I disagree on those points. I think REV adds a very interesting complexity; I really love that you hjave to take care not only about national stability but also local in each city, and that the instability/stability can be modified by a great number of very modifiers, like for example negative stability from non-state religion(which in turn only applies negatively with certain civics). For Pacifism the -75% military prod. and +100% war is exactly like I think a pacifist country would/should be. However it would be nice if the old war unhappy mechanism from Civ1 could be incorporated into this (military units outside cities create +1 unhappy for the units home-city), just that this could be instead create some unhappiness for outside borders(like +0.1 unhappiness spread among all cities per unit outside of borders or something like that, if possible to implement). Also having to deal with +100% war unhappy in the case of a defensive war in your homelands, feels very unfair and unrealistic; I mean that would be the one scenario where not even a pacifist society would be unhappy with its government for being at war.