AND2 and SVN Bug Reports - A New Dawn 2 ONLY

I changed to AND2.x no long ago. I played 1.75c for a long time and I used signs to mark my plans for future colonies.
...than I discovered dotmap option :blush:

Mmmm, I'll have to try again because I wasn't able to use signs with version 1.75C.
 
Genghis Khan somehow built the Blarney Castle in two cities at the same time, so he has two copies of the same wonder :crazyeye:


I remember stuff like this happening in C2C fairly often (I saw Silk Road get built in *three* cities at the same time once) but have never seen it here in AND :lol:

rev670

That's something I need to check, I've noted it too although I don't know when it started.
 
45°38'N-13°47'E;13028833 said:
Have you ever been able to place signs on a map? I've tried with different revision and it looks like I've never been able to, I've tried as far back as with ROM-AND 1.74H.

I can't remember if i had ever placed signs on a map.:confused:
 
I have graphic troubles with japanese units. I think it originates from their banners.
I wouldn`t mind much, but the game often crashes a few seconds after this graphic glitch occurs.
 

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I have graphic troubles with japanese units. I think it originates from their banners.
I wouldn`t mind much, but the game often crashes a few seconds after this graphic glitch occurs.

I'm not sure this can depend on AND. Looks to me like a problem of your graphic card.
 
45°38'N-13°47'E;13029280 said:
I'm not sure this can depend on AND. Looks to me like a problem of your graphic card.

I think so. The same happened to me too a lot of times before changing my card to a more powerful one. Since thenI never experienced it again.
 
Is it intentional that diplomacy victory cant be disabled?

I use united nations option but it should allow to play without diplomacy victory?
rev 670
 
...and another game which is unplayable (rev 671). This time, i cannot do anything other than watching the earth cursor spinning. I can't alt-tab, can't move or zoom. I have to force close the game using CTRL ALT DEL and my keyboard (because the mouse is stuck into civ 4). The game don't crash and there is no log...

The save stop after a turn or two...

That's sad because this is my second game and i have never been able to go past the medieval era.

EDIT: The workaround i've found is to set autosave to every turns. The game save but don't go to the next turn because of the bug. However, i can load the next save and go on !
 

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...and another game which is unplayable. This time, i cannot do anything other than watching the earth cursor spinning. I can't alt-tab, can't move or zoom. I have to force close the game using CTRL ALT DEL and my keyboard (because the mouse is stuck into civ 4). The game don't crash and there is no log...

The save stop after a turn or two...

That's sad because this is my second game and i have never been able to go past the medieval era.

EDIT: The workaround i've found is to set autosave to every turns. The game save but don't go to the next turn because of the bug. However, i can load the next save and go on !

Which revision is it? I remember a few older revisions almost always had this problem around that time (generally it was nearer the Industrial though)
 
@dbkdlk - I'm having the same problem, auto saving every turn, will let you play the next turn, but I find it freezes again within 3 turns.

Its started with SVN 671 I had played a high to low game till 1074 AD and had just been awarded my final civ when I updated and the freeze began.

Same problem, can't alt-tab, can't change active window, have to reboot the computer. Once I was able to change the window, and it showed the process in Zombie mode, so its crashed, but won't free up the process.

I've tried 2 different civs from a save just before the 3rd civ is awarded, and received a different civ as I hit the lead earlier, both were vassals of computer, and both have crashed.

I've looked at the Pythondebug.log, and it shows cities growing, but then freezes, no error.log

sorry, can't provide any more information.

Giagantic map, Marathon speed, random planet generator 0.68

I can play a number of turns as the 3rd civ, played over 40+ with 2nd till it crashed again at 1094 or so. 10 Yr's later then the Aztecs, who were the 1st Civ.
 
The game is perfectly stable with default settings and 3 units per tiles. It comes from my translation. I make some tests to diag the problem.

EDIT: Wrong way, it crash even with default 671. I'll try with unlimited unit per tile.

EDIT2: I managed to get a crash on a save no matters what i try (default, default + french translation, default + 3un/tile). Now i've tried Default + french translation + 3un/tile, the save doesn't crash anymore. It seems linked to the CTRL SHIFT T function.
What does this function do exactly ?
 
I admit I usually play on blitz speed and large maps for now but I never had any problem like that, and I usually play up to modern era. Right now with an experimental version I'm playing a multiplayer game with my wife: we're almost at Renaissance with no CTD or hang and only 2 OOS in about 250 turns. Sounds pretty stable to me. Try playing a smaller map and faster gamespeed and let me know if you still have these problems.
 
