Anno Domini beta : test it and feed back here!!

Looking at the way the map's panning out in that game, it seems as if he's already thinking of taking over Egypt....

...seriously, though, thanks and I'll update that.

I've been trying to solve the problem surrounding the trade victory movie, but no luck so far :sad: .
 
Got rocked on my heels twice, seeing tech icons I made in game; then I noticed this and started blushing. Good thing the lights were off and I was alone.
bluescluesli0.gif


:blush:
 
@Blue Monkey: 'twas merely a tip of the hat to a gentleman who had helped very much with research into Anno Domini - related stuff :hatsoff: .

@Sword_of_Geddon: I'm glad you're enjoying the mod. As for the second part of your post, I think you already know the answer to that ;) so no need to :deadhorse: !!
 
Firstly, let me say excellent mod.

Unfortunately I have found a bug: the Tool age axeman does not have the Load, Capture, Pillage or Upgrade unit flags checked off in the editor.

Now I have a load of Tool age axemen and can't upgrade them to Goth archers :mad:. I guess its time for a banzai charge :lol:.
 
Firstly, let me say excellent mod.

Unfortunately I have found a bug: the Tool age axeman does not have the Load, Capture, Pillage or Upgrade unit flags checked off in the editor.

Now I have a load of Tool age axemen and can't upgrade them to Goth archers :mad:. I guess its time for a banzai charge :lol:.

Thank-you for flagging that in; I'll ensure it's fixed in the upcoming patch. I'm glad you're enjoying it!
 
Another Update to my game:

Victory!!!
After many long years the Athenian Empire has gained ascendancy over the world. Here's what happened:

The road to final victory began with almost imminent defeat. The Persians, who I suspected had no real army, and who certainly had no real empire, attacked, through Kushan territory, the heart of my empire, with stacks of tough units. They immediately captured Athens and Delos, and I was only just able to push them out with my small army.
Spoiler :
AthensRedAlert-1.PNG

Unfortunately for me, another Persian army showed up on my border, many times larger than the last. I knew I could not hold out against their forces. I also knew there may be someone who could.
Contacting the Kushan, I secured an alliance. The Kushan War Elephents decimated the Persian Army, elite as they were. I then struck back at Persia, taking all of their territory, save one city. Shamed, they never bothered me again.

Following my victory was a golden age, lasting for centuries...
Peace, though, did not last forever...

The Persians had known when to quit. The Corinthians, however, did not. Allied now with the Celtiberians, they declared war once more. The Celtiberians, having only two cities, fell easily. I took their capital, and they accepted peace. The Corinthians too paid for their aggression, and I took all of their southern territory:
Spoiler :
AthensRedAlert-2.PNG

All this time, I had founded cities in former Persian and Celtiberian territory, and some Kushan cities also flipped to me. I now dominated the continent.

The Scottish declared war. This struck me as quite odd, as they were a small and backwards nation. Sending a fleet, I landed a massive army in the south of their island. However, I had misunderestimated (;)) them, as they raised the clans, and fought me to their last man. In the end though, they were conquered, and once more I left my enemy with one city before giving terms.

A short peace followed, but it was ended by another war, the great war, the largest and longest war Athens had ever seen. Corinth attacked first. Surprised? This time, though, they had many allies: the Kushan, Egyptians, and Etruscans had all betrayed me. I was also prepared, though, with an enormous army left over from wars of long ago.
Spoiler :
AthensRedAlert-3.PNG

I was forced to destroy the Kushan. Left undefeated, I could not commit the amount of force I needed to break the Corinthians. Shame, too, because I was looking forward to seeing those cities in the fourth era ;). Marching my army north, I conquered the Corinthians, who met the same fate as the Kushan, for the same reasons: I needed my army, my whole army, for the campaign ahead.
Assembling my fleet, I transported hordes of catarphracts to the western continent to do battle. They disembarked on the southern tip of that landmass, next to an Egyptian city, the defenders of which stood no chance against my might.
Spoiler :
AthensRedAlert-4.PNG

I easily subdued Egypt, leaving them with two cities. Gratefull, they agreed to an alliance against the Etruscans. The Etruscan territory to the north soon fell as well, and the long war was finally over. Yet true victory had still not been secured.
Now that I was the world's only superpower, it was only fitting that I went looking to start a war.

:joke:

;)

I found my excuse. Refusing my demand that they withdraw from my territory, the Norse declared war. I pressed deep into their territory, even managing to form an alliance with the Etruscans against them, when....

:drums:
Spoiler :
AthensRedAlert-5.PNG

Victory at last! I had subdued the world. Whole empires were now my vassals. Whole oceans were now my lakes. Athens now reigned supreme, and would for ever more.
The year was 1110 Anno Domini.
Spoiler :
AthensRedAlert-6.PNG
 
Just for fun, I took a look at the demographics of my empire. Peoples of long vanquished nations still thrived within my borders. My multi-ethnic empire was composed thus:

Total Population: 27 239 000
Athenian: 20 769 460 (76.25%)
Corinthian: 2 447 727 (8.99%)
Norse: 1 386 500 (5.09%)
Kushan: 1 322 261 (4.85%)
Egyptian: 634 800 (2.33%)
Etruscan: 533 210 (1.96%)
Persian: 85 375 (0.31%)
Scottish: 59 667 (0.22%)

Here's a map to go along with the data. Coloured areas indicate a majority. Coloured squares indicate a minority.
AthensRedAlert-7.PNG

-----------------------------------------------------------------------

Through the course of my game, I ran into a few more issues:
- For some reason an army seems to be able to attack only once per turn. Is this on purpose?
- I was able to build the Manor wonder, even though I didn't have a single army in the field (and it required three to be built.)
- In the fourth era, medieval weaponry seems to require chainmail, while the opposite is indicated by the arrows on the tech tree.


