ZeroSuitSenpai
Warlord
- Joined
- Jul 31, 2017
- Messages
- 135
Does anyone else feel that the Chateau change was a straight-up nerf? Not sure why they did that. Now I need to plan two wonders around a river to get the old culture values? Why...
What I don't get is why you're not getting Tamar's religion as pressure when you're trying to send this route.
Can't adjust climate effects at all, if I understand correctly.So, I can see that climate was decoupled from the disaster slider, but I don't see a climate slider or drop-down in advanced settings. Am I missing it, or can we no longer adjust climate intensity?
First game with the patch, and haven't encountered any city-states yet. I am playing Standard size, Continents map, on turn 41, and explored a good part of my continent already and I have met 3 other civs already, but no city-states! I hope it's a fluke. Last time it was the barbs that were missing in my first game.
I think it’s a nerf overall. Realistic scenarios are going to give me +3 Chateaus instead of +4. The placement restrictions plus the nerf make the Chateau so meh...Does anyone else feel that the Chateau change was a straight-up nerf? Not sure why they did that. Now I need to plan two wonders around a river to get the old culture values? Why...
What the hell does that mean? Why would it not apply to all units?
- Maori: Mana ability was incorrectly being applied to all units.
ALL units, for every civ in the game.
Yup. And based on the structure of the ability, they were probably also getting the combat bonus. I hadn't checked that part.So all units in the game, no matter the civ, were receiving the extra 2 movement when embarked?
Yup. And based on the structure of the ability, they were probably also getting the combat bonus. I hadn't checked that part.
Monumentality embarked workers vroom vroom.