game start is split up into multiple messages now to avoid the message size limit. This fixes the bug with many/large build lists.
- Removed first impressions from Diplomacy when using Start as Minors.
- Hovering your mouse over your empire's flag now displays your revision number automatically, without needing to update pyhton files; it now also displays the rev number of your savegame
- Some tweak to xml files to balance the game for Blitz speed, Large Maps, Noble Level; other parameters will be balanced in the future; this is just an early attempt