Void of Winter
Chieftain
- Joined
- Nov 29, 2015
- Messages
- 22
Hmm... Resolution settings?
1360x768
Supplement: Issue persists in 1366x768 and 1024x768, both windowed and fullscreen. I'm not given any other resolutions to choose from.
Hmm... Resolution settings?
I think I found a bug, it related to invisible units in transhuman era(revison 996):
An example
There is my dreadnought tank (he don't see invisible units) attacking a city
Spoiler :![]()
So, it seems there is only one land unit - mechanized infantry, I'm attacking a city and auto-razing it.
Then I move on the same tile plazma tank (he able to see invisible units) and:
Spoiler :![]()
turns out there was 2 invisible genetic soldiers on city defence lol.
And more or less the same happens to naval units, say if I have fusion cruiser (able to see invisble units) and, say, I have put him on fishing boat, so that enemy units wasn't able to pillage. Even then submarines able to float right under my unit and pillage fishing boats.
Invisible units can't defend against anything that can't see them. It's an artifact of how the invisibility system works. The only units with conditional invisibility in BTS are naval units, so it doesn't really come up. What we should do is delete the UNITAI_CITY_DEFENSE routine from Genetic Soldier and Super Soldier so the AI won't see them as defensive units. They are stronger than most other infantry units, so it would seem logical to use them to defend, but they can't defend against most units.
Hey there!
unfortunately the "UNITCLASS_BATTERING_RAM" is useless, since the bOnlyDefensive property is set to 1. Changing makes the unit working properly as the first siege unit. Unfortunately I'm not allowed to commit my changes to the SVN repository.
Best,
Therkaz
You get that this is supposed to be for reducing the defensive bonus of cities only, not for actually attacking? I think it is working as designed.
You get that this is supposed to be for reducing the defensive bonus of cities only, not for actually attacking? I think it is working as designed.
I was wondering about that myself. How the heck do you use something in combat that can't attack? Any time I tried, I couldn't use it for anything.![]()
A siege unit next to a city can bombard even if it can't attack. Here I have a Ram next to an enemy city with +10% defense. The Ram can bombard to reduce the defense. Once the defense is 0%, then the Ram won't be able to do anything more to the city.
View attachment 401446
SVN 998 - Capital Administration
I've found a bug with this building.
I 1st built a Metropolitan Administration here, as 25 pop, and them built a Capital Administration (30 Pop), but is now won't use the 3rd ring of tiles.
I don't have the expanded buildings option enabled, so I need to build the Metropolitan/Capital Administration to use the 3 rings.
It did use the 3rd ring with the Metropolitan Administration.
Spoiler :On the problem of 5x5 view ports of open ocean, I have a theory.
It may be caused by having a vessel on the ocean plot at the loading of the game. Once the vessel moves, either on auto move or set movement to a plot point, the 5x5 square remains visable, as a unit was located there.
Solution - Enable the fog of war, how ??? don't know, I just do the easy stuff, reporting.