Afforess
The White Wizard
I ran into a repeating CTD. The game crashes whenever I end the current turn. This is updated to rev 812. I started the game a few revisions ago, got the crash a few minutes ago, updated my current version, and still got the crash. Savegame and minidump files are in the zip.
Tracked it down. It happens in rare cases. When a civilization dies on a turn, and then a later civilization tries to asses the danger of nearby enemy tiles, it sees tiles that still belong to the dead civilization, and tries to calculate it's attitude with the dead civilization and blows up.
It's rare because dead civilization tiles are marked as owner-less tiles at the end of each turn, so it can only happen during the turn a civilization dies, and another civilization was at war with it, and whose turn comes after the dead civilization. Quite the chain of events.
All that was needed to fix it was to check that the tile owner was still alive.



just like all citizens.
). I also fond that AI behavior are very unbalanced. Some AI build 2nd city very late(e.g. Rome and Carthage), some AI build a tiny army (like Mali, one units per city), some AI develops faster (like India).
penalty to Barter, IMHO, is really holding the AI back - I've essentially caught up to the AI tech-wise. When one adds in the significant
advantage of Slavery, the AI is hurting itself by running Barter for any significant period of time once the alternative of Slavery is available. I've attached the savegame file if it may be of any use.