AND2 and SVN Bug Reports - A New Dawn 2 ONLY

45°38'N-13°47'E;14198458 said:
It's a bug, it's because you have a Free Trade Agreement with someone else. Only solution right now is to cancel Free Trade Agreement.

Thank you, but this had happen even before trade agreement. From the very beginning and to the middle of the game, where I'm now, I've never were able to trade resources.
 
will there some an answer to my CT reported aboveMar 11, 2016, 10:06 PM #4913 ?
Sorry, probably not for a while. As I've said in another thread I'm moving out of my flat for some weeks and I probably won't have my modding PC with me. Since it's a dll issue, it can't currently be fixed unless Afforess can do it or I get back to my home, which won't happen for one month at least.
 
Discription for The Internet project saying that it gives +1 trade routes in the world.
Doesn't work, since whole mechanics is replaced with city connections:
Spoiler :
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Small bug with corporations, with realistic corporations option on. (Modern corporations is on too)

So, Mining corporation was auto-found in my Utrecht as on screenshot:
Spoiler :
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and later its headquarters was replaced with Construction corp or it's Constructive corp I'm not sure about it's name.
And so... headqurters gone. And there is no way to restore it. Even though Mining headqurters is on a list of world wonders as on screenshot: (meanwhile corporation itself is not active there)
Spoiler :
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And mining survey is not functioning ofcource:
Spoiler :
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The same happened to cereal, which was auto-found also in my city.
So, maybe then headqurters should be protected somehow from this "hostile takeover"?
 

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Can someone help me?
There are a lot of matches where I build a mine on gold and/or silver, connect them to my cities with roads, and still, the game doesn't detect that I have gold or silver resources. As I see it, it only happens with gold and silver.
Is it a bug of the mod or of the game?
(Sry for my bad english)
 
Can someone help me?
There are a lot of matches where I build a mine on gold and/or silver, connect them to my cities with roads, and still, the game doesn't detect that I have gold or silver resources. As I see it, it only happens with gold and silver.
Is it a bug of the mod or of the game?
(Sry for my bad english)
Are you running Coinage civic? If so, than everything works as intended, there is no bug. Coinage removes your gold and silver resource access and converts them into :gold:
Otherwise post a savegame.
 
Can someone help me?
There are a lot of matches where I build a mine on gold and/or silver, connect them to my cities with roads, and still, the game doesn't detect that I have gold or silver resources. As I see it, it only happens with gold and silver.
Is it a bug of the mod or of the game?
(Sry for my bad english)
You're running Coinage, read description.
 
Consistent CTD when ending turn here. Can't progress no matter what I try, so sadly I think I'll have to abandon this match :(


Earlier on the last Carthaginian city was producing crashes when I tried to take it. Every single time, it'd crash when I captured it. So I simply deleted it in the World Builder and was able to move on, but I don't know what's causing this CTD so I can't try and fix it :(
 

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Consistent CTD when ending turn here. Can't progress no matter what I try, so sadly I think I'll have to abandon this match :(


Earlier on the last Carthaginian city was producing crashes when I tried to take it. Every single time, it'd crash when I captured it. So I simply deleted it in the World Builder and was able to move on, but I don't know what's causing this CTD so I can't try and fix it :(
Unfortunately I don't think I can do anything, not even check the save, before one month. I'll have a look when I can. I'm keeping a bookmark on your post.
 
45°38'N-13°47'E;14215079 said:
Unfortunately I don't think I can do anything, not even check the save, before one month. I'll have a look when I can. I'm keeping a bookmark on your post.

I'll keep this save archived as a just-in-case. It might be something on my end causing that crash, it might be some bug in the mod itself, but in the meantime I can just start a new game :)

I'll keep that save file uploaded for the time being too ^^
 
I think that might be an issue.
A while ago, I had the dark age eruption event. I loaded the save - the event did not appear again - and kept going, until I researched replaceable parts. All of a sudden, the effects of the event are in play. When I keep loading the saves, even the early ones, they show net food production diminished ON tiles (as in, the tiles show only two and three breads), while the game still counts that food in. It just stops counting the food in after I research replaceable parts. All that happens DESPITE the fact that the dark age never happened, because I loaded the game. It's a real nuisance.
 
Regulated civic is supposed to give health bonus for town,village,industry and industrial complex.I don't use much industry and its upgrade so I've no opinion but for village and town I can say that there's a problem because I don't see any healthiness from them.
 

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Update: I restart the game and the saves that are way earlier are ok. The saves that happened after the event happened and I made it to never happen, are corrupted (food on tiles is diminished, the game counts them as it wasn't). Apparently the event suddenly comes into effect after replaceable parts tech forces the game to recalculate tiles once again (because windmills produce more hammers now etc.). I don't even know when it should end - it was a while ago.
 
Sigh. After a few turns (and a shock that I have lessened by building a few canneries) the light has apparently returned and everything is restored.
Now I have another issue.
I've released my agents into Babylon and it seems that the game does not recalculate armies properly. When speaking about units, defense and firepower, I overwhelm them completely. The game shows me that my army is at about 0.6 of that foe.
Also, my vassals break away every few turns, especially when I research a new military tech or increase my power, claiming, that I am too weak. They are usually ok with a new vassal pact in the same turn.
This does not stop the mod from being highly enjoyable, but does add a certain WTH value.
 
Sigh. After a few turns (and a shock that I have lessened by building a few canneries) the light has apparently returned and everything is restored.
Now I have another issue.
I've released my agents into Babylon and it seems that the game does not recalculate armies properly. When speaking about units, defense and firepower, I overwhelm them completely. The game shows me that my army is at about 0.6 of that foe.
Also, my vassals break away every few turns, especially when I research a new military tech or increase my power, claiming, that I am too weak. They are usually ok with a new vassal pact in the same turn.
This does not stop the mod from being highly enjoyable, but does add a certain WTH value.

Latest revision they shouldn't say "You appear to be too weak" - they just say "We're not interested"

As for why they drop it.... If they're voluntary vassals (Them coming to YOU asking) they'll often drop if they lose even a tiny percentage of their territory - even through cultural pressure during peace time. Even if they don't, they often boucne around all the time seemingly at random.
I don't bother with willing vassals for that reason really, just wartime ones :king:
 
Hm, okay :)
And the power calculation? Did I miss something - for example a special unit built in bulks, or a babylonian building? Because from what I can see, Hammurabi doesn't really sport an army that large, and moreover, I am technically more advanced.
 
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