Announce your new/updated Civ4 files for frontpage coverage!

Updated and renamed ExtremeMod to Multiverse to better describe the direction of this mod. All re-written game rules on resources and their use (specifically needing a resources to construct units and buildings). More fantasy and steampunk units and greater depth of play.

link: http://forums.civfanatics.com/showthread.php?t=440184
 
Updated Thomas' War Mod. I have updated the venerable and incredible mod with just a few tweaks and provide a new download location. This mod is completely the work of Tsentom1 and I have made only minor changes.

Spoiler :
I still love the Thomas' War mod even after years of playing it and more than a year making my own mods. I recently returned to my roots and found my Thomas' War mod and played it again, but after modding I found it lacking in a few areas. I decided I was going to a make a few small changes to the core rule systems and provide a link to it for others to enjoy again.

I take absolutely no credit for this mod, as it is all the work of Tsentom1. I have simply made a few XML alterations.

With that said, these are the small changes I made:

Added 2 horse units: Light Cavalry and Heavy Cavalry (5/2 & 6/2 respectively)
Added a new bow unit called a Composite Bowman that is a 4/1
Changed the construction of lumberyard earlier in the game with it now requiring Iron Working
Allowed hamlets and workshops to be placed in desert
Altered resources so that each has a pre-required technology for it to appear
Added more significance to roads -- generally giving areas with roads a +1 commerce/gold.


If you have not tried the Thomas War -- this is a great opportunity to give it a shot. You can download it from here: http://www.megaupload.com/?d=DFECBRK0

All hail the mighty Thomas!
 
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