AND SVN Build Thread

rev1054

  • Fixed date displayed after 2200AD when reloading the game
  • Barbarians don't build trade caravans anymore
  • Increased barbarian activity, especially when using Raging Barbarians
  • Updated links for modmods in the launcher (removed More Dinosaurs and added Chronicles)
 
rev1055

  • Updated translations.
  • Merged PBMod.xml with other text files.
  • Fixed a bug where a translation wasn't updated because the new translation was similar to the English one (thanks Dreifels for the report). The similar translations are now deleted and only English is kept, thus making files lighter.

    [dev]
  • Updated directory structure (aligned with megacivpack).
  • Added scripts to create a new installer and to update the translation (it needs Autohotkey installed).
  • Updated tools binaries and added linux binaries.
 
rev1056

  • Merged Pitboss Mod v7 by Ramkhamhaeng; pitboss will now only work using Pitboss Mod by Ramkhamhaeng
  • Fixed some OOS in Pitboss and network multiplayer
  • Improved logging for MP and Pitboss
  • Human vassals are forced to vote for their master in the same manner as AI vassals are (code by DarkLunaPhantom)
  • Meteor and Volcano dark age events are enabled only when Strategic Events is checked
  • Reduced number of turns in autoplay during a revolution in multiplayer games (32 turns on eternity, 4 turns on blitz)
  • Fixed color for unmet players in wonder tab
Pitboss is still not working but I'm fixing it; from this revision on, playing pitboss is not possible with basic BTS pitboss, but you need Pitboss Mod; you can find it here: https://forums.civfanatics.com/threads/mod-for-pitboss-games.533346/
 
Rev1057

Lots of changes to buildings (especially upgrade paths/obsoletions), civics, corporations, air units. Plenty of other changes as well. I'm sure some patching will be required after this.

