After trying to start a new game with rev649 I can confirm that the costs of things are really weird. For example, on quick speed, large map, ancient start, deity. A settler costs 110 hammers, a worker costs 10 hammers, a warrior costs 6 hammers. Also the techs are way slower. In rev648 certain early techs would take 3 or 4 turns on quick speed, they're taking 12 turns in rev649. As mentioned, 6 food required for pop 2 can't be right. The most obvious cost change is the worker one though, 10 hammers is obviously bogus. It must have something to do with gatherers from c2c or something, I don't know but its definitely not intended. Something has inadvertently changed the costs of things. Is there a way to put the 648 cost of things into the game so that we can enjoy the changes of 649 but also the balance of 648?
I was curious and had a look at the CIV4UnitInfos.xml and the worker icost for both 648 & 649 is 60. The itrain in the gamespeed CIV4GameSpeedInfo.xml for quick is 97, so doesn't that mean a worker should cost 58 or 59 hammers, not 10? What is mucking it up I wonder?
Ah ok, its the civ4erainfos.xml
649:
<Type>ERA_ANCIENT</Type>
<iGrowthPercent>
15</iGrowthPercent>
<iTrainPercent>
15</iTrainPercent>
648:
<Type>ERA_ANCIENT</Type>
<iGrowthPercent>
100</iGrowthPercent>
<iTrainPercent>
150</iTrainPercent>
Personally I thought the balance in 648 was ok, certainly it didn't need such drastic changes as those present in the new civ4erainfos.xml. I'm not sure if these changes are intentional or not? Anyway.. Can I simply use the 648 civ4erainfos.xml in 649 while waiting for new revision 45°38'N-13°47'E?
45°38'N-13°47'E;12550155 said:
You're right Joseph but I had to change iGrowthPercent in Erainfos.xml for Ancient and Classical Era. It's a temporary change, I'm experimenting because AI wasn't developing very well with previous values. Next step will be to restore previous value and to change iAIGrowthPercent in Handicap file. * It's just a try. As you can see there are no problems for Joseph and problems for Ostix because of different settings, but hopefully I will be able to enhance balance in the game one way or another.
*Of course doing this will change AIGrowthPercent for EVERY Era, which is not what I want. So as you can see it's a tricky puzzle to solve.
Only read this AFTER I went hunting through everything lol
Here is the old civ4erainfos.xml from 648 for anyone who wants it and isn't sure what to do, just extract this into ur rise of mankind folder and the cost of things will be the same as they were in earlier versions.