gay_Aleks
from the river to the sea, Palestine will be free!
Which is a bit weird - maybe fishing boats should be unlocked at Sailing, unless it's intentional?
In my recent experiences, I've never had the AI poison my water or.... Actually, do anything other than the (Still very rare) Counter-Espionage and once in a blue moon, steal a technology.
Rebel-spawned spies will still Sabotauge buildings or cause revolts, but I've performed a good fifty seven missions - excluding destroying improvements - against Siam alone since we've gone to war, and I haven't gotten a single epionage mission performed in my territory all game. I've caught a few spies, but there's been no activity whatsoever beyond that.
Same here! During my last play, I've performed a lot of Espionage missions against all of my neighbors (most of them during peace time) and they haven't reacted properly to any of my threats, nor used Counter-Espionage against me!
That's the reason why I think that there is some kind of problem with A.I. Espionage in AND2... That's a pity, considering the fact that Espionage became much more interesting in this mod (promotions and new missions!)!!! Could you guys please verify it? Thanks!!!
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Plus the increased cost for some missions (Like Civic switching; IIRC AI can just switch out of this a few turns or even a single turn later, rendering the 100k+ mission entirely pointless) makes them hardly useful at all. I tend to forget that Anarchy, Nuclear Device, and Change Civics/Religion even exists the costs are so high. Might as well just remove them from the mod - the end result would be the same: No one would be using them.
Stealing Technologies gets real expensive after the Medieval, but once you get a dedicated espionage city or two up, and start getting those esp-boosting buildings in, it's not impossible to get the few tens of thousands of espionage points to steal the technologies (unlike the 140k, 190k, 230k, etc requirements for the above missions where the costs are too high for the result of the mission)
Hello everyone.I've been following the game improve for a long time and finally i started playing this week with the latest revision. In the very beginning of the game i created a fishing boat and started working a clam tile,but i'm not getting clam as a resource.why? Playing on Large, Terra and marathon speed.
Then I checked my previous resigned game and I saw that my city is getting a clam, that was on standard speed,dont remember the map. I continued this game to see if my city would get pearl within my radius for working that tile,but i didn't get pearl as a resource. I get clam but not pearl. Did something change in the mechanics? You'll make me so happy to help me with this. Thank you.
I also cite the fact that, sometimes, the mission to spread Culture to enemy cities in our borders is not available, even if we have enough Espionage points to do so.
Unfortunately, spy units in AND2 share the same fate of Great Commanders: both are real cool, but only human players use them...![]()
I actually don't mind Obsidian being revealed at Mining - it's a nice and usefulboost for early cities, and seeing it extra early can be useful
So I updated my rev from 977 to 982. The game loads and runs like a charm but if I want to recalc it goes CTD. If I don't recalc it's running fine and I see the new content as well.
I guess the problem is that my PC has to do too much calculation at once and that causing the CTD. It's a big map, bigger than Huge (144x104).
My question is: Does the game slowly recalc itself during gameplay? If I just continue my game, will it use the proper values after some time?
No, it doesn't slowly recalc. Probably new bonus are calculated with new values and old bonus with old values. There are some updates which are done from time to time in game but you'll end up with some bonus recalculated and others not anyway.Sorry, but anyone knows the answer for my question?
Pearls are not enabled as a resource until you reach Trade. Do you have that tech yet? Wild resources generally have both a reveal tech (shows you the resource on the map) and an enabling tech (actually lets you use the resource). Most of the time, the reveal tech and the enabling tech are the same, or the enabling tech comes before the reveal tech (strategic mineral resources have Mining as the enabling tech, but aren't revealed until much later in the tech tree). Some have a gap between the reveal and the enabling; for example, Spices are revealed at Naturopathy but not enabled until Calendar. Oil is revealed at Scientific Method but not enabled until Refining. The enabling tech is generally the tech that allows building the improvement that produces the resource. So that is my guess as to what is happening with Pearls; the seafood resources don't even have enabling techs of their own (Fishing is a de facto enabler because you need it to work water tiles and build Work Boats) but Pearls require Trade.
Side note: We need to fix some of the enabling techs. Apple, Lemons, and Olives are all enabled by Bronze Working; this should be Fermentation when Orchard improvements become available. Likewise, Obsidian is enabled by Mining, but this should probably be Masonry when Quarry is available.
45°38'N-13°47'E;13886607 said:No, it doesn't slowly recalc. Probably new bonus are calculated with new values and old bonus with old values. There are some updates which are done from time to time in game but you'll end up with some bonus recalculated and others not anyway.
today i started another game with rome. at the very earliest stage of the game, i founded the city of antium, then i clicked storyteller circle but it finished the production only in 1 turn even if it had said more when i clicked on it. And then it said ' Antium can not overflow 941569anymore so that much of
is converted into 941569
. Now I have tons of gold. This must be a bug.
today i started another game with rome. at the very earliest stage of the game, i founded the city of antium, then i clicked storyteller circle but it finished the production only in 1 turn even if it had said more when i clicked on it. And then it said ' Antium can not overflow 941569anymore so that much of
is converted into 941569
. Now I have tons of gold. This must be a bug.
You're a lucky guy! I wonder which story was created by this Storyteller Circle!![]()
45°38'N-13°47'E;13884782 said:Have you tried using espionage against your enemies? AFAIK Afforess coded AI so that it responds to espionage threat with espionage. Just to make sure this part is still working.