Terran Empress
Hornet
on second thought, i'm not very sold on my empire, and I don't have any ideas really, so i think i'm just going to drop, sorry.
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The Purple Nation
Name: The Dominion of the Wilderness (official name: Gerheldian Dominion)
Government: Hereditary
Ruler: King Castius of the Dominion (The King in the Wilderness)
Heir: Prince Kimus of the Dominion (The Fleeing Prince)
Dominant Species: Elves
Minor Species: Humans
Background: The Dominion of the Wilderness is a relatively new nation formed upon the ruins of an old Thelian Province, much like the Iridescent Kingdom immediately to the South. During the Iridescent Kingdom's founding, the nobles and elven leaders who would later go on to create the Dominion strenuously objected to Mediocrity's policy of tolerating and accepting the human and gnome refugees as equals. This race policy, along with the Queen's increasingly liberal stance towards social issues, would eventually cause a schism that would leave a scar in both of the nation's memories.
The straw that broke the proverbial camel's back would be the Queen's edict that all forms of love--be it homosexuality or polyamory--would henceforth be of "no concern" to the matters of law. The people who would then go on to found the Dominion argued that the loose wording of the edict made it more difficult to prosecute cases of non-consensual lovemaking (the Queen would go on to clarify the issue later), and also encouraged moral deviancy among the youth, who would certainly not be ready for the consequence of their actions. The coalition of people threatened to walk away from the Kingdom if the Queen continued her liberalization policies.
The Queen responded by procuring a great number of horses to gift to these people. The message was clear. The leaders of the coalition left north, with the Queen's blessing and support, to found and reconstruct the ruins in the northern wildlands of the Iridescent Kingdom. Despite being theoretically the Iridescent Kingdom's colony, the people of the Dominion wasted almost no time in declaring independence from the Kingdom once they were self sufficient. The Kingdom has not contested this.
Today, the relationship between the Kingdom and the Dominion is, at best, frigid. People still travel between the two realms, however--many youths of the Dominion being attracted to the splendor and the art of the Iridescent Kingdom, and many within the Iridescent Kingdom seeking the simpler way of life and opportunities within the Dominion.
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An even younger kingdom than the Iridescent Kingdom, the people of the Dominion live in simple dwellings and castles built upon the ruins of old cities and villages that dotted the lands. Many of the dwellings thus have a 'schizophrenic' art style, being built out of recycled stones and bricks from old structure.
Exceptions are the surviving natives of the Wildlands--Elven inhabitants of fortified villas and farms who managed to outlast the war and the fall of government. The Dominion's first action upon their arrival to the Wildlands, destroying the bandit parties who plagued the region constantly, did much to secure the loyalty of the natives. In time, these villas and farms would become the centerpoint of rulership to the nascent Dominion.
While the Palace and trading hubs are located within the reconstructed cities of the old days, the Dominion is strongly supported and held together by its settlers in the provincial regions. Elven 'nobles' in fortified villas, or castles, lord over the peasants in the local region and collect taxes for the central government. The nation is mostly empty, and people still can find new opportunities in this nascent Kingdom. Elven and human settlers still arrive from beyond, clearing out the lush forest to claim new land for themselves.
As a descendent of the Iridescent Kingdom, the elf population of the Dominion is made up a truly eclectic variety of elves from all corners of the Thel Empire, but the most numerous and prominent ones by far are the native elves and their descendants who once immigrated to the Iridescent Kingdom during the Great War. It was they who led the others of their faction in their journey to the woodlands, showing the farm lands and old ruined cities where the elven exiles could found a new home in.
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NPC Name: Independent State of the Southern Ibaiaras (purple on the map)
Dominant Species: Half-Elves
Minor Species: None
Government: Appointed
Ruler: Governor-General Danel Alesander the Brave (Half-Elf)
Heir: Lieutenant Governor-General Fermintxo, son of Frantzisko (Half-Elf)
Cities:
Ibaiara on the Western River (capital)
Location: on the Western River, close to the North-South border
Governor: Lord Mayor Xabier Matxin, son of Matxin Xabier (Half-Elf)
Portu Independentzia
Location: on the western shore
Governor: Lady Mayor Erlea Eguzkiñe from the North (Half-Elf)
Fort Ibaiara
Location: on the southern shore
Governor: Lord Mayor Igon Eztebe, son of Ibai Beñat (Half-Elf)
Names: Same personal names as used in Republic of the Ibaiaras. Surnames also follow the same pattern, but the "son of" and "daughter of" epithets usually reference the father's name rather than the northern standard of referencing the mother's name.
Background: The Southern Ibaiaras is part of the greater region of the Ibaiaras and was briefly a part of the Republic of the Ibaiaras when it was founded after the fall of the Thel Imperium. However, the Southern Ibaiaras and its urban centre Ibaiara on the Western River has a more racially homogeneous population of half-elves unlike the northern and eastern parts of the region where a significant minority of humans reside. This caused ideological tensions between the south who favoured a government where half-elves took priority over other races and the north and east who wanted equal rights between races. Only a few months after the declaration of the Ibaiaran republic, the south seceded and declared independence as the Independent State of the Southern Ibaiaras.
The Independent State has since then expanded further west and south, establishing the port cities Portu Independentzia and Fort Ibaiara. While the capital Ibaiara on the Western River is a floating city, that particular building style is quite uncommon in the south as southern Ibaiaran cities are mostly built along the coast rather than on rivers.
So I made this map for everyone. I don't think it has everyone, but it should have most of you.
Spoiler :![]()
Nation Name: Creta
Capital Name: Steelcastle
Location of Capital and Borders:I'm the blue one with the bay to the southeast. Capital is the one on the coast. The city in the mountain is the Forlorn Keep, a mostly defensive structure to protect from land-based threats. The city towards the south is called Manus![]()
I feel you should enlargen the NPC and add a second city.
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What do you think about this?