Ag0range
Warlord
- Joined
- Apr 12, 2013
- Messages
- 102
Hi again!
I absolutely love the features! BTW I dreamt of this "controlled raze" option. As it seems, there is a chance of razing, not a 100% guarantee. So you may actually spend various turns to destroy a city, with more intents than the number of units you brought. That is good. Probably you should gain a small amount of gold with each razing act?
Though I managed to obtain a horrible 0-sized city that cannot be razed because it came to be a city of my culture (it flipped to be mine after I used a Great Artist in my nearby city), so now I never have an option to actually raze it, and it never grows. It has revolted 5 times already, to other nation and to barbarians, but it is never razed by AI, the AI always recaptured it. It cannot be range-attacked either. It cannot build buildings or units. Once after some time of barbarian control it managed to grow to size 1, so I came and razed it, and oh gosh, it is again a 0-size city!
This is not fatal, but really inconvenient, cause I do not want a city there, neither mine nor other civ's, cause that hates me, and I do not want haters close to my borders. The only option I have is to bring a load of caravans and to make it grow to size one again... but I am too lazy ahahha.
Now, three questions:
1) Is it possible to change visual art for mountains please? To create smth of Civ5 style? Because the only stuff that made me tired through ages of playing civ4 are these unreal dirty coffee-colored mountains of equal sizes and shapes. All other things look sweet.
2) is it possible to build that cool Civ5 layer of tourism? And (I know I am asking for too much!) that ancient battles might create chance for relics to be discovered?
3) For the reason this mod provides the deepest and greatest civ experience among all the other, are there any plans of incorporating some individual civ 5-6 features into the Mod?
Thanks!!
I absolutely love the features! BTW I dreamt of this "controlled raze" option. As it seems, there is a chance of razing, not a 100% guarantee. So you may actually spend various turns to destroy a city, with more intents than the number of units you brought. That is good. Probably you should gain a small amount of gold with each razing act?
Though I managed to obtain a horrible 0-sized city that cannot be razed because it came to be a city of my culture (it flipped to be mine after I used a Great Artist in my nearby city), so now I never have an option to actually raze it, and it never grows. It has revolted 5 times already, to other nation and to barbarians, but it is never razed by AI, the AI always recaptured it. It cannot be range-attacked either. It cannot build buildings or units. Once after some time of barbarian control it managed to grow to size 1, so I came and razed it, and oh gosh, it is again a 0-size city!
This is not fatal, but really inconvenient, cause I do not want a city there, neither mine nor other civ's, cause that hates me, and I do not want haters close to my borders. The only option I have is to bring a load of caravans and to make it grow to size one again... but I am too lazy ahahha.
Now, three questions:
1) Is it possible to change visual art for mountains please? To create smth of Civ5 style? Because the only stuff that made me tired through ages of playing civ4 are these unreal dirty coffee-colored mountains of equal sizes and shapes. All other things look sweet.
2) is it possible to build that cool Civ5 layer of tourism? And (I know I am asking for too much!) that ancient battles might create chance for relics to be discovered?
3) For the reason this mod provides the deepest and greatest civ experience among all the other, are there any plans of incorporating some individual civ 5-6 features into the Mod?
Thanks!!