Tech Tree

  • Remapped Classical-Medieval and Industrial-Modern eras
Buildings
  • Stoneworker's Hut base production increased to +2 and deleted all vicinity production bonuses (kept +1 commerce from Marble in vicinity); +1 happiness from Gems moved to Sculptor's Workshop
  • Tannery changed from +15% production with Salt to flat +2 production with Salt
  • Ceremonial Altar, Sacrificial Altar cost lowered to 30
  • River Port changed from +2 commerce to +1 commerce/2 connected cities, max +3 commerce
  • Bath House deleted happiness from culture spending
  • Art Gallery fixed sound
  • Opera House culture spending increased to 1 happy/10% spending
  • Hotel deleted happiness from culture spending
  • District Office increased to -20% maintenance
  • Provincial Hall increased to -15% maintenance
  • Water Treatment Plant reduced to +4 health
  • Construction Firm increased to 2 Engineer slots
  • Broadcast Tower increased to 2 Artist slots; removed happiness from Hit Movies and Hit Musicals
  • Movie Theatre deleted happiness from culture spending, gold bonus, happiness from Hit Musicals
  • Red Curtains Theatre deleted gold bonus, happiness from culture spending
  • Safari Hunters Guide added +5% commerce with Lead
  • Mobby Meats Store food bonuses from resources converted from +4% and +1 flat food to +7% food per resource
  • Interrogation Building deleted Junta civic option
  • International Port unhealth reduced to -3, deleted unhappiness
  • Radar Station cost increased to 360, provides Zone of Control
  • Mallwart Store flat +1 commerce yields from resources changed to +3% commerce yields with resources
  • Vacation Resort deleted happiness from culture spending
  • Design Studio changed from +commerce with Power to requiring Power (synchronize with Power requirement for Computer Network)
  • Communication Tower removed happiness from Hit Movies and Hit Musicals
  • Info Net renamed to Data Center, provides +25% commerce instead of +25% science
  • Security Center bonus vs. air increased to +35% and added Zone of Control
  • Organ Bank healing bonus reduced to +10%/turn
  • Advanced Quality Control fixed bug in prerequisites
  • Waste Digester reduced to +8 health
  • Regenerator increased to +12 health
  • Hypermarket reduced to 6 Merchant slots
  • Network Node removed happiness from Hit Movies and Hit Musicals
  • Holotheatre deleted happiness from culture spending, gold bonus, happiness from Hit Singles; increased happiness from Hit Movies to +2 and added +2 happiness with Hit Musicals
  • Paradise Garden reduced to 1 Artist slot
  • Arcology removed culture bonus
  • Arcology Shield removed culture bonus
Wonders
  • Amusement Park added +2 happiness and removed +1 happiness from Hit Singles
  • Masada removed +50% defense, free Priest slots, hammer bonus from Priests; added +35% all city defense, Zone of Control, Protected Culture abilities
  • Oracle moved to Meditation
  • Plato's Academy moved to Philosophy
  • Angkor Wat moved to Theology
  • Alhambra removed city defense bonus; added +1 gold/science/culture/espionage from all state religion buildings; increased Islam spread to 3
  • Itsukushima Shrine removed happiness from Shinto Monastery
  • Woodstock removed happiness from Hit Singles
Building upgrade/obsolete changes
  • Shrine, Shanty Town, Plague Hospital, Foundling Hospital, Festival, Estate, Manor, Civil Servants' School, Seminary, Guild Hall, Printer, Parade Grounds, Advertising Agency do not obsolete
  • Fire Pit, Ceremonial Altar obsolete with Humanism (prevents late game issues)
  • Stoneworker's Hut upgrades to Stonemason and does not obsolete
  • Palisade, Walls, High Walls, City Gatehouse obsolete with Artillery (was Rifling)
  • Tannery upgrades to Factory and does not obsolete
  • Candlemaker upgrades to Power Plants and does not obsolete
  • Stable, Knight's Stable do not obsolete and upgrade to Military Base
  • Ice Storehouse upgrades to Supermarket and does not obsolete
  • Polis Council upgrades to District Office, Provincial Hall and does not obsolete
  • Bath House upgrades to Water Treatment Plant and does not obsolete
  • Armourer properly replaced by Mech Assembly Plant
  • Artists Guild upgrades to Advertising Agency and does not obsolete
  • Artesian Well upgrades to Aqueduct (prevents double-dip on fresh water sources)
  • Townclock upgrades to Skyscraper
  • Painter's Studio, Photographer's Studio upgrades to Design Studio
  • Workhouse upgrades to Manufacturing Plant and does not obsolete
  • District Office upgrades to Voting Link
  • Provincial Hall upgrades to Voting Link and does not obsolete
  • Pharmacy upgrades to Regenerator
  • Radar Station upgrades to Security Center
  • Organ Bank upgrades to Regenerator
Projects
