BarbarianHunter
SPAMBO
I was thinking more along the lines of early game upgrading and specifically, having to send weak heavy chariots and horses into tight spots to raise gold for knight upgrades. The same can be said of upgrading to tanks as you mentioned.This is sort of circular, though. If you are warring with other civs, you are probably pillaging and getting heaps of gold (which people have been saying can get quite outrageous). Warring/Pillaging players are the more likely to have a larger army in more need of quicker upgrading to continue their war efforts, so now higher upgrading costs are introduced to give them something to spend all that gold on, which leads to more pillaging to fund the war machine. Meanwhile, more peaceful players can plan out when to do their upgrading and have more leeway in doing so; they will likely not need to upgrade to tanks right away if things are peaceful. So this seems fine in my books
It seems circular to me as well. I was, and still am, decrying the absurdity of having to war with upgradable units (and risk them being destroyed) in order to get the gold for upgrading. I played one test game with Shaka and was very short funding, and another with Pericles in which I had no trouble what-so-ever. Perhaps I was overreacting based on upgrading early Zulu heavy chariot corps to knight corps.