So, that's it. Excellent mod, Rob, and thank you. This was one of the most memorable games of Civ I have ever played.
 
Thank-you very much for sharing your game - I enjoyed reading it and seeing some of the creations in-game. I'll look into the issues you've mentioned ;) .
 
Through the course of my game, I ran into a few more issues:
- For some reason an army seems to be able to attack only once per turn. Is this on purpose?
- I was able to build the Manor wonder, even though I didn't have a single army in the field (and it required three to be built.)
- In the fourth era, medieval weaponry seems to require chainmail, while the opposite is indicated by the arrows on the tech tree.
I'm experiencing exactly the same.
 
Warband.jpg


An image from my game playing as the Jutes. Anyone notice who the bloke in the middle is ;) (it's not me, by the way, but another "veteran" of civfanatics!)

I'm still trying to fix the old trade race movie issue; please see the thread about that if you can help. However, I've managed to make a movie that works in the main game (not a suitable one, just messing about with bink to see if it worked). If I get the trade race movie issue resolved, I'm going to have Jasmine filmed for that short movie, I think. She'd be dressed in a Medieval-style outfit and also she has one of those chamokry(sp?) screens - i.e. one on which an image can be placed, so it can look as if she's in a particular place (when, in fact, shes in her living room). So, what should she say and what image should be on the screen? I was thinking about her saying at least "well done, you've won a trade victory!!" - but should she say any more than that? Any creative ideas? Incidently, (particularly for Blue Monkey's interest) she's half-Indian and I'm fairly sure she has some traditional Indian outfits, perhaps this would be more suitable?
 
Incidently, (particularly for Blue Monkey's interest) she's half-Indian and I'm fairly sure she has some traditional Indian outfits, perhaps this would be more suitable?
I kew there was something I liked about her!:D Maybe she can come up with something Medieval with a little Oriental "spice", since as the trade/crusades developed "exotic" materials and ornaments became very fashionable as a symbol of wealth and social status.
 
Thank-you very much for sharing your game - I enjoyed reading it and seeing some of the creations in-game. I'll look into the issues you've mentioned ;) .
You're welcome :)

I'm experiencing exactly the same.
I didn't mind the other issues so much as the one-attack-army. I could have used an effective army quite a few times in my game.
By the way, how is your game going as the Maurya?

huh? where can you see your empire`s demographics, with all the precentages and stuff?
Well, there isn't, really. You have to piece all that together yourself. It actually isn't too hard. Just go to the city screen for each of your cities, and record the population, the number of total citizens, and the number of foreign citizens. You can find the total population of your empire by hitting F11.
This is something I usually do in my games.
 
Just a quick note to advise you all that I've sorted out the trade movie issue. If there's anything other than 10 parts to the "spaceship" then the screen where you view your "spaceship" (or other images if you've modded it) cannot be accessed. It only works on 10 parts. Therefore, you can't "launch" upon victory (which was causing the issue); you merely are taken straight to the trade/space victory movie. This allows you to have a different movie, whereas clicking on "launch" would cause a crash to desktop.
Thanks to embryodead for sorting that one out for me ;) . We now just need to decide exactly what Jasmine is going to say on the movie :) .
 
A quick update: today's been a productive day and I've even had a chance to playtest stuff. I've mended a few things that were broken in the mod, for example the trade movie and the army attacking more than once per turn. The Norse are now complete and the Great Library now just builds a library in every city on the continent. Hipparchus' star catalogue is now the "gain knowledge that 2 civs have already researched" GW, which requires the mathematician's house SW to have been built. The SW comes with mathematics, unsurprisingly, and doubles research in its city.

Oh, and more importantly, I've taken a few days off, which just came out of the blue this afternoon. We're not busy, due to the postal strike, so I've between now and this time next week to put the finishing touches to the mod - or at least do as much as I can in the week. I've just e-mailed Jasmine, so hopefully, she'll be able to do the movie sometime this week.

What I'll do though for you playtesters is upload a new patch tomorrow, once I've had a chance to update a couple of things (such as governments) in the civilopedia ;) .
 
Jasmine got back in touch last night to say that she'd do the trade movie this week, so that it's ready for Tuesday's release :) .
 
Apologies for posting four in a row, but just to let you know, the new patch is available in post one; the change log is in post two.
 
If anyone's interested (I seem to be the only one posting in this thread at the moment ;) ), I've a further update, which is [has now been removed]. It's only about 305kb, but it adds Nubia's civilopedia entry, has descriptions in the civilopedia for about a dozen more techs, corrects a few civilopedia errors, corrects the error with Hipparchus' star catalogue (it didn't need the mathematician's house in the version I uploaded last night) and tweaks some of the governments slightly, following a gameplay session. Oh, and as I won a diplomatic victory in that session, I corrected the text so it states that the vote is for who gets to have the New World named after them.

You'll need to have installed patch v1.02 first.

Any comments on the recent updates?

Update: Mini patch now removed.
 
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