AND2 and SVN Bug Reports - A New Dawn 2 ONLY

This true.

But one thing that has always bugged me; who, when, and why did someone decide that chopping Jungle trees required Iron but all kinds of Forest trees can be chopped with a Bronze axe? Makes absolutely no logical sense to this order. A Jungle tree is not harder than a hardwood forest tree.

Chopping Jungle needs to be Removed from Iron and put on Bronze Working, imho.

JosEPh

I think it is because jungle wood is lower quality and is harder to work, that's why you need better tools.


On the "Unlimited Wonders" issue I updated to newest rev, deleted the ini file, checked the totalcommander to show hidden files (it did), searched all harddrives for "cash" (found nothing), but I am still unable to build more than 4 Wonders, altough Unlimited Wonders is on. I even started a new game and had the same problem. :dunno:
Are you sure it is not a bug? Can anyone confirm it?
 
I play with Unlimited Wonders and it appears to work fine, although usually only a small handful of core cities get the chance to stockpile wonders.

When I download a new SVN build, I uninstall Civ4 completely, delete all my saves and any civ-related folders, and reinstall fresh. It might be a hassle but it's better than dealing with strange errors that other people don't seem to get, they're really annoying.
 
I play with Unlimited Wonders and it appears to work fine, although usually only a small handful of core cities get the chance to stockpile wonders.

When I download a new SVN build, I uninstall Civ4 completely, delete all my saves and any civ-related folders, and reinstall fresh. It might be a hassle but it's better than dealing with strange errors that other people don't seem to get, they're really annoying.

Kryanni, you really don't need that. :) Clearing the cache, deleting Civilization.ini and removing every previous revision from your mod folder is just enough. I've never reinstalled Civ4 in the last 3 years and I assure you I don't have problems, although I have at least 10 revisions installed at the same time in the mod folder (with different names to avoid errors, of course).
 
On the "Unlimited Wonders" issue I updated to newest rev, deleted the ini file, checked the totalcommander to show hidden files (it did), searched all harddrives for "cash" (found nothing), but I am still unable to build more than 4 Wonders, altough Unlimited Wonders is on. I even started a new game and had the same problem. :dunno:
Are you sure it is not a bug? Can anyone confirm it?

You should look for "cache", if you have Win Vista/7 it should be under C:\Users\[USERNAME]\AppData\Local\My Games\Beyond the Sword\Cache. AppData is a hidden system folder. On WinXp it should be somewhere under Documents and Settings, IIRC.

Anyway I've just made a quick test and Unlimited Wonders is working perfectly. For safety reasons I both delete Civilization.ini and Civilization.ini.bak because I think that if that .ini is missing, the game restores the .bak file which should be a copy of Civilization.ini, hence you still have Unlimited Wonders de-activated as before.
 
I think it is because jungle wood is lower quality and is harder to work, that's why you need better tools.


<snip>

No that's not the reason. And that is a false supposition. It was a gameplay design feature that Sid put in Civ Years Ago. But in this mod it is not a viable gameplay design any more and needs revised.

Curious, have you played Civ very long?

JosEPh
 
No that's not the reason. And that is a false supposition. It was a gameplay design feature that Sid put in Civ Years Ago. But in this mod it is not a viable gameplay design any more and needs revised.

Curious, have you played Civ very long?

JosEPh

Relativly. Especially with AND :)
I just did not have much problem with that issue, but I don't mind changing it. Not indeed :)
 
Having an issue with Blarney Castle I mentioned in another thread but I'm posting about the problem here in the bug reports thread as was requested. This game was a SVN 677 game.

The gameplay effects for this wonder appear to be working fine, that is not the issue, I get the random "state visit" notification and a chance for a relations boost. What happens however is that the pop-up window that is supposed to occur only once every 50 turns (modified by gamespeed) instead happens in this game on nearly every single turn. It is highly annoying and after 100+ turns of that this game is now abandoned (for other reasons too, but it sure contributed to killing off the game for me). It frequently picks different leaders, although sometimes it picks the same leader on consecutive turns. This is a Marathon gamespeed game if that is important to know.

Some screenshots and save games follow below. The first save game is just my last stopping point when I decided to quit that game, I then rapidly played 6 more quick turns not really taking much care just so I discovered the current tech, Social Contract, and then saved the game there. The issue happened 5 of the 6 turns it took me to research SC which is about normal since the bug started happening. Since this game is now abandoned this isn't a huge priority but I figured I'd post the saves, screenshots, and related info if you feel like looking into it as it seems only I am having an issue with this wonder. Thanks.

Oh and one other thing unrelated to Blarney, the create colony issue still exists for me. See the last screenshot, this is of an island I colonized once Astronomy hit and yet I can't create a colony as seen in the screenshot. No idea why this issue still happens for me, but here it is happening yet again. Colonies have almost never worked for me ever since I started playing this mod years ago.
 

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I've a crash to desktop problem, its happened a few times early on.

As well, I've had freezes and lockup's on the game as well.

SVN 677, Giagantic map, Eternity speed.

I'll attach the dump file (not causing problems, as was having them without it enabled)
The Pythondbg.py
and the python error.py which only happens upon begining a new game.

won't let me attach files at moment, will upload them later.
 