  • The Internet must be built for any player to build Data Center, E-Bank, Great Firewall, Global Stock Exchange, Voting Link, Network Node, Mind Storage
Civics
  • Despotism removed military production modifier, espionage bonus, building production bonus, unhappiness from foreign culture, growth penalty
  • Monarchy removed tax rate unhappiness, building production bonus, gold bonus
  • Republic changed from +2 happiness all cities to +3 happiness largest cities
  • Democracy removed happiness bonus
  • Federation removed happiness bonus, yield penalty, culture bonus, building production bonus; added +15% domestic connectedness commerce
  • Junta renamed Barbarism and upkeep changed to None; removed happiness bonus from buildings
  • President removed happiness penalty
  • Tribal removed production bonus, improvement yields
  • Communalism removed military production modifier; production bonus increased to +10%
  • Corporate changed from -1 happiness/-1 happiness in largest cities to global -2 happiness
  • Green changed from +3 health to +4; removed happiness bonus and health from buildings
  • Folklore removed building production modifiers
  • State Church removed commerce bonus from shrines; increased gold bonus from Priest to +1
  • Free Church removed building production bonus, revolution penalty for holy city held by rival
  • Paradise removed health bonus, happiness penalty from Fallout; added -4 local revolution index per turn
  • Pacifism changed from +3 happiness in largest cities to +2 global happiness; removed unhappiness from buildings
Corporations
  • Apothecaries Guild lowered to flat +2 science
  • Artists Guild removed happiness bonus
  • Bakers Guild lowered to +0.5 food/resource
  • Blacksmiths Guild lowered to +0.5 production/resource, flat production lowered to +2, health penalty reduced to -1
  • Butchers Guild lowered to +0.5 food/resource
  • Carpenters Guild lowered to flat +2 production
  • Clerks Guild lowered to +3 science
  • Drapers Guild lowered to +0.5 culture/resource
  • Equestrians Guild lowered to +1 production/resource
  • Glassblowers Guild lowered to +0.5 production/resource, flat production lowered to +1, and removed health penalty
  • Goldsmiths Guild lowered to +0.5 gold/resource, removed health and happiness penalties
  • Grocers Guild lowered to +0.5 food/resource
  • Masons Guild lowered to +1 production/resource and flat production lowered to +1; removed health penalty
  • Adventure Tours added +2 science/resource
  • Burgerworld changed to +1 food and +0.5 gold per resource
  • EastWest Traders headquarters changed to +4 gold/city; corporate bonuses changed to +1 gold, science, culture per resource and added flat +1 food, production, and commerce
  • Emperors Clothing increased to +2 culture/resource
  • MallWart reduced to +0.75 food/resource
  • Mapster increased to +1.25 gold/resource
  • Mercers Guild lowered to +0.5 gold/resource and removed happiness penalty
  • Mobby Meats reduced to +0.5 food/resource and removed -1 health
  • Moonbean Coffee increased to +3 culture/resource
  • MileHigh Travels changed to +2 gold and +2 culture/resource
  • Red Curtains increased to +3 culture/resource
  • Safari Hunters consumes Lead; provides +4 culture/resource; added flat +1 food
  • Wonka Confectioneries increased to +2.5 culture/resource (was +1 culture)
Events
  • Anti-Aircraft Fuses event requires Aviation tech to trigger
  • Interstate event triggers only with Logistics
  • Fix help text for Generals Putsch event
Improvements
  • Halved upgrade costs for expensive improvements (Dome Farm, Modern Mine, Industrial Complex, Village, Town, Hybrid Forest)
  • Terraforming Plains to Grassland removes Flood Plains
  • Terraforming Desert to Plains does not remove Flood Plains
  • Fixed Burn Jungle to go obsolete at Iron Working
  • Groundwater Well airbomb defense reduced to 5
Leaders
Changed Favored Civics
  • Atotoztli State Church -> Divine Cult
  • Boudica Federal -> Warrior Caste
  • Gandhi Proletariat -> Pacifism
  • Hatsheput State Church -> Divine Cult
  • Leonidas Caste -> Warrior Caste
  • Napoleon Republic -> Monarchy
  • Nebuchadrezzar Green -> Monarchy
  • Pericles Democracy -> Republic
  • Peter Feudal -> Liberal
  • Stalin Despotism -> Single Party
  • Victoria Republic -> Senate
Changed Favored Religions
  • Augustus None -> Hellenism
  • Atotoztli None -> Naghualism
  • Leonidas None -> Hellenism
  • Marcus Aurelius None -> Hellenism
Units
  • Roman and Byzantium artstyles merged: uses Greek Archer and Byzantine units for Longbowman, Crossbowman, Pikeman, Heavy Pikeman, Swordsman, Heavy Swordsman, Man-at-Arms, Rider
  • Deleted units: Early Jet, A-10 Thunderbolt, Modern Fighter
