gifting techs to mansa, eli and dari proved really usefull:
while i beelined const-banking-demo, mansa teched edu for me. before that, i was able to trade also for guilds (dari), engineering (dari) and dr (mansa). as you also can see in this screen, switch mansa into org.reli with this trade and he isnt in slavery
.
quite obviously this is the last trade i´m doing with him and i declare the same turn without him beeing able to whip his cities down...
...
the SoL is almost done and will provide aprox. another 270 beakers in total (180*1,5):
i must admit that research is rising much, much faster then i had expected. 500 AD we already have more then 1500 beakers.
and the best of it all is that we dont really have money issues. i havent built a single turn of wealth throughout the game so far. what i did was focussing on buildings, techs and wonders that directly increase income and expenses at 100% research with almost 30 cities are only around 250 gold.
from 1 AD on i was able to substain research almost exclusively at 100%, with the exception of 3-4 turns i think.
trick was the wonder OV i mentioned earlier on, which really worked wonders. each wonder i built with max. multipliers (mom, he...) i put whip and chop OV from various cities into whenever i could, and every hammer was turned into 3 gold (org+forge+ind+bonusressource) once the wonder finished (therefore the 3-4 turns without full research, because i had to bridge the time untill the first wonder with OV got finished, the MoM). like that, every 30something OV turned into aprox. 100 gold. last wonder i cashed in was the Taj, with around 1000 gold...
a rough and not very exact calculation on the finishing date, if things are continuing that well:
7-8 turn untill mining another
7-8 turns untill sushi (including astro)
another 20 techs, say all 2 turns aprox. 40 turns, so we are talking of something around 55 turns from now on and we should be able to start with the ship... ...which should be... ...umh... ...before 1400
... ...i think i´m calculating it wrong or am really underestimating the costs of spreading the 2 corps
...
a look at the research screen, with the path to mining marked:
it says 11 turns, but the computer forgets research ov when generting this info, so in reality it should be more like:
edu 1t
corps 1t
steal 2-3t
reailr 3-4t
=7-8t
...
talking about cops:
mining would bring now, without coal:
20 hammers and 2 mining ressources i still can connect and coal is missing. we are talking of around 30 hammers here...
sushi:
sort of meh with only 8 food, but we still havent settled the islands, so i guess 20-25 food should be possible here (maybe more, havent counted seafood...)
...
btw. i´m thinking of letting 1 island-city gandhi (my first target) live and to conquer all other ai´s. this will bring in money, and i can gift these cities to gandhi, no? like that the totally backward gandhi (stagnating in bronze age
) will never reach emancipation nor will have enough spoints to be of any danger later... ...or is my thinking here wrong (again)???