Afforess
The White Wizard
45°38'N-13°47'E;13380782 said:Then I didn't explain correctly, because that's what I meant.![]()
No, you must be mistaken, because overflow gold is completely unrelated to what Val3 is now reporting.
Originally, back when val3 first reported a bug with multiple production, he wasn't getting all the overflow he expected. This way because the overflow was multiplied by the modifiers after the production, then unmultiplied at the end of the turn, so the modifiers wouldn't affect unrelated builds.
My attempt to fix this was to remove the unmultiplication at the end of the turn. This caused problems by giving val3 tons of extra hammers, as overflow was multiplied by the modifiers for each unit.
Your latest fix was to remove the modifier multiplication for overflow. Now overflow is not multiplied by modifiers nor unmultiplied. But this teams val3 can exploit the overflow by gaining hammers from a unit that he has high modifiers for, then use them on a wonder he where he has none.
We were both wrong at solving the problem at every step. We didn't even understand the problem.
The No Foreign Connectedness works exactly the same way as the No Foreign Trade from before when there were trade routes. In fact, is the same. I just flipped the text to read differently, nothing else.45°38'N-13°47'E;13380786 said:There's something I don't understand about connectedness. It looks like if I choose a civic with No Foreign Connectedness (Coinage & Mercantile), I can't trade resources with other civs. Or better, I can trade my resources to them, but I can't see the other civs resources in the diplo screen. And anyway, shouldn't Mercantile allow foreign trade?