45°38'N-13°47'E;12645807 said:IIRC probably even "change civic" mission should be increased. Will have a look in the next revision.
I had noticed that. I'm 700 turns into my Marathon game and the Indians still have only one city and the Chinese only have two.
Same here, playing on Marathon, and I was kicking everyone's butt because they had only one city. I actually just quit because it was no fun. I had such a big army, that I would win the game very easily with one city takeovers.
I don't remember AND2 being like this in the past, but then again I only play civ iv like every 4 months or so.
Because we are still in the Balancing part of the DLL merge. 45* is working on it.
I'll think you'll find there's a bug with City growth, well at Eternity speeds anyway.
I was in the civics of;
Despotism - Government
Junta - Power
Tribal - Society
Slavery - Economy
Banditry - Military
Folklore - Religion
Charity - Welfare
With these civics, I had city growth for the first 2 population points of over 1K in food. Ok, its an eternity speed game, its scaled for growth.
I then changed to Divine cult for Religion, and Patrician for Power, and suddenly the growth requirements are 1/10 of the previous levels.
One city, I had, that was struggling to get to pop 2, is suddenly pop 4, and growing into the new lower bin level for the Granary.
Why it suddenly changed by a factor of 10, I don't know. No civics, or combination of should have such a large effect.
I think I have a save with the old figures, its an Auto save, as I didn't realise till later what had happened.
I have been using the old eras xml (I might have tweaked a couple of things can't remember) and I honestly think its fine. I have my own personal gamespeed xml too and haven't seen any problems with the AI not expanding or anything like that.
May I ask what in particular you thought was wrong with the old gamespeed and eras xml 45°38'N-13°47'E?
I think changing the production speed of things and growth of cities based on eras is bad. If you want to make units cheaper in the early game, then why not just decrease the cost of those individual units? In terms of growth, I thought it was fine, not sure why you wanted to change it.
I have been using the era settings from before you changed them. I haven't seen the ai not expanding so I can't really help.
45°38'N-13°47'E;12675221 said:Hasn't anyone noticed that the Members page of UN/AP isn't displaying anything? Or better, it starts displaying data only after a recalc (latest revision of course)
45°38'N-13°47'E;12678752 said:But now I've found something else: granting independence to a colony grants them some free units... it's perfect except for one thing: those free units are lions... Hasn't anybody noted this problem? I don't know how long it's been there so if you try granting independence to a colony, please report here to me if you get lions or other units, and please tell me your revision number (found hovering your mouse over your flag near the minimap). Thank you.
In my rev654 game, my spies are listed in the mouseover as getting an experience bonus from the ekal masharti (assyrian unique barrack replacement), but don't seem to actually get it.
All those variables in that file only affect games that start in that era.
Not when you are currently in that era.