Fixed a bug where a translation wasn't updated because the new translation was similar to the English one (thanks Dreifels for the report). The similar translations are now deleted and only English is kept, thus making files lighter.
[dev]
Updated directory structure (aligned with megacivpack).
Added scripts to create a new installer and to update the translation (it needs Autohotkey installed).
Lots of changes to buildings (especially upgrade paths/obsoletions), civics, corporations, air units. Plenty of other changes as well. I'm sure some patching will be required after this.
Tech Tree
Remapped Classical-Medieval and Industrial-Modern eras
Buildings
Stoneworker's Hut base production increased to +2 and deleted all vicinity production bonuses (kept +1 commerce from Marble in vicinity); +1 happiness from Gems moved to Sculptor's Workshop
Tannery changed from +15% production with Salt to flat +2 production with Salt
Ceremonial Altar, Sacrificial Altar cost lowered to 30
River Port changed from +2 commerce to +1 commerce/2 connected cities, max +3 commerce
Bath House deleted happiness from culture spending
Art Gallery fixed sound
Opera House culture spending increased to 1 happy/10% spending
Hotel deleted happiness from culture spending
District Office increased to -20% maintenance
Provincial Hall increased to -15% maintenance
Water Treatment Plant reduced to +4 health
Construction Firm increased to 2 Engineer slots
Broadcast Tower increased to 2 Artist slots; removed happiness from Hit Movies and Hit Musicals
Movie Theatre deleted happiness from culture spending, gold bonus, happiness from Hit Musicals
Red Curtains Theatre deleted gold bonus, happiness from culture spending
Safari Hunters Guide added +5% commerce with Lead
Mobby Meats Store food bonuses from resources converted from +4% and +1 flat food to +7% food per resource
Interrogation Building deleted Junta civic option
International Port unhealth reduced to -3, deleted unhappiness
Radar Station cost increased to 360, provides Zone of Control
Mallwart Store flat +1 commerce yields from resources changed to +3% commerce yields with resources
Vacation Resort deleted happiness from culture spending
Design Studio changed from +commerce with Power to requiring Power (synchronize with Power requirement for Computer Network)
Communication Tower removed happiness from Hit Movies and Hit Musicals
Info Net renamed to Data Center, provides +25% commerce instead of +25% science
Security Center bonus vs. air increased to +35% and added Zone of Control
Organ Bank healing bonus reduced to +10%/turn
Advanced Quality Control fixed bug in prerequisites
Waste Digester reduced to +8 health
Regenerator increased to +12 health
Hypermarket reduced to 6 Merchant slots
Network Node removed happiness from Hit Movies and Hit Musicals
Holotheatre deleted happiness from culture spending, gold bonus, happiness from Hit Singles; increased happiness from Hit Movies to +2 and added +2 happiness with Hit Musicals
Paradise Garden reduced to 1 Artist slot
Arcology removed culture bonus
Arcology Shield removed culture bonus
Wonders
Amusement Park added +2 happiness and removed +1 happiness from Hit Singles
Masada removed +50% defense, free Priest slots, hammer bonus from Priests; added +35% all city defense, Zone of Control, Protected Culture abilities
Oracle moved to Meditation
Plato's Academy moved to Philosophy
Angkor Wat moved to Theology
Alhambra removed city defense bonus; added +1 gold/science/culture/espionage from all state religion buildings; increased Islam spread to 3
Itsukushima Shrine removed happiness from Shinto Monastery
Fire Pit, Ceremonial Altar obsolete with Humanism (prevents late game issues)
Stoneworker's Hut upgrades to Stonemason and does not obsolete
Palisade, Walls, High Walls, City Gatehouse obsolete with Artillery (was Rifling)
Tannery upgrades to Factory and does not obsolete
Candlemaker upgrades to Power Plants and does not obsolete
Stable, Knight's Stable do not obsolete and upgrade to Military Base
Ice Storehouse upgrades to Supermarket and does not obsolete
Polis Council upgrades to District Office, Provincial Hall and does not obsolete
Bath House upgrades to Water Treatment Plant and does not obsolete
Armourer properly replaced by Mech Assembly Plant
Artists Guild upgrades to Advertising Agency and does not obsolete
