Yep. I have no ideas too.May sound lame but...
Are you sure you didn't accidentally press CTRL-I or ALT-I - whatever toggles to No Interface?![]()
Yep. I have no ideas too.May sound lame but...
Are you sure you didn't accidentally press CTRL-I or ALT-I - whatever toggles to No Interface?![]()
I had user interface issue when I used the SVN update versionAbsolutely the same — no interface. I will try to istall game and mode again.
I had no interface issue when I used the SVN update version
It's only after I installed the installer version did it work.
As Vokarya said, it might depend on your installation path. Have a look at CvAltRoot.py included in the main AND folder. Open it with a text editor and follow instruction there.
I do not see any option for gold pillaging in BUGProbably not. Maybe an other BUG option? Friendly pillaging or something?
Hill of Tara cannot be built by Great Diplomat...?
Says it needs a Hill in the City vicinity, which it has, but Hills & Mountains seem to have some issues in the Sevopedia as well, they are not there:
Ok, Great Diplomat emergence points, got it, thank you!It never could. Hill of Tara produces Great Diplomat points, but that's not the same as being able to be built by a Great Diplomat. That ability has to be specifically given, like how Pont du Gard can be built by a Great Engineer. It is specifically coded in the XML.
I think of hills and mountains as their own feature layer. They stack on top of a base terrain, but they can coexist with other features like Forests or Jungles. Trying to create a page for that would be very difficult for me.
Ok, Great Diplomat emergence points, got it, thank you!
There's a Hill link in the Sevopedia page for The Hill of Tara (pic below), which goes to Base Terrains (see previous pic), but there's no Base Terrain link for it shown there (or for Peak links, see pic below), you say it would be hard to create them, but they're already in the Sevopedia (somewhere), and why does it say a City cannot be built on Hills (is that vanilla BtS rules?). ?
I posted a previous "graphic only" for Hills which says you cannot. This link from above pic.Also, you can always found cities on Hills,...
Movement Limit exploiting fun
I've found a bug about ML that is really fun to exploit
On the pic bellow you see my 2 cities to the south, the northern part of the red area shows my ML borders and the plots signed "SAFE" are places where there's no damage for the distance.
View attachment 476514
On this next pic you see an Oasis tile and 6 Flood PlainsView attachment 476515
Apparently it is Oasis and Flood Plains that makes a tile "safe" (and not fresh water).
It is really fun to go along rivers to find some safe spots where my hunter can rest a little and healThis way I've gone about 2 or 3 times further than my ML borders should have let me go. It was really fun on a Gigantic/Eternity map in the early game but you may want to fix it.
Solution:
- make ALL fresh water tiles safe (so the AI can explore along rivers too)
- OR make Oasis and Flood Plains un-safe too (so I cannot either)
I posted a previous "graphic only" for Hills which says you cannot. This link from above pic.![]()