AND SVN Build Thread

I solved mine with python methods.
Rather than having multiple settler unit types, new cities simply get benefits based on tech.
 
Lazy coders like me can't be bothered to download 3rd party programs to compile a dll, so I have to devise other methods to get the same result.
 
Lazy coders like me can't be bothered to download 3rd party programs to compile a dll, so I have to devise other methods to get the same result.

Ahh..

I have a license to Visual Studio 2013 Ultimate Edition already, so it was not a hassle to start compiling. Changing the effects to be tech-dependent is pretty smart.

My first idea to solve the issue was to add a new set of XML tags for free buildings for a unit. But it would have to be an array, since we need multiple buildings, and that sounded complicated.

My next thought was to modify the event to pass in the unit id so that I did not need the CyInterface unit lookup. I took a look, and that seemed fairly trivial, and so ... done.

Your way is more clever because you were more constrained by your choice of python-only. Constraints can lead to clever solutions. You thought outside of the box, while I just made our box slightly bigger.

Anyway, that is why I said my solution is "better", because objectively I solved our problem, but yours is more clever, since you abandoned the problem in the first place.
 
Revision 840

Update MinimizeAITurnSlices option to be enabled by default (only for new installs, existing users must still enable the option themselves)
 
rev842

  • Removed code imported from C2C supposed to prevent loops because it was in fact preventing early settler expansion
  • Tech cost balancing: removed flex_ai_ratio now tech costs get higher if you're far ahead in techs in comparison to where you should be and techs costs get lower if you're far behind (i.e. compared to "real world" timeline); maybe it will need balancing for handicap levels

That part about tech costs looks good so far. As I said, it might need some tweaking depending on handicap level; I'll work on it.
 
Revision 844
New things
Colosseum Wonder (requires Athletics and Construction, +4 happiness, +1 happiness on same continent, free Combat I promotion in city)
Cryogenic Prison building (requires Cryogenics, replaces Jail, same bonuses as Jail plus additional -25% war weariness and -10% maintenance)

Tech Tree Changes
Removed techs: Elephant Riding, Journalism, Sonar, Vertical Flight, Personal Robots
Prereq changes:
  • Machine Tools replaces Journalism as prerequisite for Telegraph
  • Photography replaces Journalism as prerequisite for Marxism
  • Representative Democracy added to prerequisites for Labor Union
  • Radar prerequisites changed to Relativity + (Aviation OR Submarine Warfare)
  • Submarine Warfare replaces Sonar as prerequisite for Modern Seismology
  • Powered Exoskeleton added to prerequisites for Biomimetics
  • Androids replaces Personal Robots in prerequisites for Artificial Evolution, Mind Uploading, Planetary Economics

Unit Changes
  • Elephant Rider moved to Horseback Riding and Strength increased to 6
  • War Elephant moved to Horseback Riding (+Construction)
  • Noble Knight replaced Monarchy government civic option with Feudal society civic option
  • Elephant Bombardier moved to Armored Cavalry (+Gunpowder)
  • Helicopter moved to Aerodynamics
  • Missile Destroyer moved to Submarine Warfare (+Semiconductors)

Promotion Changes
  • Naval Tactics promotion renamed to Sea Control and new icon
  • Sonar moved to Submarine Warfare

Civic Change
  • Caste removed XP bonus to new units and reduced GPP penalty to -33%

Building Changes
  • Some existing names shortened: Beadmaker, Candlemaker, Potter, Tailor, Weaver
  • Defined Guild Headquarters special building type
  • Defined Corporate Store special building type (only real effect is to add Corporation as prerequisite for all Corporate Stores)
  • Pantheons moved to Aesthetics
  • Cathedrals moved to Papacy
  • Bath House moved to Sanitation
  • Treadmill Crane renamed to Stonemason, moved to Architecture and expiration to Manufacturing, replaces Carpenter and is replaced by Construction Firm/Industrial Park
  • Publishing House moved to Photography
  • Press Agency moved to Telegraph
  • Broadcast Tower reduced to +15% culture
  • Communication Tower increased to +30% culture
  • Network Node increased to +50% culture

Wonder Changes
  • Circus Maximus added +1 gold from Stable/Knight's Stable and +1 culture from Arena
  • Ishtar Gate removed lump sum gold and added +2 gold from Walls/High Walls
  • Parthenon +1 culture and +1 science from all state religion buildings made specifically apply to Hellenic religious buildings
  • Kotoku-in removed +5% culture in all cities and added +1 culture from Buddhist Monastery, Buddhist Temple
  • Sagas +1 culture from all state religion buildings made specifically apply to Asatru religious buildings
  • Edinburgh Castle provides Great Diplomat points
  • King Richard's Crusade +1 gold from all state religion buildings made specifically apply to Christian religious buildings
  • Hanseatic League removed connectedness commerce and added +1 gold from Market and +2 gold from Port/Seaport
  • Royal Tournament second tech prerequiste moved from Horseback Riding to Stirrup
  • Masons Guild now counts Stonemasons, not High Walls
  • Brihadeeswarar Temple removed +10% all commerces and added +1 all commerces from all Hindu religious buildings
  • Gutenberg Bible spreads state religion to all your and your vassal cities and 1/4 connected foreign cities
  • Leonardo's Workshop removed free technology, added +1 science from all specialists, obsolete with Particle Physics
  • Palace of Potala moved to Divine Right
  • Temple of Heaven removed +25% culture in all cities and added +3 culture from all Taoist religious buildings
  • Isaac Newton's College removed innate +2 science and lowered science percent from 50% to 25%; added +2 science from all University, Laboratory, Research Laboratory
  • Golden Spike railroad building changed to link all cities on same continent (same as Via Appia)
  • Neuschwanstein removed Golden Age and added +25% Golden Age length and +25% global Great Person generation
  • Statue of Liberty provides Great Diplomat points
  • Bolshoi removed free Theatre and added +2 culture from Theatre and Opera House
  • Federal Reserve removed free Bank and added +2 gold from Bank
 
That's a lot of changes! I assume that saves will still be compatible?
 
That's a lot of changes! I assume that saves will still be compatible?

The only time I've ever seen saves not be compatible was when we consolidated the Orchard improvements. There used to be separate improvements for Apple and Olive Orchards, and when we got rid of Olive and made Apple into generic Orchards, that made old saves incompatible. Otherwise, there shouldn't be any problem updating, although if you have Gutenberg Bible and/or Golden Spike already built, then it won't go back and change the effects.
 
I didn't think so, but I thought I'd ask. Thanks. :)
 
I just noticed that the zoroastrian and kemetist wonders are still providing a civ wide +10% :culture: instead of boosting the religion's buildings. Is that intentional?

Intentional for the Zoroastrian Shrine; not intentional for the Kemetism temples. I'll fix that in the next build.
 
[Removed. 12 hours later, I've figured it all out myself and have a working build. I think.]
 
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