On the "Unlimited Wonders" issue I updated to newest rev, deleted the ini file, checked the totalcommander to show hidden files (it did), searched all harddrives for "cash" (found nothing), but I am still unable to build more than 4 Wonders, altough Unlimited Wonders is on. I even started a new game and had the same problem. :dunno:

Okay, I found the problem:
I was experementing with re-arrangeing the order of the options in the gameotions.xml. I tried to sort them into categories to make that list a little more orderly.
Unfurtonetly looks like it does matter what order they are in the xml :sad:
I would never think that matters :confused:

I wanted to surprise you guys with a little background cleanup work, but I just failed :(
 
SVN 669 - Mega promoted REBEL unit.

I've a error, a rebel unit spawned, and it was MEGA MEGA MEGA PROMOTED. No great general attachment, no experience.

Hi,
I've also come across such a super-promoted enemy unit (a grenadier defending a city, not sure whether it was a rebel or not). The list of promotions looks pretty much like that shown in the post I've quoted. Absurd, I don't know how I'll kill it.
Rev 670 - apologies if this has been fixed since, I'll update once this game is over.
Cheers.
 
Okay, I found the problem:
I was experementing with re-arrangeing the order of the options in the gameotions.xml. I tried to sort them into categories to make that list a little more orderly.
Unfurtonetly looks like it does matter what order they are in the xml :sad:
I would never think that matters :confused:

I wanted to surprise you guys with a little background cleanup work, but I just failed :(

It does matter because options number and order has to be the same inside the dll ;)
 
Hi,
I've also come across such a super-promoted enemy unit (a grenadier defending a city, not sure whether it was a rebel or not). The list of promotions looks pretty much like that shown in the post I've quoted. Absurd, I don't know how I'll kill it.
Rev 670 - apologies if this has been fixed since, I'll update once this game is over.
Cheers.

Not a bug, just you failing to clear your Civilization.ini file while crossing different revisions. There's another thread about it. :)
 
45°38'N-13°47'E;13084021 said:
It does matter because options number and order has to be the same inside the dll ;)

Now I see :rolleyes:
I gained some experiment from it. I hope I will gain a new level soon and get "Xml editor II" promotion :lol:
Something I would like to do is clearing out the Civ4Hints.xml from the obsolate hints, if you welcome such a work.
 
Something I would like to do is clearing out the Civ4Hints.xml from the obsolate hints, if you welcome such a work.

I certainly do. I always wanted to do it myself but it's a long work revising every text and I had other priorities until now. :)
 
45°38'N-13°47'E;13084025 said:
Not a bug, just you failing to clear your Civilization.ini file while crossing different revisions. There's another thread about it. :)

Oh OK. I'll be sure to do that next time I update. Thanks.

Are there any other preference files which MUST be removed? I don't enjoy having to reset all my BUG preferences etc each time, so I usually copy over the UserSettings folder inside the RoM folder from the old version, and also the "Rise of Mankind - A New Dawn.ini" file.
 
Oh OK. I'll be sure to do that next time I update. Thanks.

Are there any other preference files which MUST be removed? I don't enjoy having to reset all my BUG preferences etc each time, so I usually copy over the UserSettings folder inside the RoM folder from the old version, and also the "Rise of Mankind - A New Dawn.ini" file.

No, I think that one is the only culprit if no BUG changes have been done when you move to next revision.
 
Have a question re. Water Treatment plants. In the Civilopedia it says +0.15 health per citizen, but when I mouse over the icon in a build queue, it says, e.g. "Actual: +5 health +3 un-health (green faces) -x.xx gold". My question is, why is the building producing un-health? The numbers vary but the un-health always seems to be two less than the health, so building the Water Treatment plant effectively gives two health. Should the 'pedia be corrected? Is my game malfunctioning?

On a related note, the Oil Plant shows an "Actual: " effect of REDUCING hammers if I've already got a coal plant in the city. That's not right is it?

And finally, also related to incorrect "Actual: " calculations, the Brothel and all other +YY% espionage buildings show incorrect culture values when Espionage is turned off. E.g. I have one which says "Actual: +32 culture" but when built the culture only goes up by one or two or so. Clearly it's referring to the wrong variable, taking culture when it should be looking at espionage points (it seems to multiply those and then the result gets converted into culture, or something).

Suggestions welcome...

Cheers!
 
Have a question re. Water Treatment plants. In the Civilopedia it says +0.15 health per citizen, but when I mouse over the icon in a build queue, it says, e.g. "Actual: +5 health +3 un-health (green faces) -x.xx gold". My question is, why is the building producing un-health? The numbers vary but the un-health always seems to be two less than the health, so building the Water Treatment plant effectively gives two health. Should the 'pedia be corrected? Is my game malfunctioning?

On a related note, the Oil Plant shows an "Actual: " effect of REDUCING hammers if I've already got a coal plant in the city. That's not right is it?

And finally, also related to incorrect "Actual: " calculations, the Brothel and all other +YY% espionage buildings show incorrect culture values when Espionage is turned off. E.g. I have one which says "Actual: +32 culture" but when built the culture only goes up by one or two or so. Clearly it's referring to the wrong variable, taking culture when it should be looking at espionage points (it seems to multiply those and then the result gets converted into culture, or something).

Suggestions welcome...

Cheers!
If I am not mistaken...
Watertreatment Plant is replacing Aqueduct, so you lose its :health: bonus (+3:yuck:) but get higher bonus from WtPlant (+5:health:)
I think all the rest are similar.
 
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