AND2 and SVN Bug Reports - A New Dawn 2 ONLY

I´ve just updated from REV 772 to REV 775. Now the game crashes when I try to load my old savegame.
 
Small thing I noticed while building castles, it was surprisingly fast in most cities and checked the help pop-up:

* +40% from Buildings
* +10% from Civics
* +100% for Castle with access to Stone
+ *150% for Castle
* +10% for having Hinduism as State Religion

Is that +150% intentional? Also the display is bugged, the asterisk (or dot) is after the plus sign on the popup.

EDIT: I noticed there was +50% from Feudal and Monarchy, but there's still +50% unexplained, and the weird plus sign (which isn't that horrible bug actually :) )

This game is actually not in the latest revision, I hope the big stacking +% production bonuses for certain buildings are tuned in Civic overhaul?
 
Deogon Seowon (or w/e the wonder requiring 6 universities to be build) appears only as a giant pink square.
 
Deogon Seowon (or w/e the wonder requiring 6 universities to be build) appears only as a giant pink square.

I've checked and it's working in my revision. Anyone else reporting this?
 
Edit: Can't reproduce it with todays build. Might be fixed.


The crashes started a few revisions ago. Sometimes they could be avoided by going a few save games back, which leads me to believe that whatever is causing the actual crash either goes wrong earlier or is based on some AI action that changes when reloading to an early enough state.

I've attached a save game which crashes for me after three more turns reliably. In case it makes a difference: I picked Heraldry on the research dialog.
 

Attachments

Sorry, as usual - bug in production overflow...

Now I have raw value 105 hummers, and current value - 2233. It is not only "city screen numbers", I can really construct 35 argebusers at one move.

How did that happened?
Overflow from previous build (593 ) was added current production ( 105 ) and then multiplied on current modificators.
I suppose, overflow from previous build must be divided on modificators from previous build before adding current turn production.
Rev 777
 

Attachments

Possible bug with Machu Picchu wonder. Description says bonus applies to all owned peaks, but I'm only receiving it on peaks on the continent it was built on. Not sure which is intended, but they should match.
 
Possible bug with Machu Picchu wonder. Description says bonus applies to all owned peaks, but I'm only receiving it on peaks on the continent it was built on. Not sure which is intended, but they should match.

Can you post a savegame? Machu Picchu is all done in Python, and the Python never checks continents.
 
Most likely he meant new peaks owned after it was built.
 
Is the spawning Machu Pichu improvement working? It gave me a python error when I first built it. In another game, there was no error, but neither an improvement.
 
Deogon Seowon (or w/e the wonder requiring 6 universities to be build) appears only as a giant pink square.

Do you play a session of C2C in between sessions of AND? This very problem was just addressed in C2C. If you have been please remember to Clear the Cache when you Load the different Mod. And also clear the cache between new SVN versions too which may address you other problem.

JosEPh
 
Do you play a session of C2C in between sessions of AND? This very problem was just addressed in C2C. If you have been please remember to Clear the Cache when you Load the different Mod. And also clear the cache between new SVN versions too which may address you other problem.

JosEPh

I think Afforess fixed this issue. He did something, that that makes cashe clearing unnecessary, didn't he?
 
I think Afforess fixed this issue. He did something, that that makes cashe clearing unnecessary, didn't he?

I don't know? Did he? I thought he worked on save compatibility recently. But don't recall anything on Cache clearing being unnecessary now. But you're probably more Up on what's going on here now than I am so.... I don't know.

JosEPh
 
This is also true; it does only trigger once, when the Wonder is completed.

This is possible, the cities on the other continents were founded after it was built. Is there a way to have it run the check again when a cultural border expands or similar? I'll upload the save when I'm home.
 
Sorry, as usual - bug in production overflow...

Now I have raw value 105 hummers, and current value - 2233. It is not only "city screen numbers", I can really construct 35 argebusers at one move.

How did that happened?
Overflow from previous build (593 ) was added current production ( 105 ) and then multiplied on current modificators.
I suppose, overflow from previous build must be divided on modificators from previous build before adding current turn production.
Rev 777

You're right, I've checked and it happens in my current revision too.
 
Do you play a session of C2C in between sessions of AND? This very problem was just addressed in C2C. If you have been please remember to Clear the Cache when you Load the different Mod. And also clear the cache between new SVN versions too which may address you other problem.

JosEPh

I'm not playing C2C between sessions of AND, although I do play a variety of other mods (PAE, R&R). Would they have any effect?
 
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