Although it has been hard locked, did some work to give you guys some NPC suggestions for my neck of the woods. Going to try and work counter clockwise so work with the colors as I struggle to describe them. Top Left. Light Blue - Two Rivers is a series of farming communities centered upon cultivating the two rivers in the area. Unique religion focused upon giving blood sacrifice to 'gods' on the mountain that denotes their eastern border. Its forbidden to travel by land east of the mountain. Human, elven minority. Brown-Green - Trading city and associated nearby farmland. Bastion of NPC culture in southeast, Dwarven and technological. Anti-tribal, regularly rebuffs tribal raids from the east. Grays - The three shades of gray in the center are the three major groups of tribal cultures. Each one has its own general religion and culture. Each country is a loosely unified and often infighting group of tribes. Mostly made up of Orcs, with Half Orcs, Gnome and Human minorities. Nomadic in nature. Regularly raid neighboring nations. Yellow and Orange - Neighboring Elven nations that are centered upon life near their respective rivers. Rumored to be founded by fighting brothers whom the nations (Sothnheim and Borthnheim) are named after. Accepting of outsiders with minorities of Gnomes and humans. Darker red and light red next to AA - Gnome border nations with minorities of Orcs, half orcs, half gnomes, and elves. Diverse and very violent politics. Provides some level of transition between the lawless tribal lands and the bastion of strength to their north. Shades of Purple - Border nations between AA and Seon. Mix of their races and such. Often perceived as being in proxy wars against each other for the benefit of either AA or Seon. Dark Green to the east - Large agrarian monarchy that sits upon two mighty rivers and some mountains to the north. Considered a regional power with the ability to raise large armies. Elven and Human. It isnt very in depth but my creative juices arent flowing very well lately. Did what I could to fill in the map if you choose to use it.