Anno Domini update

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R8XFT said:
01. I'd like a mod just like the original Anno Domini; the civs should start off needing to research how to irrigate and build mines and end up in the Middle Ages. It'd be cool to play it with the civs you've suggested and with Ares' terrain instead of that old Anno Domini terrain.

05. Perhaps it would be best if most techs were generic, though maybe you should have two or three each era that are civ-specific or trait-specific at least. (Or a few more ;))

08. I really think that all civs should be available, each having it's own inherent strengths and weaknesses.

09. Having a full four-era mod is important to me.

11 AND 12. I plan to try out lots of different civs when the mod comes out, but will mostly be playing as Sparta!

13. I liked the idea in the original Anno Domini mod of having a random map. HOWEVER, maybe a map version could be drawn up quickly for all those who want one (As by the looks of this question, there are such people)

The bold was text added by me.
 
Thanks for the responses so far, they're very interesting. It shouldn't be very hard to bring in the map for those who want it, though there'll be some "clumps" of civs - i.e. in Greece and Britain. I'm encouraged by the number of people who would like a random map as that's what I prefer - you don't know what to expect then.

The thing about techs, by the way, is that you can still have the same mod as before, with buildings doing the same as they did; I'd just need to essentially rename some stuff to flavour it into the timeline.
 
01 (small preference to 02 though)
03
08
10. I'd be happy enough if you squeezed all the techs into three eras, leaving one era for you to use, for example, to make non-player civs with their own unique techs and city style
COMMENT: along these lines, can this be done: make the tech trees be skewed in a different way - start some civs in era 4 with one of the starting non-tradeable techs, make this era for example 'imperial' techs (Rome, Persia, etc), era 3 could be 'nomadic' or something else in the same way (Huns, etc), era 2 (or just era 1 if the techs can't be juggled to allow progression between 1 and 2) and era 1 be generic techs for all. By allowing -and starting - only certain civs into era 3 and 4 they will have unique city styles allowing 15 or 20 separate types - they will still have to research era 1, etc to get the common - but not required for progression - techs in common with all. It will also allow them all to be playable.
11
13 and 14, but 14 a lower priority
 
I am quite flexible in my planning at the moment; however, whilst your suggestion is not at all bad, I don't really want to go down the route of putting lots of different civs into different eras, one breakaway era would be enough. IMHO, reducing civs tech trees to single eras is too much of a compromise to get 20 city styles.
 
I just have to say, 99% of the time, I play the WH mod, and its last era isn`t much, I hardly ever get to it, so having a well developed 3 era tech tree can be a very very good thing if you can use the first era for full blown individualisation. Infact.. I might do this in one, two or all of my mods! And I hope mrtn is reading this :devil:
 
About the Attila I think that Shiro wants something like this!
attila_narrowweb__200x265.jpg
attila_the_hun.jpg

But I want something like this!
_41027077_hun_afp203b.jpg
214px-


Rob! maby you can make shiros request for first eras leader, and mine for last eras! cause I know you always make two eras LH's :D (For your mod)
 
I have a question regarding squeezing all techs in 3 eras to leave the 4th one free:

- from what I understand, to have different city graphics you need to make a civ start in a different era, and use that era's graphics for its cities.
- but I don't understand how you could do this if 3 eras are taken, I can only see this possible if there is just one era.

So how are you going to do this?
 
hmm never seen athread take off this fast before. its a good sign. Heres my picks.
1
3
8
9
11
13
 
In 2+ days you hit 7 pages in this thread. Sadly in the Civ4 thread that didn't happen. :(

I don't know if my limited graphical knowledge can help in CivIII or even be used in CivIII, but don't hesitate to ask if you need help Rob.

Until then I'll be in Civ4 land waiting for AD to come back. ;)
 
1 or 2; 3 (though 5 would be fine); 8; 11; 13.

It was often said that someone should do a map for AD, for those who would like to play it on a world map. For some reason, no-one ever did, although it wouldn't have taken very long. Same here. I like the fact that it's a random-map mod, but again, someone can always plonk it on a map as a sort of bonus extra.
 
- from what I understand, to have different city graphics you need to make a civ start in a different era, and use that era's graphics for its cities.
- but I don't understand how you could do this if 3 eras are taken, I can only see this possible if there is just one era.

You have 20 sets of cities, 5 in each era/4 for each group. If you limit the tech tree to 3 eras, you have the 5 cities from the missing era free (and each civ has 3 city types instead of 4). You then lock a civ into the missing era (by means of its tech tree) not being used and it uses one of the 5 sets from that era based on the culture group it is placed in. So in Anno's case if I understand correctly 5 (or more) civs woulld have their own tech tree in era 1 and never progress out to using the later city styles, while the other civs begin in 2 and use the 2-3-4 era cities.

Edit: you should also be able to assign city styles (though I haven't tested this) by starting civs in different eras, putting all common techs in earlier eras and making sure that the civs assigned styles corresponding to earlier eras don't advance out to get their neighbors styles, BUT you are now limited to putting civ specific techs in the later eras you've dedicated to freeing up city styles. In a Warhammer mod for instance, you could place the Elves into the 4th era at start - they would have their own city style but 1 set only, the 4th era. And only Elven-specific techs could be placed in era 4. (They'd probably consider themselves immeasurably advanced too, but in their case it'd be appropriate ;) )
 
woodelf said:
In 2+ days you hit 7 pages in this thread. Sadly in the Civ4 thread that didn't happen. :(
It was only you and me that kept the thread alive on the whole. I don't think we even hit 7 pages over the longer space of time. Furthermore, after almost three days of them being available, only 16 people have downloaded the pack of 5 animated leaderheads I did - which were (on the whole) very different from the leaderheads available in Civ IV. This causes me concerns that I'm spending a lot of time doing something that only a few people are interested in. However, as you can see here, there would be a real take-up of a revamp of the Civ III version, so it makes the effort worthwhile.

woodelf said:
I don't know if my limited graphical knowledge can help in CivIII or even be used in CivIII, but don't hesitate to ask if you need help Rob.
Glad you asked!! Your buildings in Civ III format would prove to be a fine addition to the Anno Domini graphics!

woodelf said:
Until then I'll be in Civ4 land waiting for AD to come back. ;)
I will come back after I've done this; hopefully the tools will be available to let me do the sort of things I really want to do. Until then ;) ...

Mirc, hopefully Antiochus VII's response will have answered your question, but in case it hasn't, here's the potential plan: all civs available to the player start off in era two and use the graphics in eras 2-4. The non-player civs are confined to era one.

Thanks to everyone so far for your comments!!
 
R8XFT said:
Furthermore, after almost three days of them being available, only 16 people have downloaded the pack of 5 animated leaderheads I did - which were (on the whole) very different from the leaderheads available in Civ IV. This causes me concerns that I'm spending a lot of time doing something that only a few people are interested in.

No kidding. That's part of the reason my modeling has slowed down, lack of interest. Oh well.

Now I really need to find a C3C CD so I can play CivIII again. :)
 
01, 05, 07, and both 13 and 14

woodelf said:
In 2+ days you hit 7 pages in this thread. Sadly in the Civ4 thread that didn't happen. :(
I don't remember seeing this in any thread before. But it makes sense, you are an established modder in civ3, while in civ4 you were a newcomer.
 
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