Artesian Well upgrades to Aqueduct (prevents double-dip on fresh water sources)
Townclock upgrades to Skyscraper
Painter's Studio, Photographer's Studio upgrades to Design Studio
Workhouse upgrades to Manufacturing Plant and does not obsolete
District Office upgrades to Voting Link
Provincial Hall upgrades to Voting Link and does not obsolete
Pharmacy upgrades to Regenerator
Radar Station upgrades to Security Center
Organ Bank upgrades to Regenerator
Projects
The Internet must be built for any player to build Data Center, E-Bank, Great Firewall, Global Stock Exchange, Voting Link, Network Node, Mind Storage
Civics
Despotism removed military production modifier, espionage bonus, building production bonus, unhappiness from foreign culture, growth penalty
Monarchy removed tax rate unhappiness, building production bonus, gold bonus
Republic changed from +2 happiness all cities to +3 happiness largest cities
Democracy removed happiness bonus
Federation removed happiness bonus, yield penalty, culture bonus, building production bonus; added +15% domestic connectedness commerce
Junta renamed Barbarism and upkeep changed to None; removed happiness bonus from buildings
President removed happiness penalty
Tribal removed production bonus, improvement yields
Communalism removed military production modifier; production bonus increased to +10%
Corporate changed from -1 happiness/-1 happiness in largest cities to global -2 happiness
Green changed from +3 health to +4; removed happiness bonus and health from buildings
Folklore removed building production modifiers
State Church removed commerce bonus from shrines; increased gold bonus from Priest to +1
Free Church removed building production bonus, revolution penalty for holy city held by rival
Paradise removed health bonus, happiness penalty from Fallout; added -4 local revolution index per turn
Pacifism changed from +3 happiness in largest cities to +2 global happiness; removed unhappiness from buildings
Corporations
Apothecaries Guild lowered to flat +2 science
Artists Guild removed happiness bonus
Bakers Guild lowered to +0.5 food/resource
Blacksmiths Guild lowered to +0.5 production/resource, flat production lowered to +2, health penalty reduced to -1
Butchers Guild lowered to +0.5 food/resource
Carpenters Guild lowered to flat +2 production
Clerks Guild lowered to +3 science
Drapers Guild lowered to +0.5 culture/resource
Equestrians Guild lowered to +1 production/resource
Glassblowers Guild lowered to +0.5 production/resource, flat production lowered to +1, and removed health penalty
Goldsmiths Guild lowered to +0.5 gold/resource, removed health and happiness penalties
Grocers Guild lowered to +0.5 food/resource
Masons Guild lowered to +1 production/resource and flat production lowered to +1; removed health penalty
Adventure Tours added +2 science/resource
Burgerworld changed to +1 food and +0.5 gold per resource
EastWest Traders headquarters changed to +4 gold/city; corporate bonuses changed to +1 gold, science, culture per resource and added flat +1 food, production, and commerce
Emperors Clothing increased to +2 culture/resource
MallWart reduced to +0.75 food/resource
Mapster increased to +1.25 gold/resource
Mercers Guild lowered to +0.5 gold/resource and removed happiness penalty
Mobby Meats reduced to +0.5 food/resource and removed -1 health
Moonbean Coffee increased to +3 culture/resource
MileHigh Travels changed to +2 gold and +2 culture/resource
Wonka Confectioneries increased to +2.5 culture/resource (was +1 culture)
Events
Anti-Aircraft Fuses event requires Aviation tech to trigger
Interstate event triggers only with Logistics
Fix help text for Generals Putsch event
Improvements
Halved upgrade costs for expensive improvements (Dome Farm, Modern Mine, Industrial Complex, Village, Town, Hybrid Forest)
Terraforming Plains to Grassland removes Flood Plains
Terraforming Desert to Plains does not remove Flood Plains
Fixed Burn Jungle to go obsolete at Iron Working
Groundwater Well airbomb defense reduced to 5
Leaders
Changed Favored Civics
Atotoztli State Church -> Divine Cult
Boudica Federal -> Warrior Caste
Gandhi Proletariat -> Pacifism
Hatsheput State Church -> Divine Cult
Leonidas Caste -> Warrior Caste
Napoleon Republic -> Monarchy
Nebuchadrezzar Green -> Monarchy
Pericles Democracy -> Republic