  • Deleted artdefs for Byzantine Axeman, Byzantine Archer, Roman Longbowman, Roman Crossbowman, Byzantine Chariot, Early Jet, F-35, MIG-15, Vampire, F-86
  • Horseman cost raised to 30
  • Cossack upgrades to Early Tank
  • Gatling Gun removed interception chance
  • Artillery, Howitzer removed bonus vs. Melee, Archery
  • Light Tank deleted bonus vs. Mounted
  • Anti-Air Gun deleted extra gold cost
  • Anti-Air Halftrack deleted extra gold cost
  • Helicopter strength lowered to 55 and bonus vs. Tracked lowered to +50%
  • SAM Infantry strength lowered to 45
  • Main Battle Tank, Modern Armor, Hybrid Tank, Hover Tank, Plasma Armor deleted attack bonus vs. Machine Gun
  • Gunship strength lowered to 80 and bonus vs. Tracked lowered to +50%
  • Mobile SAM bonus vs. helicopters lowered to +75% and removed penalty vs. tracked
  • Minigun, Mobile Artillery, Rocket Artillery removed bonus vs. Mounted
  • Anti-Tank strength raised to 65, bonus vs. Tracked raised to +75%
  • Hybrid Tank strength raised to 95
  • Hybrid Gunship gets -50% vs. Water units and no ranged attack
  • Clones can be captured
  • Battleship, Fast Battleship can carry 1 Seaplane
  • Airship cannot see Submarine; range reduced to 6; added bomb rate of 5%
  • Seaplane upgrades to Strategic Bomber; bomb rate reduced to 5%
  • Biplane strength lowered to 15; interception probability increased to 50%; added +100% combat vs. Bombers
  • Fighter upgrades to Jet Fighter; interception probability increased to 60% and bonus vs. Bombers increased to +100%
  • Early Bomber strength lowered to 30; bomb rate increased to 10%; removed intercept ability
  • Jet Fighter moved to Jet Propulsion; strength lowered to 45, interception probability increased to 75%, bonus vs. Bombers increased to +100%
  • Bomber strength lowered to 40
  • Strategic Bomber strength lowered to 55
  • Strike Fighter upgrades to Scramjet; strength lowered to 55, interception probability increased to 90%, bonus vs. Bombers increased to +100%
  • Stealth Bomber strength lowered to 70
  • Orbital Bomber strength lowered to 150
  • Stealth Fighter renamed Nighthawk; classified as Bomber, requires Secret Army Base to build, upgrades to Orbital Bomber, strength lowered to 60, no interception chance, 60% chance to evade interception, added collateral damage (max 50%/10 units), +50% vs. land units
  • Drone Bombers classified as Fighter (can operate from Carriers), range increased to 20, strength lowered to 110, cannot engage
  • Aurora Scramjet moved to Metamaterials, strength lowered to 80, interception chance raised to 100%, bonus vs. Bombers increased to +100%
  • Orbital Fighter strength lowered to 120, interception chance raised to 100%, bonus vs. Bombers increased to +100%
  • SR-71 Blackbird name changed to Blackbird
Promotions
  • Deleted promotions: Air-to-Air II, Air-to-Air III, Maneuvering II, Maneuvering III, Refuel in Air
  • Blitz promotion removed from Fighters and Bombers
  • Chemical promotions deleted bonus vs. Animal units
  • Low Altitude Maneuver promotion deleted bonus vs. Animal, Archery, Melee units
  • Napalm Bombs, Precision Bombing promotions deleted bonus vs. Archer, Melee, Mounted units
  • Maneuvering I promotion deleted bonus vs. Wooden Ships
  • Interception I promotion gives +10% vs. Air units; added to Hi-Tech units, removed from Bombers
  • Interception II decreased to +15% intercept and added +10% vs. Air units; added to Hi-Tech units, removed from Bombers
Revolutions
  • Fixed text about civic changes towards civics with +freedom
 
rev1058
  • Increased cost and reduced culture amount for Spread Culture espionage mission
  • New GameOption: Movement Limits, works with/without Terrain Damage, relative text files and RAND Concept entry
  • Fixed logic for Mountaineering tech value
  • Improved OOS logging for MP/Pitboss
  • Pitboss OOS/CTD fix (attempt)
 
rev1059

  • Attempt to fix bug with Realistic Corporation which prevents player from building a wonder if a corp HQ pops up in the city and you only have 1 wonder slot left
  • Fixed bug in turkish translation script which prevents the installer to be compiled
 
Is it just me or did movement limits stop working with rev 1060? Rev 1059 with terrain damage they worked fine, didint try without.
 
Is it just me or did movement limits stop working with rev 1060? Rev 1059 with terrain damage they worked fine, didint try without.

Damn, really? It wasn't working on 1059 if Terrain Damage was off. I'll try and fix it tomorrow.
 
rev1062

  • Reverted rev1059 attempt to fix bug with Realistic Corporation which prevents player from building a wonder if a corp HQ pops up in the city and you only have 1 wonder slot left, it was causing CTD
  • Some pitboss code
 
A rare sighting of the White Wizard! :)
 
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