Is it intentional that diplomacy victory cant be disabled?

I use united nations option but it should allow to play without diplomacy victory?
rev 670

Diplomatic victory is disabled by Mastery Victory or not turning diplomatic victory on. UN option should allow you to build UN when diplomatic victory is disabled,hence you can pass resolutions but not win.
 
It seems linked to the CTRL SHIFT T function.
What does this function do exactly ?

It's used to recalculate values between different revisions. By the way I usually play with 15 units per tile limit, so no, that's not a problem.

By the way, if crashes are caused by translations, which could really be since CTD are not so common as you're reporting, try clearing your cache after switching to English and before starting a new game.
 
The game is perfectly stable with default settings and 3 units per tiles. It comes from my translation. I make some tests to diag the problem.

EDIT: Wrong way, it crash even with default 671. I'll try with unlimited unit per tile.

EDIT2: I managed to get a crash on a save no matters what i try (default, default + french translation, default + 3un/tile). Now i've tried Default + french translation + 3un/tile, the save doesn't crash anymore. It seems linked to the CTRL SHIFT T function.
What does this function do exactly ?

After you update to a new version Clear the cache! Always!

Ctrl Shift T is for Re-Calculating the Modifiers (which should've come up as a pop up when you update your svn version). This resets all base modifiers to take into account new xml and dll changes to the modifiers. If you are Not doing the Re-Calc you are trying to use old base modifiers with a new version and corruption most likely will occur, at the very least. It takes 2 turn for the mod to stabilize the modifiers so you may see swings in research/Gold/Esp or other modifiers the 1st turn after a Re-Calc

You can Re-Calc at any time also. Especially if you are modifying the mod to suit your tastes.

As for units per tile are you meaning Stack Limits?

JosEPh
 
45°38'N-13°47'E;13029948 said:
Diplomatic victory is disabled by Mastery Victory or not turning diplomatic victory on. UN option should allow you to build UN when diplomatic victory is disabled,hence you can pass resolutions but not win.

Ok, then its a bug:) Or is it just me? Try to uncheck diplo victory option, start game and look settings in game. I tried several times and diplo victory is always on no matter what.

Lots of weird stuff comes with C2C code:confused:
 
Ok, then its a bug:) Or is it just me? Try to uncheck diplo victory option, start game and look settings in game. I tried several times and diplo victory is always on no matter what.

Lots of weird stuff comes with C2C code:confused:

I recall there's some problem with diplomatic victory. I always play with Mastery victory, so I'm not sure. But do you see Diplomatic victory on both if you've checked or unchecked UN option?

Anyway I don't think that's a problem coming from C2C: on the contrary, I think C2C might have inherited this bug from AND.
 
I never use Mastery Victory condition (stopped using it shortly after Afforess introduced it because it was making other options unusable back then) and as far as I can tell Diplomatic victory was working when MV is turned Off. And MV did screw up the UN resolution Option way back then under Afforess rule.

Personally I wish MV was removed from AND so that the Original Victory Options had to be selected and choices made. Cultural Victory suffered greatly at the hands of MV, to the point (at one time) of being irrelevant to game play.

JosEPh
 
45°38'N-13°47'E;13030040 said:
I recall there's some problem with diplomatic victory. I always play with Mastery victory, so I'm not sure. But do you see Diplomatic victory on both if you've checked or unchecked UN option?

Anyway I don't think that's a problem coming from C2C: on the contrary, I think C2C might have inherited this bug from AND.

I will test with/without united nations option as soon as I get home. I never play with mastery victory and usually without diplo also. It was working earlier versions but I cant remember what was the last version I really played.
 
I never use Mastery Victory condition (stopped using it shortly after Afforess introduced it because it was making other options unusable back then) and as far as I can tell Diplomatic victory was working when MV is turned Off. And MV did screw up the UN resolution Option way back then under Afforess rule.

Personally I wish MV was removed from AND so that the Original Victory Options had to be selected and choices made. Cultural Victory suffered greatly at the hands of MV, to the point (at one time) of being irrelevant to game play.

JosEPh

Actually MV works perfectly. The problem is only with UN option and is not connected with MV. MV disables other victories by design, it's how it works. You can always choose to turn it off and use default victory conditions. What UN option does, is letting you build UN and vote resolutions even if you have turned off diplomatic victory, BUT you can't vote for World Leader (i.e. Diplomatic victory). Problem is, IIRC, that this option doesn't work and if you check it, you always enable Diplomatic victory even if it's turned off under victory conditions.
 
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