GhostSalsa
Emperor
Oof, there was and is so much they could and still need to do. "Unstack" turns, make tile yields passive, make it more this that etc etc.Its the 6th iteration of the game. I mean, what more can they keep doing with Civ?
Oof, there was and is so much they could and still need to do. "Unstack" turns, make tile yields passive, make it more this that etc etc.Its the 6th iteration of the game. I mean, what more can they keep doing with Civ?
"Unstack" turns
*shrug* I don't exactly know what you mean...I don't have to have patience with Civ 6 because I'm still playing and enjoying Civ 4.
There are plenty of negative opinions on CFC. I've expressed my disappointments multiple time without feeling pressure to shut up. I don't think anybody argues the game is perfect either. That said I've spent less time on the forum because I simply no longer play the game considering its issues so maybe I'm not just seeing the issue.
Though, if you create 10 thread about it or keep repeating the same thing in every thread you will be called out for being just obnoxious.
Oof, there was and is so much they could and still need to do. "Unstack" turns, make tile yields passive, make it more this that etc etc.
I have no idea what this means. Don't players already take turns in sequence, one after the other?
Seriously though, this is a $60 game. If you introduce a patch, and then cannot exit directly after save, FIX THE D**N GAME AND REISSUE THE PATCH. Seriously. I am SO disappointed in the way this whole thing has been handled. Do we have to wait until the second DLC before the exit crash is fixed? And, with my Win 10 setup, forgetting to click on something before exiting results in having my whole computer having to reboot. I know how to put the task manager up front, that's not the issue (and I have 2 monitors anyway). So, I have to carefully make sure that all of my work is saved first, just in case I forget that this game made in 2016 can't exit directly after a save.... I had a few games like that in the late 80's....
And, after experiencing the crash where "well, just declare war on someone after reloading an autosave and it's all cool" and that is *still* not fixed, I will NOT play a Civ 6 game again until that is fixed. Why invest my time? And of course don't get me started on Ctrl+S not saving....
The excuses to say these issues aren't *that* important are just that -- excuses.
Bug free? I don't remember Civ 3 having any issues that crashed to desktop and then crashed the desktop. Civ 4 sometimes had an issue with my laptop video card, but otherwise was fine. Chessmaster 2000 never crashed even in Win 3.1. And so forth....
And quite frankly, why does it matter what crashed or didn't crash in the past. This is 2016. Things shouldn't crash. Quality control is awful, be it games or income tax software, where the software decisions are all made at the top by people who have never done a tax return..... (Block, Intuit, for starters)
Tetris. Maybe Lemmings?
Ok, I've already explained this 2 or 3 times but I'm not going to insult your intelligence like you have mine. So I'll just assume you didn't read my comments in whole. Astro-turfing and trolling was only one POSSIBILITY I raised. Read my comment again and you'll see I conceded another simple possibility.Praising Civ VI means I'm "astro-turfing," which means I'm a developer or play-tester?
Trying to label responses which you don't agree with as either "astro-turfing" or "trolling" seems a tad disingenuous.
Performance is an ever-present factor. UI and UX concerns, even beyond the scope that you take them to, are an ever-present factor (see: praise of Overwatch's UI compared to even regular contenders in the same scene). Core mechanics are an omnipresent factor. Many things are omnipresent, but the main hitters still play it safe by not diverging from the core formula that marketing and their other analysis-focused divisions will be decided are the core criteria for success.It depends strongly on your reasoning for having a negative opinion, both about those RPG/FPS genres and about civ.
1. What are the most common arguments against these games?
2. Which complaints have the most sound arguments?
3. What is the baseline release standard for quality?
The "safer" things are played. Why are the "safe" (presumably you mean this from the perspective of not taking risk/keeping to a formula) games played? These developers are holding true to an expected formula and putting a greater emphasis on the expected play elements. No matter how innovative your shooter is, if it controls like crap/has aim problems/bad weapons it's going to lose out to expectations. FPS is very broad though, are we talking MP-centric games or more off-line type stuff? As for RPGs, I haven't played one myself directly in a long time and so my take on them is lacking. Fallout, Mass Effect and Final Fantasy are obviously very different, and Dark Souls is a sub-genre that is technically RPG too. What behavior do you consider "safe" there from design standpoint? Even with some pretty heavy deviation to combat mechanics and a borderline RaoCow story going on, FF 13 sold pretty well, but more importantly in making those deviations it did not sacrifice the functionality of its freaking menu. It didn't make you hit attack 200 times extra per hour of playing it.
