- Joined
- Mar 11, 2008
- Messages
- 27,069
Sounds good. Your starting unit should scout the immediate radius around you cap - roughly 10 tile radius. Make sure you clear the coastal fog as well. Main goal simply to find nearby city spots and reveal resources. Then the unit can find a good spot to spawnbust - probably near the new city spot.
If you are not aware a single unit can spawnbust a 5X5 tile area from the tile the unit stands on. What this means is no barbs can spawn in that area. A very good way to reduce or even eliminate barb spawn near you. Your first few units should actually be out in the wilds spawnbusting as opposed to MPing the city.
AG is obvious first tech, and BW next seems most logical here for slavery and chops and copper reveal. I feel almost certain that there is a hidden resource somewhere in your BFC.
Worker should obviously work the corn first. Pretty sure BW will not finish by then so maybe best thing is laying a farm down next to the lake for a bit extra growth. Once BW is in you can start chopping.
I think you can play this turnset until BW is in and corn improved and likely a grass farm at least.
(Note: There's a little trick you can do at the start to possibly get a little bonus on the first tech. You can select/deselect a tech for 5 turns. In the meantime you might meet an Ai or two. If they own something like AG you will get a little bonus on the tech. I think you already put a turn into AG so that is out the window, but no big deal)
If you are not aware a single unit can spawnbust a 5X5 tile area from the tile the unit stands on. What this means is no barbs can spawn in that area. A very good way to reduce or even eliminate barb spawn near you. Your first few units should actually be out in the wilds spawnbusting as opposed to MPing the city.
AG is obvious first tech, and BW next seems most logical here for slavery and chops and copper reveal. I feel almost certain that there is a hidden resource somewhere in your BFC.
Worker should obviously work the corn first. Pretty sure BW will not finish by then so maybe best thing is laying a farm down next to the lake for a bit extra growth. Once BW is in you can start chopping.
I think you can play this turnset until BW is in and corn improved and likely a grass farm at least.
(Note: There's a little trick you can do at the start to possibly get a little bonus on the first tech. You can select/deselect a tech for 5 turns. In the meantime you might meet an Ai or two. If they own something like AG you will get a little bonus on the tech. I think you already put a turn into AG so that is out the window, but no big deal)