Peter Feudal -> Liberal
Stalin Despotism -> Single Party
Victoria Republic -> Senate
Changed Favored Religions
Augustus None -> Hellenism
Atotoztli None -> Naghualism
Leonidas None -> Hellenism
Marcus Aurelius None -> Hellenism
Units
Roman and Byzantium artstyles merged: uses Greek Archer and Byzantine units for Longbowman, Crossbowman, Pikeman, Heavy Pikeman, Swordsman, Heavy Swordsman, Man-at-Arms, Rider
Deleted units: Early Jet, A-10 Thunderbolt, Modern Fighter
Deleted artdefs for Byzantine Axeman, Byzantine Archer, Roman Longbowman, Roman Crossbowman, Byzantine Chariot, Early Jet, F-35, MIG-15, Vampire, F-86
Horseman cost raised to 30
Cossack upgrades to Early Tank
Gatling Gun removed interception chance
Artillery, Howitzer removed bonus vs. Melee, Archery
Light Tank deleted bonus vs. Mounted
Anti-Air Gun deleted extra gold cost
Anti-Air Halftrack deleted extra gold cost
Helicopter strength lowered to 55 and bonus vs. Tracked lowered to +50%
SAM Infantry strength lowered to 45
Main Battle Tank, Modern Armor, Hybrid Tank, Hover Tank, Plasma Armor deleted attack bonus vs. Machine Gun
Gunship strength lowered to 80 and bonus vs. Tracked lowered to +50%
Mobile SAM bonus vs. helicopters lowered to +75% and removed penalty vs. tracked
Minigun, Mobile Artillery, Rocket Artillery removed bonus vs. Mounted
Anti-Tank strength raised to 65, bonus vs. Tracked raised to +75%
Hybrid Tank strength raised to 95
Hybrid Gunship gets -50% vs. Water units and no ranged attack
Clones can be captured
Battleship, Fast Battleship can carry 1 Seaplane
Airship cannot see Submarine; range reduced to 6; added bomb rate of 5%
Seaplane upgrades to Strategic Bomber; bomb rate reduced to 5%
Biplane strength lowered to 15; interception probability increased to 50%; added +100% combat vs. Bombers
Fighter upgrades to Jet Fighter; interception probability increased to 60% and bonus vs. Bombers increased to +100%
Early Bomber strength lowered to 30; bomb rate increased to 10%; removed intercept ability
Jet Fighter moved to Jet Propulsion; strength lowered to 45, interception probability increased to 75%, bonus vs. Bombers increased to +100%
Bomber strength lowered to 40
Strategic Bomber strength lowered to 55
Strike Fighter upgrades to Scramjet; strength lowered to 55, interception probability increased to 90%, bonus vs. Bombers increased to +100%
Stealth Bomber strength lowered to 70
Orbital Bomber strength lowered to 150
Stealth Fighter renamed Nighthawk; classified as Bomber, requires Secret Army Base to build, upgrades to Orbital Bomber, strength lowered to 60, no interception chance, 60% chance to evade interception, added collateral damage (max 50%/10 units), +50% vs. land units
Drone Bombers classified as Fighter (can operate from Carriers), range increased to 20, strength lowered to 110, cannot engage
Aurora Scramjet moved to Metamaterials, strength lowered to 80, interception chance raised to 100%, bonus vs. Bombers increased to +100%
Orbital Fighter strength lowered to 120, interception chance raised to 100%, bonus vs. Bombers increased to +100%
SR-71 Blackbird name changed to Blackbird
Promotions
Deleted promotions: Air-to-Air II, Air-to-Air III, Maneuvering II, Maneuvering III, Refuel in Air
Blitz promotion removed from Fighters and Bombers
Chemical promotions deleted bonus vs. Animal units
Low Altitude Maneuver promotion deleted bonus vs. Animal, Archery, Melee units
Napalm Bombs, Precision Bombing promotions deleted bonus vs. Archer, Melee, Mounted units
Maneuvering I promotion deleted bonus vs. Wooden Ships
Interception I promotion gives +10% vs. Air units; added to Hi-Tech units, removed from Bombers
Interception II decreased to +15% intercept and added +10% vs. Air units; added to Hi-Tech units, removed from Bombers
Revolutions
Fixed text about civic changes towards civics with +freedom
Attempt to fix bug with Realistic Corporation which prevents player from building a wonder if a corp HQ pops up in the city and you only have 1 wonder slot left
Fixed bug in turkish translation script which prevents the installer to be compiled
Reverted rev1059 attempt to fix bug with Realistic Corporation which prevents player from building a wonder if a corp HQ pops up in the city and you only have 1 wonder slot left, it was causing CTD
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