In those highly competitive genres, the UI and performance are unambiguously much better than Civ . The "safe" behavior in these genres is to prioritize (sometimes to a fault) the core facets of the experience that bring people to them, to the point of being willing to cut innovation to do so.
Civ has a few things that draw people, and each person weights them a little differently. Some like the historical theme most, others like to role play situations, others like the strategy. Correct me if I'm mistaken or I'm missing something here.
Civ lately violates the core of civ in a few ways:
- Newer iterations have reduced the amount of meaningful-to-outcome choices available per real life time (IE strategy per time playing *and* per turn). For those who gain their immersion from making meaningful choices and doing well because of those choices, being constrained to fewer is a blow.
- Plausibility is in the eye of the beholder, but the alignment of industrial era nations wielding swords is odd, same with completely skipping eras. I can't too-effectively speak for the sandbox crowd, but this seems like it's strange.
- The AI also behavior creates an environment where sandbox play isn't too viable (they all start to hate you quickly without gaming them), but it also does not play to win (less strategy per time playing). I'm not talking tactical brilliance here, but just a design "how does X AI respond to seeing Y". In faced with choosing to make it attempt to win or to ham up a personality on a convincing fashion, Firaxis answered "nothing".
- The UI is sufficiently unambiguously terrible on a # input basis such that it interferes with gameplay outright, manifesting in a range of complaints that amount to the same thing. Show me one massively successful major budget FPS or RPG where the game requires triple the necessary inputs to accomplish some common tasks. It's not a thing there.
The fact of the matter is that the market holds FPS and RPG to a higher standard in production quality, while a game like Madden has a similar standard to Civ 6, and you see similar problems with it.
@Lewi11:
You once again inferred that me, or some other unnamed party, is trying to "silence debate". This is what I mean about proving my point.
You're also proving my first point, in that positive opinions don't seem to be allowed. You're using the existence of positive reviews and comments that go against your own perception of the game as evidence that there is some kind of bias to the positive. Maybe that's because a majority of people enjoy the game? Who knows. Certainly, I don't know. But you're complaining about the existence of third-party review sites in a thread asking whether or not negative opinions are allowed on CFC. This makes no sense.
This.I paid out a lot of cash for Civ6 Deluxe. In return I got a VERY incomplete product.
Civilisation violates the things you consider important in Civilisation (and others that agree with you, that goes without saying). But it doesn't violate what other people consider important. I like it, for example. I like Civilisation VI more than CiV, though I suspect a lot of the Civ IV crowd might be unsurprised by that. The sci-fi theme of Beyond Earth made it last longer in my anecdotal experience than CiV did as well. Like you said, it's all about that weighting. But you then make the mistake (imo) of defining what is "core", when "core" differs from person to person.
But as a baseline, the difficulty in getting a decent RPG menu right is to my mind simpler than managing the wealth of information in a 4x game that melds a lot of genre expectations into one. Even things like the "three click" design principle (whether or not it applies to video games UX, I think you should strive for it, and I think you'd agree because the aim is to reduce unnecessary clicks, to the ideal goal of three clicks to reach anywhere in the UI) are more difficult to manage because quite honestly there's more minutae to explain.
But again I'm getting too hung-up on UI and UX. The core point was that while market acceptance of what is acceptable is certainly a factor, there are other equally as-important factors that should not be disregarded (even by comparison).
And no, plenty of games get given poor scores. Reviews are a subjective medium anyhow
I HAVE NO PROBLEM WITH POSITIVE COMMENTS.
I HAVE NO PROBLEM WITH POSITIVE COMMENTS.
I ONLY HAVE A PROBLEM WITH WHEN I SHARE MY SUBJECTIVE (debatable) OPINION AND PEOPLE TELL ME I'M WRONG, STUPID OR HAVE A SHORT MEMORY.
If you post a POSITIVE SUBJECTIVE OPINION, I might reply with my NEGATIVE SUBJECTIVE OPINION, I will NOT TELL YOU THAT YOU'RE WRONG, STUPID OR HAVE A SHORT MEMORY.
I do think there's a big positive bias in the big gaming review websites. My actual point was that the all the negative comments in this forum (that someone said were abundant) at least balance out all the positive reviews to give a more accurate balanced picture, especially for prospective casual players. Before my head gets bitten off again, this also is my subjective opinion. And if you disagree, by all means please share your opinion, but remember that yours too is subjective and I am not stupid or wrong for sharing mine.