45°38'N-13°47'E;12322719 said:
recalc shouldn't be used as you do, it should be used only when you switch between different revisions; that doesn't solve the problem, and recalc should surely be revised. This is why I keep saying that there's something wrong in maxcomp saves; to tell the truth the problem is probaby in recalc (which again should be used only if you switch between different revisions). I'll have to look deeper into this matter.
Well I don't do it for no good reason or just because I feel like doing it at some random moment, I do a recalc as it's the only way I know of as the player to fix my economy when it's broken by controlling a new city. Try it out in the save I posted, declare war on someone and take over a city of theirs or even found a new city somewhere on the map. The economy will immediately go into the tank, and if you don't recalc you will go broke very quickly if you take no action and don't adjust your sliders as it will keep getting worse with each sucessive action that triggers the bug. It's a clear error somewhere in the economy numbers, I just don't know where to tell you to find it.
Here, I'm feeling generous so I'll do it for you - I loaded up the save I posted and ran a few turns doing exactly as I've outlined above. Have some more screenshots:
Game load screen of the save I posted (right away it's lying as it's asking to recalc for NO reason, nothing has changed at all - no edits to xml or anything else for that matter - no changes, nothing yet it thinks it needs to recalc for some reason):
Gold per turn = + 11,964
I do NOT choose to recalc, just ignore it for the time being. Select Pioneer unit from the near my unit rally point in the center of my empire, send north to a colonizable tile near 2 of my northern cities, advance 1 turn and found city on next turn, screenshot:
Gold per turn = - 7,509
So what is the change in gold per turn in my massive economy due to this minor little city being added to the rolls over the course of 1 turn in my Transhuman era empire with 53 (now 54) cities?
Change in Gold per turn = - 19,473
Note also that the numbers don't add up when it comes to totals either, in terms of what is in my treasury vs what you'd expect it to be. Is the interface outright lying to me as the player? It's either that or there's a major glitch in the economy calculations somewhere. As I've said before, I don't *want* to recalc, I have to or the game is broken and unplayable for me.
Even before this bug showed up I noticed things happening here where the numbers on reloading a save always seemed off to me. As in "that wasn't what I remember my gold/turn value being when I saved and quit last night" type of thing. And why does the game ask me to recalc on game load every single time as you can see in the screenshot? It does it for me everytime I load savegame. I don't change anything mid-game regarding xml yet it always asks me to recalc at game load saying things have changed, probably leading to more errors and bugs. Why??? This mod just puzzles me with strangeness more and more...
the other problem is the reason why you're recalculating: I've never had such huge imbalance when capturing a city, so there must be something there too.
It happens EVERY SINGLE TIME for me in this game. I'm just a mod user, I don't know where the problem is but it happens for me each and every time I gain control of a new city once I pass a certain threshold, usually in the 35-40 city range in the later eras. Perhaps related to the "employed" bug, perhaps not I can't say really as I don't know the inner workings of the code for this mod.
And if ppl are doing Re-calcs at a whim then they are not even reading the pop-up that it generates.
Ah another pearl of wisdom from Joseph. I really should just learn to ignore you altogether, would do my blood pressure wonders...
I don't do them at a whim, I know exactly what they're for and why you're supposed to do them or not. I do them as often as I do as it's the only way I know of to fix what appears to be a major f\/cking bug related to the economy and controlling new cities in this mod that apparently no one else experiences. I'm just lucky that way I guess, go me.
But please, brush off and ignore my concerns and this bug report here, I'm sure they mean nothing to you. I'm obviously just being delusional and imagining that this is happening in my game, I just spent close to an hour typing up a detailed bug report of my experiences in my original post, what I did to try and fix the problem, possible solutions or areas to look at for a fix and then organizing screenshots and uploading them as well as a savegame all for the sole reason that I could waste my time and yours. Oh and this post with more testing and screenshots? Yup, I just enjoy wasting my time and yours posting about non-issues that are make believe fantasy land problems.
I'll just go sit in the corner with a dunce hat on and allow you to revel in your superiority. Forget about my post, I'm sure it's nothing, WAD or user error and all that right oh all knowing one?