Rev 1063
Some changes to buildings and a few tweaks to events.
Buildings:
New upgrade chain Bazaar -> Market
New upgrade chain Forge -> Foundry -> Factory -> Manufacturing Plant
New upgrade chain Candlemaker -> Coal Plant -> Oil Plant -> Nuclear Plant -> Hydro Plant -> Solar Plant -> Power Receiver -> Matter Decompiler
Events:
Some changes to buildings and a few tweaks to events.
Buildings:
New upgrade chain Bazaar -> Market
- Market increased to +25% gold, gets +1 health from Incense and +1 health from Charity civic
- Caravanserai/Railway Station/Transporter added 1 Merchant slot
- Supermarket increased to 2 Merchant slots
- Shopping District decreased to 2 Merchant slots
- Convention Center loses Merchant slot
- Silk Road requires Bazaar or Market
New upgrade chain Forge -> Foundry -> Factory -> Manufacturing Plant
- Iron Forge, Mint do not upgrade; get -15% production and -1 Engineer slot at Chemistry
- Manor requires Granary or Grain Silo (was Granary and Forge)
- Guild Hall has no building prerequisite
- Townclock requires Forge or Foundry
- Cannon Forge/Arsenal/Mech Assembly Plant, Skyscraper/Arcology/Arcology Shield added 1 Engineer slot
- Foundry increased to -2 health
- Factory increased to -4 health, base production increased to +50%
- Manufacturing Plant added +50% production, bonus production with power increased to +75%
- Nanofactory added +50% production, bonus production with power increased to +135%
- Industrial Park requires Factory or Manufacturing Plant or Nanofactory or Omnifactory
- Arsenal requires Factory or Manufacturing Plant
- Willow Run requires Factory or Manufacturing Plant
New upgrade chain Candlemaker -> Coal Plant -> Oil Plant -> Nuclear Plant -> Hydro Plant -> Solar Plant -> Power Receiver -> Matter Decompiler
- Power Plants no longer require Factory
- Grocer removed flat +1 food and commerce from resources, added +10% food
- Supermarket, MallWart Store removed flat +2 food and commerce from resources, added +10% food and +10% food with power
- Hypermarket removed flat +2 food, added +10% food and +15% food with power
- Cannon Forge can be built with Copper OR Iron OR Steel
- Cotton Gin obsolete with Synthetic Fibers
- Movie Theatre renamed Cinema
- Deleted Steel Mill
- Ironworks is limit 3, <NoLimit> tag on, moved to Steel tech, requires Coal and Iron, provides 3 Steel, production bonus reduced to +25% and +10% with power, Engineer slots reduced to 1, no building requirement
- Eiffel Tower requires Steel resource instead of Steel Mill
Events:
- New Event: Careless Journeyman (pay gold or lose Foundry)
- Farm Plows triggers with Forge or Foundry
- Personal Computers triggers with Manufacturing Plant
- Fashion triggers with Textile Mill
- Girls Best Friend triggers with Jewellery only and with Mine OR Shaft Mine OR Modern Mine
- Chain Shot triggers with Cannon Forge