JosEPh_II
TBS WarLord
From your perspective as a player, if your Tamed Animals can place themselves as bonuses on plots, what's your policy? Take up all the plots you can? (Especially knowing that you're taking away from other placement opportunities to come like from Great Farmers and maybe much much more on its way?) How would you define your player policy on this? Do you try to put, say, Horses, in every city you can, just one everywhere? Do you pick a couple of cities and give them horses? How many? Is it a percentage of the amount of cities you have in the empire or a fixed number such as say 3? Do you try to give them to your core cities or to your developing cities to help them grow faster? I need to understand how YOU would think the AI should behave on this matter.
1st Knowing that a Tamed Animal could even be placed as a plot resource is new to me, and probably to many players as well.
2nd Once I can build a tamed animal it is sent out to cities, cause I did not know they could be "planted". Especially newer cities for the Herds or buildings they can give. If they build herds then of course after the herd is built then the Farms. If no Farm then the specific building, i.e., 2 snakes for the Poison hut, etc..
Herds go to Every city. And snakes and reptiles usually do as well. I would send dart frogs but their special building comes in rather late for it's Poison.
Also at one point there used to be a chance that a Subdue/kill would immediately Plant that animals resource. Is that now gone?
Sidenote: And it's still extremely hard to subdue a Moflon, because of their scarcity. Your Tracker/Hunter only gets a couple of shots at it. Of course this is with reckless Animals On. And NPCs preying on each other. If you can find the Moflon spawn point then if you station several Hunters around it, to keep the predators at bay, your odds go up somewhat. But for the most part finding sheep resource is tuff.